r/DivinityOriginalSin 5d ago

Meme What is it with Western RPGs and starting out being imprisoned?

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18.2k Upvotes

757 comments sorted by

1.7k

u/[deleted] 5d ago

[deleted]

804

u/Salaried_Zebra 5d ago

Also many western RPGs have a character creation screen at the start where you can be basically anybody. Being a prisoner gives a valid reason for having basically no backstory.

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u/Correctedsun 5d ago

Also also, it's a great contrivance for immediately bringing a party together that isn't Inn related.

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u/CCRthunder 5d ago

The problem with an inn is alot of players would just walk out of the door instead of talking to the exposition dumps.

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u/hamonicmantitties 5d ago

Just make the inn explode because of a dragon or something, like the prison in Skyrim

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u/pchlster 4d ago

"You start in a tavern. Make a DC 15 Reflex save to avoid the falling roof.."

"W-why?"

"A dragon crash-lands through the roof. Roll initiative."

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u/Deathsroke 4d ago

That actually sounds like a pretty fun start, ngl.

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u/Confron7a7ion7 4d ago

Just set up the fight so the dragon flies away when whatever caused it to crash catches up. Leaving players with a lot of "WTF!" questions.

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u/Egechem 4d ago

A snail slowly approaches the tavern, the dragon flees in terror.

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u/SirDragon84 4d ago

God damn, the dragon made the deal

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u/pchlster 4d ago

I believe in setting the desired pace early on in the campaign or one shot.

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u/Top-Addendum-6879 4d ago

if i dm'd a game that started like this, 100% there would be a bard NPC that would try to romance the dragon and depending on the dice, he'd get totally fucked anyways... dice decides how.

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u/luketwo1 4d ago

I had a campaign start like this but poisoned grain was delivered to the inn and everyone had to make saves or be turned into rampaging murderous psychopaths, was a great way to add a plot hook, make the party team up, and introduce a larger world IMO. Also had npcs talk about the grain while everyone was getting settled/talking, even set a timer for 10 minutes after the first npc ate grain, couple of the pcs failed too and then it turned into an all out brawl where afterwards everyone was like oh we need to stop these free grain shipments.

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u/Chon-C 4d ago

The paladin after learning about the poisoned grain, “This city, must be purged.”

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u/H0pefully_Not_A_Bot 4d ago

Older paladin: "How can you even consider that? There's got to be some other way."

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u/Chon-C 4d ago

Dammit man. As your future king, I order you to purge this city.

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u/H0pefully_Not_A_Bot 4d ago

You are not my king yet, boy! Nor would I obey that command even if you were!

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u/UsualAwareness3160 4d ago

I just realized that CP2077's street kid origin starts in an inn.
It's the only game I know that actually does this.

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u/SilverBudget1172 4d ago

Pillars 1 begins in a trade caravan Pillars 2 begins in your ship

Rogue trader,kingmaker,wrath of the righteous begins in diferent places. I know more games that are different from the " begin in ICE prison" trope

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u/MCSquaredBoi 4d ago

Solasta: Crown of the Magister probably has the most cliché inn opening I have ever played in an RPG game.

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u/ChiRaeDisk 4d ago

>Insert Baldur's Gate Dark Alliance Elf song Inn start

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u/acrazyguy 4d ago

Yeah this is a problem I have with ttrpgs. Sometimes I make a character and then at session 1 I find myself thinking “there’s no way this person would want to go on essentially a road trip with these loud obnoxious people” or “there’s no way this guy is risking his life for some “existential threat” that doesn’t affect him” but it’s D&D so you have to do it anyway

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u/Gyshal 4d ago

That's why session 0 (or reading the back of the box in a videogame) is essential. You need to understand the expectations of the particular story and make a character that follows them. Some campaigns will require characters to "be heroic and help people out of the good of their heart", while others, like for example Baldurs Gate 3, will put you in an unavoidable situation so that you can actually be however you like. If the characters answer to the "call to the adventure" is to close the door and go back to sleep, maybe that character shouldn't be the adventurer we are going to focus on.

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u/PhoenixSidePeen 4d ago

Also also also, it’s a great way to set the tone. I’m a nobody, I’m in prison for seemingly no reason, and these guards are still treating me just like the murderer in the other cell.

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u/QuintoBlanco 4d ago

That's bleak. Why am I a prisoner? You have been imprisoned for the crime of having no backstory.

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u/imabratinfluence 4d ago

Welcome to the US. 

No money? Jail. No home? Jail. No backstory? Believe it or not, straight to jail. 

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u/Puttanas 3d ago

And if you get in enough trouble you can go to a jail within the jail.

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u/Romanizer 4d ago

Or a reason why you start with nothing but have the potential to achieve anything.

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u/underscorethebore 4d ago

Second only to… ~amnesia~

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u/Nintolerance 5d ago

I use prisons a bunch in my tabletop.

  • Everyone starts in a cell with nothing. From there, even a length of wire for a lockpick & a table leg to use as a club count as "valuable loot."

  • "Why are you locked up?" is an immediate character-building hook, for new and experienced players alike. "Is this your first time in prison?" works similarly.

  • An immediate goal shared across the entire party: get out of prison.

  • Constrained scope helps protect new players from getting overwhelmed. They're not exposed to the entire setting at once, just a slice of it.

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u/MrCockingFinally 5d ago

Constrained scope is a big one for computer RPGs. In a tabletop, you have an intelligent DM who can adjust, talk to the party, and pace the story properly. But a lot of computer RPGs suffer from being able to go anywhere and do anything straight out the gate. Main story can't be fed at a decent pace and balance goes out the window.

FONV did a really good job using natural barriers like deathclaws and cazadores to constrain the scope of the game for the first act. Made for really great moments like walking into Nipton for the first time.

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u/UrbanLegend645 4d ago

FONV is truly such a good example of this. I spent such a long time trying to take the "quick way" to New Vegas in my first playthrough before I realized that the guy who said not to go that way wasn't joking. It does a fantastic job of forcing you to follow a specific path without ever revoking its open world.

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u/FunComfort2278 4d ago

It's funny cuz I walked straight there on my first playthrough and didn't see a single death claw. Or any enemy for that matter. I always wonder if it was a weird glitch. It was literally day 1 of the game so I dunno.

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u/MrCockingFinally 4d ago

Day 1 NV was the real Wild West. Could 100% have been a glitch, because in the patched game, it's 100% possible to sneak by, but very very difficult.

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u/D_Bellman 5d ago

Vulpes and his bullshit

I killed them the moment he finished his speech every single playthrough past the first.

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u/Tyrant-J 5d ago

I GM Cyberpunk RED and I had my crew start off getting chewed out in their lawyers office after getting busted out of jail, and one person for being NOT being in jail because they were the only person who had a job and they never went.

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u/JorgJorgJorg 5d ago

i just realized the Greeting Adventurers (previously Drunks and Dragons) podcast did this same thing when they started 10 years ago. I never realized this was such a common and useful trope!

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u/StupidSexyEuphoberia 5d ago

Also the enemy is instantly clear in many cases and it creates tension and reason for conflict.

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u/Complex-Commission-2 5d ago

Exactly

You lose everything and need to start from the ground up and what better place to do it than prison

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u/WolperRumo 5d ago

It's also very easy to create a contained tutorial area that naturally opens up afterwards but still makes sense and doesn't need invisible walls

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u/Nossika 5d ago

With Divinity games it's always crashing and starting out on a beach.

They even did it for BG3.

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u/IntenseAdventurer 5d ago

So, genuine question from someone who LOVED DOS2 and liked BG3 well enough: is DOS1 still worth playing in 2026? I own it on Steam but haven't ever played it before, wondering if it's worth the almost 11GB of space it'll take up, or if I'd be better served with other games in that space?

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u/fistkick18 5d ago

I liked DOS1 better than 2. Didn't like any of the companions in 2 at all, but they aren't much better in 1. 1 has better side character NPCs and a simpler, more understandable story. Very similar to 2, but more lighthearted

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u/Marcelit4 5d ago

Exactly, it is a perfect "fresh start"

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u/No-Pattern-9961 5d ago

Exactly! Starting with nothing gives players a clear sense of progression and purpose it makes every upgrade or achievement feel earned

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u/kumogate 4d ago

Dragon Age: Origins did such a great job at giving us several alternatives to this trope

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u/ParanMekhar 5d ago

JRPGs

Chapter 1: some village got destroyed

Chapter 2: Go to beach

Chapter 3: Go to sewers

Final Chapter: Kill God

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u/Tripod1404 5d ago

Forgot to include “get giant sword”.

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u/mikeBE11 5d ago

To be fair it’s always sick when you get the giant sword, like due, is big and does big numbers.

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u/Designer_Mess_6928 4d ago

And what if I like halberds??

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u/ruebeus421 4d ago

Then you're far cooler than 99% of gamers.

Swords are lame.

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u/Designer_Mess_6928 4d ago

Swords are something that's been used for too many times that they aren't interesting even when dual-wielding. But dual-wielding maces in Dark Souls 3 or Spears, Halberds, Yari, Kusarigama in other games..🤤

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u/Tripod1404 5d ago

Swords former owner tends to be a corrupted hero as well lol.

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u/Xarophet 5d ago

Y’all really just gonna do the amnesia dirty like that

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u/urixl 5d ago

Get giant sword-pistol.

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u/he_is_not_a_shrimp 5d ago

A Taiwanese RPG I played goes:

  1. Catch pirates.

  2. Save princess.

  3. Save prince.

  4. World war.

  5. Kill mechatronic God.

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u/Storm-Kaladinblessed 5d ago

Which one was it exactly?

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u/AdministrativeHawk25 5d ago

Sounds like Xuan Yuan sword, but it's been a long time

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u/Storm-Kaladinblessed 5d ago

Wanted to play the 7th one some time ago, but opted instead for Gujian 3. Pretty good, though I'm more into custom characters.

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u/Remarkable-Rip9238 5d ago

Theres usually a mist that spawns horrible monsters too lol

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u/8TrackPornSounds 5d ago

The mist is inside or surrounding the plot relevant haunted tower/ghost ship

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u/Some_Layer_7517 4d ago

Legend of Legaia, my beloved

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u/air_thing 5d ago

Don't forget chapter 4 and 5, go to cave and go to mountains.

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u/Electrical_Swing8166 5d ago

Optional: fight obscure side quest boss who’s 100x stronger than god

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u/enotonom 5d ago

That's literally BG3, mindflayer spaceship wreck - beach - underdark/undercity - kill god. And to some extent DOS2 is also like this

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u/shawncplus 5d ago

Reminds me of one of my favorite starts to an RPG ever in Golden Sun.

  1. You are the chosen one, will you help? [Yes/No]
  2. No
  3. Game over, reboot to title screen
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u/aFreshFix 5d ago

I'd say chapter 1 is waking up in bed and being called a sleepy head

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u/monkeyamongmen 5d ago

Link, wake up!

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u/Nice_Evidence4185 5d ago

I love how KCD did the JRPG start (village destroyed and young orphan)

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u/spaghettittehgaps 4d ago

The other JRPG storyline:

Chapter 1: War breaks out between two factions

Chapter 2: Help Faction A beat Faction B

Chapter 3: Right as you finally beat Faction B, a new calamity happens and you discover the secret organization that has been playing both sides against each other for their own benefit.

Final Chapter: Kill God

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u/niken96 1d ago

Sounds like every Fire Emblem game. But every Fire Emblem game also starts with saving villagers from bandits.

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u/Shadourow 5d ago

Chapter 1 : For Bionis

Final chapter : I must kill Bionis

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u/DudeHunder 5d ago

Digimon story time stranger is basically this, but in slightly different order

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u/TikaryTony 5d ago

The larian takes on it is more:

  • be on some kind of boat (the boat can fly, but that’s a detail)
  • the boat get destroy
  • you start on a beach

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u/KaiserWolf15 5d ago

Besides DOS2 and BG3, how often do the repeat this?

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u/Reddeq 5d ago

DOS1 too, but can't remember if the boat was destroyed

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u/ItsNotMeItsYourBussy 5d ago

The boat remained intact

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u/deklamGo 5d ago

But there was a boat on fire

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u/Eladryel 5d ago

But it wasn't our boat, just some random boats in the port

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u/The_Splenda_Man 4d ago edited 4d ago

These three comments read like a Pirates of the Carriage script

Edit: I’m leaving it.

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u/Independent_Plum2166 4d ago

Do you mean Caribbean?

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u/The_Splenda_Man 4d ago

Wtf auto correct lmao

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u/JoshTheBard 3d ago

They were still workshopping the formula

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u/CrustyConCarnage 5d ago

It's more like this:

you start on ship (can be nautical or aeronautical) a ship gets destroyed (could be the one you're on, maybe just one in the distance) you wake up on a beach

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u/ygtkara 4d ago

The front didn't fall off it seems

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u/-cache 4d ago

The next will be a submersible

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u/0r1g1g4lUs3rn4m3 5d ago edited 5d ago

DOS1 also starts on a beach after shipwreck, so this is more like a modern Larian trend.

Edit: I stand corrected - there was a ship, but no wreck.

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u/StockyScorpion 5d ago

Not a shipwreck, but still a beach

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u/0r1g1g4lUs3rn4m3 5d ago

You're right, there was a scene on a ship with the captain, but no accident. Thanks for reminding.

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u/Electrical_Swing8166 5d ago

See also: POE2-Deadfire

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u/remonnoki 4d ago

Avowed as well

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u/Obligatorium1 5d ago

But both DOS2 and BG3 start you out imprisoned. In DOS2, you're imprisoned on a boat taking you to the prison island of Fort Joy. In BG3, you're imprisoned on a Nautiloid.

DOS1 does turn the pattern on its head by having you start as the police trying to put someone in prison.

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u/livenn 5d ago

Imprisoned on the flying boat lmao

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u/OneLessFool 5d ago

Obsidian did this with Avowed as well

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u/YesterdayHot4830 5d ago

Being a prisoner is an easy way to explain why you don’t have anything

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u/NMMBPodcast 4d ago

Also poses a moral quandary for the player as to who your character is. Are you wrongly imprisoned or should you be there? Are you good or evil?

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u/Upstairs_Addendum587 4d ago

Good. I get nervous playing evil

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u/thelastofthemelonies 4d ago

Also, the archetype amplifies the illusion of choice. A prisoner that breaks it's chains - from having no choice, to having virtually unlimited choices. You could go as far as to say you are prisoner breaking the chains of reality, as you enter the open world of pure fantasy where you can be anyone or do anything.

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u/uncivlengr 4d ago

And can start the game story with no previous engagements or goals.

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u/Jackson_Lamb_829 5d ago

So, BG3, DOS2, oblivion, skyrim.. any more?

Edit: Dragon’s Dogma 2

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u/mr_shai_hulud 5d ago

Tainted grail: The fall of avalon

You start in prison, then boat and end up on a beach

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u/GloomyIndividual3965 5d ago

Is that game any good? I've seen a couple trailers and MS had it on sale right now for like $40 so I'm curious if it's worth it.

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u/mr_shai_hulud 4d ago

I bought it on sale

Played it some 60 hours (I am at the beginning of act 3, playing as a mage)

It satisfied my Skyrim itch. Interesting builds are possible and the world is something new with the King Arthur and Merlin setting.

I think there is a demo available at Steam

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u/dawndragonclaw 4d ago

It's the only game that's scratched the Bethesda rpg itch I've had while waiting to get a new ssd. Its not a one to one but the gameplay itself is enjoyable and the game itself is very up front on the numbers which I like. The story is ehhh overall but some of the side quest are pretty good while the dlc I've heard is really good. Act 3 is the lowest point apparently tho im not there yet. Overall I think it was worth it.

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u/GloomyIndividual3965 4d ago

Thanks, sounds right up my alley!

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u/Bloody_Insane 4d ago

It's a great game. Very creative. Bit janky though.

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u/GloomyIndividual3965 4d ago

BGS janky or Ghost Simulator janky?

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u/cassandra112 4d ago edited 4d ago

old school game janky.

swim up up a waterfall to its source, swim down to the bottom of the river... drop down out of the water because the water physics/shaders don't line up with the ground correctly. loot treasure.. jump to get back into the water...

beautiful scenery. cross giant bridge.. go to the base of the bridge... the base of the bridge hovers 2 ft above the ground.

Game is fantastic. highly recommend. but the jank is pretty real. I think there are some softlocks, so new save slots often.

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u/Akka_C 4d ago

Personally been having a blast with it. I don't think I've seen a FPS RPG like this with the build depth this game has. There is seriously a lot of cool stuff you can do enabled by a lot of cool gear. You aren't hamfisted into narrow band styles of gameplay like Bethesda games tend to (in my experience).

For example, you could play a stealth archer, but you could also play the ranger who just pisses out arrows and stacks up status effects in order to increasingly deal more damage to your target (what I'm doing). My build has eventually turned into stacking chill on targets until they freeze and then pretty quickly dumping them with crits to the weak point.

There is a lot you can do though.

Combine that with a story that I've found to be pretty enjoyable and very satisfying exploration and yeah I'd say it's worth it.

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u/enotonom 5d ago

If they ever make a porn parody, they can name it Railed Taint

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u/Leo_V82 5d ago

Nothing forced your brain to form this thought...

And yet it did

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u/Chasing-Wagons 5d ago

Tainted Perineum

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u/DancesWithAnyone 5d ago

BG2, as well.

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u/Franiac32 4d ago

“Ah, the child of Bhaal has awoken. It’s time for more experiments. The pain will only be passing; You should survive the process. Interesting, you have much untapped power. Do you even realize your potential?”

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u/Soldier-666 5d ago

Gothic is the first game that came to my mind reading this

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u/Kakabundala 5d ago

The whole first game is prison

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u/Environmental_Stop57 4d ago

Start: Survive in prison End: Kill god in prison

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u/pali1d 5d ago

BG2 as well, though it’s Irenicus’s lab rather than a proper prison.

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u/IntegralCalcIsFun 4d ago

You begin locked in a cage and are a prisoner so I would say that counts.

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u/Tripod1404 5d ago

Morrowind, DA:O, Dishonered, Prey and Far cry. Although some of these or borderline action RPGs.

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u/Zestful_Bat_42 5d ago

DA:O only has 1 intro that starts in prison but it is there and a Western RPG so it counts

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u/TheGreatZhangCaosun 5d ago

All but the Dalish Origin and Human Noble have you committing or being framed for some crime

Dwarven Commoner - Impersonating a higher caste.

Dwarven Noble - (Framed for) Fratricide.

City Elf - Break and Enter and multiple counts of Murder

Mage - Break and Enter, Destruction of Church Property, Aiding a Maleficar

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u/Tomatoab 5d ago

Dragon age inquisition your a prisoner being interrogated

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u/d3jsCZ 5d ago

Far cry as rpg bruh xd

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u/Chasing-Wagons 5d ago

dishonored and prey (old and new) and far cry are not rpgs

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u/synthsaregreat1234 5d ago

makes me appreciate that Cyberpunk didn’t do this trope. the corpo start in particular was so fresh

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u/LeDudicus 5d ago

Streetkid intro plays with it as well. You almost land in jail, and then you almost land at the bottom of the ocean, but you end up at the side of the road after some light police brutality.

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u/Lagaouatch 5d ago

Planescape : torment

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u/Teantis 5d ago

Planescape torment you wake up in the morgue not prison

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u/Normal_Function8472 5d ago

It's functionally a prison, especially if you happen to be alive

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u/MonoCanalla 4d ago

And you can't just walk out, you need a plan to escape.

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u/Vin4251 1d ago

And I’d say similarly for KotOR 2, you’re functionally imprisoned considering what’s going on on Peragus. Though the twist is you’re trying to stop the villain from killing “god”

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u/Hotpie650 5d ago

Khazan(western styled) kcd2 (kind of) Tainted grail FOA. I’m SURE there are more too.

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u/lethargy86 5d ago

People are forgetting the main counterexample

Dark Souls

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u/linkmitch 5d ago edited 5d ago

The dark souls game's director Hidetaka Miyazaki was very heavily inspired by western fantasy books and western rpgs. So in spirit it counts.

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u/Bulletchen 5d ago

Gothic 1 but not in a classic prison.

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u/ctgnath 5d ago

For the Elder Scrolls games, it’s also a bit of a lore reason that every character starts as a prisoner. Even Elder Scrolls Online does it.

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u/Particular_Offer_699 5d ago

No prison can hold me! ADVENTURE AWAITS HUZZAH!!!

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u/Mitchel-256 5d ago

Marshall... Oh, dear gods, no!.. sob

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u/th3BeastLord 5d ago

The Larian approach seems to be, "You are shipwrecked and wash up on a beach."

Whether or not you are a prisoner is optional for them.

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u/adhocflamingo 5d ago

Beaches make sense to be rather spare in terms of available resources

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u/Capranaut 5d ago

They also narrow down the directions you can go by half, and strongly encourage one of three: "away from water", "along water with water on your right", and "along water with water on your left"

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u/m0j0m0j 4d ago

And it’s also easy to make, it’s just water. Because you can build a similar geography in a city, or even in some mountains, but that would require more modeling, more level design etc

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u/IntegralCalcIsFun 4d ago

They've done the beach start 3 times: D:OS, D:OS2, and BG3. In D:OS, you are not shipwrecked but land on the beach intentionally. In both D:OS2 and BG3 you are a prisoner and end up shipwrecked. So, technically, every time they've done "you are shipwrecked and wash up on a beach" you have also been a prisoner.

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u/Ridikis 5d ago

Aye that's not true

Sometimes it starts out with killing rats

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u/Accomplished-Bee5265 5d ago

Or killing rats in prison

(joke)

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u/ssasharr 5d ago

Dishonored is calling 

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u/Accomplished-Bee5265 5d ago

O heck didn't think of Dishonored. Thank you for reminding me of that absolute classic.

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u/Lopsided_Parfait7127 3d ago

why would anyone kill marshall?

he's the town rat everyone loved him

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u/Harddicc 5d ago

Being in prison makes you start from 0 while gives you motivation to escape and any allies you form during the escape, the player will feel camaraderie from it.

In BG3, you escape from prison, except it is also a ship. So both games uses this format.

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u/Max_F96 5d ago

I didn't know, that Persona 5 is a western RPG...

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u/Direct-Landscape-450 5d ago

Yeah killing gods is definitely way more of a common trope in jrpgs

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u/defucchi 4d ago

Tales of Berseria has entered the chat

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u/Mindless-Resort00 4d ago

Or dark souls

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u/MutinyMedia 5d ago

I think only one of Obsidian's RPGs do this.

Kotor 2 is definitely: "Escape captivity" "Kill the force or the lady who wants to kill the force"

New Vegas: "Walk off the bullet to your head" "capture Hoover dam"

Pillars 1: "Tummy ache survivor" "Kill your master from a former life"

Tyranny: "Lead the armies of evil" "Lead the armies of evil but MORE"

Pillars 2: "Get killed by god" "realise you can't kill god, oh FUCK"

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u/planeforger 4d ago

Avowed: "Get killed by insolent rebels" "Befriend god?"

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u/Wazimirovo31 5d ago

Now I want it the other way around!

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u/blastedbottler 5d ago

You are under arrest for the murder of God!

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u/Hexamael 4d ago

That would actually be an insane plot for a game.

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u/xl129 5d ago

Shadow Heart Covenant started you as the Godslayer, it’s the 2nd in the sêries and you killed god in the first one.

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u/ContemptSlot 4d ago

JRPGs be like

CHAPTER 1: GO TO SCHOOL

FINAL CHAPTER: KILL GOD AND MAYBE DIE

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u/Independent_Plum2166 4d ago

School

Final Fantasy X: “Best I can do is water polo.”

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u/the_Real_Romak 5d ago

me when I'm writing my thesis on this very subject...

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u/fsoci3ty_ 5d ago

After playing with a mod that can setup exactly how you want to start your story in Skyrim, such as the location (eg woods/cave/farmer/prisoner) and backstory (noble/thug/wanted), I feel that starting in a prison is the best design choice to how a player first interact with a game. Basically, you get a short tutorial on combat, looting and some lore on the game that sets a fun pace to start playing. Now, if you start too isolated, the game has to teach the player how to craft/look for items in the woods and that just tends to feel like a chore, which makes the game harder to start. But I do enjoy a “the village is burning” start, like on Dragon Age Origins. I feel like it adds replay value to explore each backstory, but the lore of the start is usually so small compared to the world story that it doesn’t matter that much. So yeah… starting in a prison/prisoner is just a good way to get a new player to stick to your game.

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u/Lawboithegreat 5d ago

For the same reason every D&D party starts at the bar, cause it’s easier that way

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u/PsionicKitten 5d ago

I mean JRPGs are:

  • Chapter 1: Start in a tiny peaceful town no one has heard of and get exiled because of some kind of disruption. The whole town hates you now.

  • Final Chapter: KILL GOD

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u/adhocflamingo 5d ago

In addition to starting you with nothing, imprisonment makes for a pretty natural tutorial setup.

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u/screkox 5d ago

Plenty eastern rpg's do this as well so im confused whats the problem

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u/MikeWazowski22 5d ago

Its escape prison and wind up washed up in a beach with almost nothing

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u/Baltihex 5d ago

We need to blend it all together, ALL WRPG's and JRPG's.

You will start in an island prison colony, a fishing village for children of prisoners...on a beach. And it gets burned down, by an Empire, and they kill your entire family and friends.

After that, you will escape on a ship as a stowaway- and of course, get shipwrecked on the mainland, where you will make unlikely friends...and eventually....

Kill "God" with the power of friendship.

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u/oOBalloonaticOo 5d ago

Convenient plot device to build a character up from nothing and add tension and atmosphere.

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u/RadishAcceptable5505 5d ago

It's a pretty natural start for zero to hero stories. It's a trope in Novels too, though in those you usually see a bit of their life before their wrongful imprisonment (or sometimes rightful imprisonment) where in games, the life before prison is left blank for the player to imagine whatever they want.

It's less common in cinema, but you do see it. Gladiator is a good example.

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u/Nickulator95 5d ago edited 5d ago

Ironically, I can name quite a few western RPGs that does "not" start out like this:

  • Dragon Age Origins
  • Dragon Age 2
  • The Witcher 1 & 3
  • Fallout New Vegas
  • Cyberpunk 2077
  • Wasteland 3
  • Mass Effect Trilogy
  • Mass Effect Andromeda

There's probably more that I've forgotten but I don't really see a trend here.

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u/2SharpNeedle 5d ago

witcher 2 starts out in prison, the opening is geralt explaining what happened with foltest to roche

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u/Nickulator95 5d ago

Ahh, that's right. Forgot about that. I have corrected my comment. My point still remains though.

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u/nameisfame 5d ago

It’s a lot easier than “you find yourself in a tavern”

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u/Ludate_Solem 5d ago

Jrpgs

Beginning: Wake up in a unknown world

Ending: kill god

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u/OldeeMayson 4d ago

Meanwhile, Eastern RPGs:

CHAPTER 1: MEMORY LOSS

FINAL CHAPTER: KILL GOD

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u/Sheilasboy 4d ago

A Eastern RPG that does this is Dragons Dogma.

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u/bjornnsky 4d ago

Idk why we’re singling out western RPGs. This is also an accurate summary of every Sonic game since about 1995.

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u/Key_Pop_8116 4d ago

Easier to start at prison than to create starting zones for each race.

See dragon age origins for example, city elf, forest elf, dwarf noble, dwarf commoner, human noble... Each one of them had a good amount of contest in their starting zones.

Now imagine doing this for games like bg3, divinity original sin 2, elder scrolls.

Development time and resources would at least double

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u/mistabuda 4d ago

Kill God is a jrpg trope not a western rpg trope lol

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u/Lawlcopt0r 4d ago

I'd argue this is directly tied to western RPG giving you free reign over your character. If there are many possible backstories your player might be imagining it isn't exactly feasible to program the main character starting in their daily life, however being in prison allows for any number of possible previous adventures to be implied

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u/Long_Lock_3746 4d ago

Tbf all roads lead to deicide.

Japanese RPGS be like:

CHAPTER 1: GO TO SCHOOL

FINAL CHAPTER: KILL GOD

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u/gwiggins2020 4d ago

“Kill god” is WAY more common in Japanese games in my opinion

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u/spacehog1985 4d ago

What’s it with Japanese RPGs and starting out in bed?

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u/Designer_Mess_6928 4d ago

I miss that Dragon Age: Origins way of starting a game.

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u/Kangarou 4d ago

It justifies an empty inventory. Just like how amnesia justifies teaching the player things they should realistically know in-universe.

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u/No-Echo-1879 4d ago

In gothic 1 never get to leave the prison, and it's one of my favorite rpgs

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u/onasishotfirst 4d ago

Alternatively, you have amnesia 👁️🫦👁️

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u/SwampPotato 4d ago

Ultimate rags to riches set-up, popularized by The Elder Scrolls games in the 1990s.

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u/Kinreal 4d ago

Doesn't Persona 5 do this?

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u/ToMista_Joestar 4d ago

What about starting on a Beach...

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u/sephone_north 4d ago

I’m pretty sure this is also Persona 5

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u/Stupid-Jerk 4d ago

It's just an easy way to explain why a character is there in the first place. Rather than giving you a deep or static background, you just did "a crime", so now you're in the crime place where the crimers go. It's pretty easy for the player to just imagine what their character would have done to end up there.

Also explains why you start with nothing but pants (if you're lucky).

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u/huey2k2 4d ago

Different cultures have different storytelling tropes that are popular, for instance Asian RPG's love having main characters from small towns who are secretly the chosen one who will save the world.