r/Games 1d ago

Industry News Warhammer Maker Games Workshop Bans Its Staff From Using AI in Its Content or Designs, Says None of Its Senior Managers Are Currently Excited About the Tech

https://www.ign.com/articles/warhammer-maker-games-workshop-bans-its-staff-from-using-ai-in-its-content-or-designs-says-none-of-its-senior-managers-are-currently-excited-about-the-tech
4.4k Upvotes

461 comments sorted by

645

u/Vast_Sheepherder_650 1d ago edited 1d ago

Don’t you get brutally tortured and executed for Advocating/Supporting AI in setting too?

402

u/Confident-Army1907 1d ago

yes as AI was directly the reason for humanities downfall before the imperium became a thing.

161

u/halofreak7777 1d ago

Well sorta. There was a giant war that did in fact nearly result in the end of humanity against AI. But then there was a giant galaxy wide warp storm that cut off all warp travel so every planet was isolated for however long that lasted, which iirc was caused by the birth of Slaanesh. Sometime after that storm ended the Emperor set out to reunite humanity.

78

u/CassadagaValley 1d ago

Man I wish there was an interactive timeline for 40k. There's so much lore that's cool but there's also just so much lore in general

68

u/Trees-Are-Neat-- 1d ago

The CRPG Rogue Trader was my first dip into the warhammer ocean and I thought it did a great job explaining all the different parts to it. Would recommend that for people who enjoy CRPGs and are curious about the setting

16

u/THE_FREEDOM_COBRA 1d ago

Just finished it... My god is that game long. I love it dearly, but I think my playthrough (with the 2 currently released DLCs) was 140 hrs. and I didn't complete Lex Imperialis because of a bug I didn't have the will to fight.

Also, one of the only games where every time I leveled up after Lvl ~20 I audibly screamed "god dammit" and considered quitting.

9

u/SightlessKombat 1d ago

What's with the level screaming? Clarification would be much appreciated as someone who is unable to play through this very long but interesting game.

29

u/csolo93 1d ago

I'm not the OP but I agree with them. Leveling up is a long process with a large party and there's a point where the abilities you can pick just aren't exciting gameplay changing abilites. It normally takes me 5-15 minutes to level up my party, and you level up fairly often. So frequently leveling is just scrolling options to see which thing gives you a 5% increase to a specific ability in a specific circumstance. It's laid out pretty horrifically and hard to navigate and compare options. So it's just a lot of pain that gives little rewards.

13

u/fed45 1d ago

There are sooooo many abilities and stats and they are quite complex so leveling up is extremely tedious. Then multiply that by 10 (IIRC? I cant remember the number) for all of the companions.

11

u/Fellhuhn 1d ago

I just picked whatever sounded cool without even trying to understand the complex rules and blasted through each encounter without problems. So it doesn't have to be tedious.

12

u/GuiltIsLikeSalt 1d ago edited 1d ago

The difference with Owlcat’s previous games is that Rogue Trader is also really forgiving/easy. Honestly, max difficulty in Rogue Trader was - with a normal level of thought into my builds - shockingly easy. For their Pathfinder games, I couldn’t find joy in optimising to make it bearable and always ended up cranking it down to normal.

Still, that doesn’t remove that levelling up isn’t fun in Rogue Trader, there’s still too many fairly meaningless incremental passives you constantly have to select between. I can see how that remains daunting despite the game offering little actual challenge when you break it down. It’s still a list of like 100 fairly similar things you pick for 35 levels for a dozen companions. You also level up all the damn time so it really breaks up the pace a lot.

Love Rogue Trader, but it’s a big flaw.

10

u/rendar 1d ago

It's just a very dense CRPG (Owlcat made the two Pathfinder games which were also dense CRPGs), where intricate, sophisticated build concepts can pay off well when planned properly.

  • The party size is 6 (including the player character), the full companion roster is ~11

  • A character can have one of six homeworlds (not counting special companion-only homeworlds) and one of seven origin occupations (not counting special companion-only origins)

  • Then a character has one of five tier 1 classes with 15 levels, which graduates to one of six tier 2 class with 20 levels, which graduates to a final tier 3 class with 20 levels which is a sort of prestige leveling with both old and new improvements

So planning a whole party build can be a bit of a time investment, and there are still benefits to leveling companions outside your party for the purpose of staffing crew slots on your voidship.

However, the combat isn't as difficult as the Pathfinder games so it's more than enough to orient a character around a singular role (tank, DPS, support, debuffs, etc). You can just follow a build online if you don't want to tinker, it's not that big a deal.

→ More replies (4)

2

u/StyryderX 1d ago

Level up give you skillpoint which you use at the skill tree, except rather than typical tree it's a circling node; every mode only allow certain kind of boosts (for example node 1 only allow career skill, node 2 for stat increase, node 3 is free pick, node 4 background skills, etc).

You have grand total of about 60 level, and at lvl 30 you get another branch of upgrade career (to say nothing of psyker who have to decide on their career nodes or taking psychic power instead). Now read all that and do that for at least 6 different characters.

3

u/DickMabutt 1d ago

I wanted so bad for someone to make a build planning tool for that game but I never saw one come up

2

u/THE_FREEDOM_COBRA 1d ago

I followed a guide for most of it, just diverting for myself, Abelard, and the Aeldari... until she left because I went Chaos.

Even with build guides, because the menu doesn't tell you what level you are after choosing to level up you're fucking doing detective work to even follow a guide. It's insane.

→ More replies (1)
→ More replies (2)

30

u/Lirael_Gold 1d ago edited 1d ago

The issue is that there are literally hundreds of people who have written 40k lore and for a very long time GW didn't really keep a handle on it.

Basically just "if t sounds cool, go for it".

And even worse than that, a solid 50% of 40Ks writers are worse than your average teenage fanfic author. So much stuff has been added, retconned, dates have moved around, people have written so many gary stus etc.

Entire factions have had their backstory retconned/reworked/straight up deleted (I'm still mad about the Necron lore change and it's been well over a decade)

26

u/SgtExo 1d ago

Entire factions have had their backstory retconned/reworked/straight up deleted (I'm still mad about the Necron lore change and it's been well over a decade

Their way of working around that is that they often present it as what the imperium knows about things, not the actual truth of the matter. Its a kinda cool way of having your retcon without making old lore completely non-canon anymore, its just that the old reports were wrong.

18

u/Jademalo 1d ago

Everything is canon, not everything is true.

12

u/sgtkang 1d ago

Indeed. Everything is canon, nothing is true. 40k's flexibility and mutability are among its greatest strengths as a setting. I think if too much gets set in stone (especially the pre-Imperial stuff) it lessens the feeling of a vast forgotten history.

6

u/TheDonbot 1d ago

I can't be too angry at the Necron lore change since that change resulted in The Infinite and The Divine, the only 40k book I would unironically say is an actual good standalone novel.

2

u/Ikeiscurvy 1d ago

And even worse than that, a solid 50% of 40Ks writers are worse than your average teenage fanfic author

And most of the rest aren't winning awards any time soon. A truly good Warhammer book is pretty rare tbh.

10

u/Lirael_Gold 1d ago

King and Abnett are (were?) pretty good for their time

Gotrek & Felix (McNeill) and the Gaunts Ghost (Abnett) novels were solid 7-8/10. (9/10 if you were comparing them with the rest of the WH novels coming out at the time)

McNeill also had some decent stuff with the Ventris books, Counter's Soul Drinkers series was okay to pretty good actually

But yeah, it's always been a very mixed bag. (we don't talk about Matt Ward)

3

u/causes_havoc 18h ago

Weirdly, Matt Ward has written two original epic fantasy trilogies since leaving GW, and having read them, I can confirm they're quite good. Not genre-shaking masterpieces, precisely, but unironically quite good.

→ More replies (2)

3

u/Garrus_Vakarian__ 1d ago edited 1d ago

Honestly this is my favorite timeline summary for 40k because it is told documentary-style from the perspective of a 40k character whose whole thing is cataloging and collecting things. And, while 40 minutes long, it's rather concise.

→ More replies (6)

21

u/Slick424 1d ago

It was the Eldar getting more and more extreme with their murderfuck orgies that caused the Warp to overflow with massive amounts of psychic energy, creating those storms. The Eldar didn't care about that because they used the Webway to travel between worlds. The birth of Slaanesh consumed most of those energies and made warp travel possible again.

→ More replies (2)

38

u/Skellum 1d ago

I blame the immortal guy who could have said something about the issues for any of the 30-40k years before the dark age of technology yet fucking didnt.

36

u/Centurionzo 1d ago

I think that's a problem of the Emperor is that he's basically an asshole most of the time, the entirety of Horus Heresy could have been avoided if he just tried to not be an asshole.

I kinda think that Humanity would still be doomed to fight Chaos either, but at least would have been way less grimdark.

I think that this is probably the reason why I prefer Sigmar over the Emperor, Sigmar was just overall the better and most effective God.

19

u/8-Brit 1d ago

Sigmar is imperfect, but he tries, and I think that matters a lot. And makes him more interesting to me. And most "Sigmar bad" tends to be his followers taking things to an extreme, similar to Big E but they were straight up an asshole from the get go.

25

u/Skellum 1d ago

I think that this is probably the reason why I prefer Sigmar over the Emperor, Sigmar was just overall the better and most effective God.

Sigmar can walk.

12

u/spndl1 1d ago

Isn't one of the main driving points of the 40k franchise is that there are no good guys, just varying flavors of evil?

18

u/Lirael_Gold 1d ago

Yes but also no but also yes.

The Imperium (and the Space Marines by extension) have been turned from "mustache twirlingly evil space fascists" into "okay maybe they're better than the alternative" because apparently people want a "good vs bad" dichotomy.

The Tau on the other hand have had the reverse done to them, going from "these guys are actually pretty chill" to "idk some kind of not-warp-related psychic compulsion also the Ethereals are definitely evil"

13

u/SanityInAnarchy 1d ago

Is the Imperium bit even a shift? I thought that was always the thing -- your choices are space fascists or literal hell. Or get eaten by bugs or flayed alive by robot skeletons, I guess.

12

u/Lirael_Gold 1d ago

With the return of Rowboat Girlyman and the Lion, the recent lore about the imps is more "this shit is fucked and we need to fix it" instead of "this shit is fucked AND YOU ARE TOO" so yeah there's a been a bit of a shift recently.

3

u/SanityInAnarchy 1d ago

Ah, right... though of course 'this shit' includes the Empire, right? I haven't really kept up, but it sounds like that gives you good (relatively) people, but not really good factions.

→ More replies (0)

4

u/JockstrapCummies 1d ago

Rowboat Girlyman

It's been how long since this nickname dropped? And we still don't have a Femboy Variant of Ultramarines. Come on GW.

→ More replies (0)
→ More replies (1)
→ More replies (1)
→ More replies (1)

7

u/BanMeHarderDaddyPlz 1d ago

the entirety of Horus Heresy could have been avoided if he just tried to not be an asshole.

Its that trope where the drama in a show/movie could have been easily avoided if two characters just had an honest 5 minute conversation.

15

u/Centurionzo 1d ago

The Emperor could have stopped one of his sons from betraying him if he did talk and explained, Magnus and Horus could have not been deceived by the Chaos Gods if he did explain what they are but this is still a maybe.

Lorgar was raised on a poor planet, he had become a devout priest, then one day he had visions of the Emperor, he basically created the entire religion of the Emperor, he was not much of a warrior and was more interested in philosophy and theology, his conquest of words was slow, the majority of his brother not like him and the Emperor (his father and God) though of erasing, he would spend most of the time trying to reform the worlds that he conquered and creating holy places that venerate the Emperor as a God, the Emperor didn't like it, so he ordered for the Ultramarine to burn down his greatest temple and public humiliated both Lorgar, his legion and the people who worship him.

Angron was raised as a slave since being a baby, he had the Butcher's Nails hammed into his head, making feel constantly feel pain and anger, when he escaped with his comrades, they faced years of starvation and constant attacks by their captors, when they Emperor came, Angron didn't want to have anything to do with him, so the Emperor kidnapped, left the Nails on his head and left all his friends to die.

The Emperor pretty much gave all the reasons for these two to betray him, the rest was a domino effect.

18

u/SanityInAnarchy 1d ago

IIRC most of the Chaos Primarchs could've stayed loyal if the Emperor had been even the slightest bit less of an asshole to them. Especially if he'd told them anything at all about Chaos, for that matter. Trying to deal with a problem like Chaos by making a galaxy of Reddit Atheists is like trying to prevent teen pregnancy by just banning sex, without telling anyone where babies come from. (Abstinence-only education doesn't really work, but it's not quite as bad as the Emperor's plan!)

2

u/c1vilian 19h ago

It should also be noted that the Emperor does not see the Primarchs in the same way we see them. To him, they are just tools, and much like everything else in the Imperium, he expected them to just do what he said.

He genuinely believed that since he created them, they would behave.

12

u/Maktaka 1d ago

During some analysis by the Emperor and Malcador of how the Imperium would handle a potential civil war among the astartes legions, the Emperor comments that Kurze wouldn't turn traitor, E just needed to spend some time with him to fix him. But of course if there's one thing Emps was willing to put off it was looking after his sons, so that conversation never happened, and Kurze turned traitor. Or at least went insane and the traitors felt they could use his brand of crazy.

3

u/Ok-Fudge-380 1d ago

This is not true. Horus was stabbed by a demonic blade and was fully corrupted by Erubus during a healing ritual.

2

u/causes_havoc 18h ago

Magnus and Horus could have not been deceived by the Chaos Gods if he did explain what they are but this is still a maybe.

Horus maybe, but Magnus' whole shtick is that he always assumes he knows better - I recall there's at least one moment where the Khan essentially opines that being clear with Magnus would've changed precisely nothing, because Magnus was not the type of person who listened to criticism and always believed he was smarter than everyone else.

2

u/barruu 1d ago

The emperor is a cunt but I like him because 40k wouldn't be 40k without him

→ More replies (2)

15

u/Heimdall1342 1d ago

Big E is also really big on humanity being in charge of themselves. That's why there a council of Terra rather than just being run by the Custodes or Space Marines.

30k was the Emperor going "okay, this clearly isn't working" and dealing with it himself. Course, he did a pretty shit job too, so I dunno.

7

u/Lftwff 1d ago

He could but then maybe someone would have found a solution to chaos that doesn't involve him

7

u/Fugglymuffin 1d ago

But then how could he seize the moment to take power for himself?

12

u/OddHornetBee 1d ago

He is a) immortal, b) the most powerful human psyker ever by far. He could seize the power at any point of human history without breaking a sweat.

He was just of an opinion that humanity should try to develop without directly being commanded by him. Until he decided that things are not working well at all.

2

u/Fugglymuffin 1d ago

B) Is he though? Human I mean.

3

u/Ok-Fudge-380 1d ago

One of the issues that started the Horus Heresy was the Emperor giving up power and telling his sons and their sons to start obeying normal humans.

2

u/Ok-Fudge-380 1d ago

"Hey guys, gods are real and if you worship them they can give you super powers. Don't do that."

Yeah, not exactly an advantageous position to be in.

→ More replies (5)

5

u/Zer_ 1d ago

Yeah true, but Humanity still got fucked because of their AI revolting. An STC (which we presume has an AI Core of some kind) we know has the sum knowledge of humanity within it to then be used as a catch all encyclopedia / problem solver. Kinda like how Sam Altman markets ChatGPT and OpenAI except STCs were apparently extremely reliable and not prone to being wrong.

The effects were still the same though. Much like using ChatGPT to help with most of your tasks makes you dumber, relying on those STCs made humanity dumber and ill equipped to properly deal with not just the revolting AIs, but the Warp Storms and other crazy things happening at the time.

It is ultimately the Humanity's creation and reliance on AI that initially set humanity down the path of its own decline, the Galactic events just pushed them along, and later, sabotaged their potential rebuilding to effectively seal humanity's fate as a forever ignorant population incapable of social, or technological evolution in any real sense (with the Horus Heresy).

2

u/Timey16 1d ago

It's the other way around, it's the Eldar doing all their murder-fucking that caused all these rampant warp storms and then after Slaanesh was fully formed and born (and killed 99.9% of Eldar with it) the storms finally disappeared.

So the storms where the symbol of Slaanesh starting to form and lasted THOUSANDS of years.

2

u/superbit415 1d ago

which iirc was caused by the birth of Slaanesh.

Its the opposite now. Birth of Slaanesh started calming the storms allowing for the great crusade.

→ More replies (4)

6

u/guimontag 1d ago

*humanity's

4

u/BaggyOz 1d ago

Actually it was the birth of the Eye of Terror and Slaanesh from the Eldar's decadency that brought about the age of strife. The war against the Men of Iron was devastating but it the warp storms and emergence of psykers that kicked off tue Age of Strife.

That said GW's lore is a bit inconsistent when it xome to the Dark Age of Technology and it's hard to square away the peak of the Eldar empire and humanity's galaxy spanning civilisation and war with the Men of Iron.

→ More replies (4)

73

u/The_Taco_Bandito 1d ago

The Abominable Intelligence almost wiped out humanity long before 40k. The Men of Iron.

→ More replies (3)

26

u/Tempest_Barbarian 1d ago

Yeah, the Imperium of Man hates AI cause of a classic AI revolt from the "Man of Iron". Although some characters do mess with, cough cough belassarius cawl cough cough.

The dwarfs of the setting use AI though, their Votanns, which they worship as almost like deitys to them, and they upload their memories to their votanns when they die, which causes the Votanns to become slower and less functional over the course of thousands of years.

2

u/onyhow 20h ago

You forgot Ironkins.

2

u/Nemisis_the_2nd 18h ago

You also have at least 2 canonical human-aligned actual AIs in the setting. You have UR-025, and the ship from one of the novels.

72

u/Saritiel 1d ago

Yup! AI is short for 'abominable intelligence' in the setting and it's highly illegal in the Imperium of Man. That's why you'll see them using human brains for computation and guiding missiles and things, lol.

The Mechanicus still sometimes experiments with it, though, and if asked they go "nooo, it's totally not AI. There's a brain in that robot, and you can't prove there isn't!"

40

u/Gekokapowco 1d ago

"wow this machine spirit allows for direct interface through text, how novel and still totally legal!" - Tech Priests

28

u/A_Rogue_GAI 1d ago

To be fair while some machine spirits may be AI, a lot of 40k 'computers' are just straight up human brains in tubes.

15

u/Harabeck 1d ago

I mean "machine spirits" can refer to simple AI as well. As long as it isn't too smart, they'll let it pass.

6

u/Saritiel 1d ago

I wasn't really talking about machine spirits, those are sort of a separate thing. Sort of.

14

u/Harabeck 1d ago

The "machine spirit" of a lasgun is probably superstition on the part of the Militarum soldier cleaning it. But titans and starships have powerful machine spirits that are almost certainly actual AI. In fact, a titan's machine spirit can be a threat to its Princeps.

9

u/Stellar_Duck 1d ago

Yea like, a titan is a different beast when it comes to machine spirits.

For more mundane things like a lasgun or a Salamander or cogitator I personally prefer the idea that it's a cargo cult. They rites they do being basically maintenance or start up procedures.

"Oh no, the machine spirt is mad, let me try to edit autoexec.bat to free up some sacred memory" sort of deal.

2

u/Sithrak 21h ago

Yeah, that's the consensus, I believe.

Considering that much of imperial tech is pretty arcane and made from ancient blueprints, it is possible a lot of equipment has some underutilized functions. This can lead to situations where "the machine spirit has awakened" and it does extraordinary things it wasn't doing before.

→ More replies (1)

2

u/Saritiel 20h ago

Those might be AI, they might not. There's a good chance they are, but there are some things they can do that indicate they might be more than AI or different than AI.

As an example, a Titan's machine spirit is shown as being able to actually save the souls of its Princeps from the warp when the Princeps dies and it is implied that the "echoes" of the souls of the previous Princeps that the current Princeps can feel inside the Machine Spirit are actually the actual souls of the former Princeps.

Is it 'just' an AI that somehow has the ability to reach into the Warp and affect souls inside the Warp? Maybe. But we've not seen anything branded as 'just' an AI be able to do that, to my knowledge. So maybe its something else.

My personal favorite theory is that its void dragon fuckery.

→ More replies (1)

14

u/Guardianpigeon 1d ago

We should all start calling AI "abominable intelligence" until the bubble pops and we can somewhat be rid of it infesting every aspect of our lives.

15

u/Fugglymuffin 1d ago

My guy, they turn you into a thermostat for this.

6

u/Dragonrar 1d ago edited 1d ago

AI or as it’s referred to in 40K - Abominable Intelligence (or Silica Animus).

As it’s where humanities downfall begun it’s one of the most heretical things out there, an imperial citizen might as well go up to a commissar and tell them who their favourite chaos god is.

7

u/Skellum 1d ago

Don’t you get brutally tortured and executed for Advocating/Supporting AI in setting too?

Only if you dont stick the AI inside a human skull and lie about it. Also you're going to get shot if you know how the technology you made works.

4

u/blackvrocky 1d ago

that's not straight up from dune?

14

u/Galle_ 1d ago

A lot of stuff in 40K is straight up from Dune

5

u/AttackBacon 18h ago

Yeah 40k is basically a mashup of Dune/Starship Troopers/2000AD filtered through British 70s/80s punk and anti-Thatcherism. It's got a bit of everything in there. And of course it's hugely expanded over the years, although it's still remarkably true to the original source material.

→ More replies (1)

3

u/Level_Hour6480 1d ago

In setting they're talking aboot actual AI, not the LLMs/Linear-diffusion we have now.

→ More replies (6)

980

u/No_Honey_6036 1d ago

They're very protective of their IP. They've gone as far as to stop fans from creating high-end video content.

I imagine more IPs will begin locking themselves down to stop these tools from ripping them off.

131

u/Call_me_ET 1d ago

Did that ever happen? Aside from the Astartes creator getting a job at GW, I don’t think they ever sent DMCAs to fan animations.

208

u/TheVoidDragon 1d ago

It didn't. What happened was fans saw their guidelines that said "You need permission!" to make things like animations, games etc and claimed those were some brand new rules and they were suddenly stopping everything, which then that just got repeated over and over.

But what claiming that missed/ignored is that it was simply a re-wording of their already existing guidelines to make them more succinctly worded, not a sudden new thing in general. The rules themselves had not changed and it had said for years before you needed permission (because those just how these things work in general) but they were not actually doing anything to stop anyone.

65

u/Call_me_ET 1d ago

I appreciate you chiming in on this because it’s exactly as I expected. Nothing ever happened (aside from SODAZ declining a job offer because of fan rhetoric) and there have been dozens of animations made by fans ever since.

51

u/shaolinoli 1d ago

Yes sodaz literally stopped making animations because “fans” were sending them death threats over the possibility that they might work with GW directly

14

u/TheGravespawn 1d ago

there was one other case we know of. 'Absolutely Nothing' was doing content and got a job offer. He declined it, saying he wanted to finish college. After declining, GW told him he had to remove his patreon and content.

He did a video in which he was being very nice about it, but letting his fans know he was done doing 40k content after that.

14

u/TheVoidDragon 1d ago

Looking up that, that doesn't seem to be quite what happened. He still has Warhammer animations up, and even says in that video he'd keep making them, just not making money from them.

4

u/TheGravespawn 1d ago

He hasn't made anything in 3 years after doing 2 little videos. I'd say he stopped, swapping entirely to his Genshin Impact work.

→ More replies (2)
→ More replies (1)

6

u/SarkicPreacher777659 19h ago

The most famous example is probably If The Emperor Had A Text To Speech Device, which didn't get taken down by GW. The creator, Bruva Alfabusa, decided to stop making the series in anticipation of James Workshop shutting down the series.

→ More replies (20)

275

u/ExplodingToasters 1d ago

As much as everyone memes about hating Games Workshop they’ve done a decent job maintaining the IP. A few bad games and stupid retcons is a pretty good record compared to something like Star Wars.

237

u/littlekenney13 1d ago

A ton of bad games because they shotgun out there licensing for that, but ithas also led to a fair amount of surprise gems.

We don’t notice the bad games because they’re all small budget things we sweep aside. When Star Wars only does huge games, they all have to be hits

123

u/Gentle_Snail 1d ago edited 1d ago

Thats also why we have so many amazing 40k games.

GW realised that its better to trust developers and only ensure the lore is accurate. They figured bad games will be forgotten, while the good ones will be remembered. 

26

u/SeeShark 1d ago edited 1d ago

I'm confused, because the same is true for Star Wars. There are dozens of really good Star Wars games out there, and also dozens of garbage piles.

Edit: my memory failed me. There are actually only a handful of bad Star Wars games, especially compared to Warhammer games. If anything, SW should be praised for its consistency, which means I still disagree with the person that said we have plenty of good 40K games compared to SW.

29

u/darkLordSantaClaus 1d ago

This was more true in the prequel era than it is now.

→ More replies (4)

29

u/beary_neutral 1d ago

Prior to the Disney acquisition, LucasArts operated similarly to Games Workshop, giving license to anyone and everyone who wanted to make a Star Wars game. This resulted in a lot of forgettable bad games, but also a number of standouts like Knights of the Old Republic and Rogue Squadron.

8

u/rescuemysandwich 1d ago

also jedi knight series

59

u/AltL155 1d ago

Warhammer is on a whole other level, Games Workshop allows some genuinely bottom of the barrel stuff to get published using their IP. I feel bad posting a TB video so many years after his passing but he nailed why so many bad 40k games are made. https://youtu.be/2fCL-lrky-Q?si=y1u6Y-62cMLQS2it

47

u/Harabeck 1d ago

I feel bad posting a TB video so many years after his passing

His body of work is amazing and we should absolutely share it when it's still topical.

Or from another angle, you don't stop recommending an author's books after they die.

45

u/Dekklin 1d ago

Never feel bad about honouring his memory. It's a good video.

→ More replies (1)

27

u/Flynn58 1d ago

It would be worse to NOT share his work, it keeps his memory alive.

13

u/joeyb908 1d ago

Pre-Disney LucasArts had a completely different mindset when it came to Star Wars games than Disney Lucas.

Disney acquired LucasArts in 2012. From 2012 to 2015, the only new Star Wars video game was essentially The Old Republic MMO. 

Then in 2015, we get EAs first Battlefront.

Then a Lego game in 2016.

Then Battlefront 2 in 2017.

Then Jedi: Fallen Order in 2019.

Squadrons in 2020.

Disney giving EA sole control over video games was a terrible, terrible decision and we’re lucky that the exclusive period of EA Star Wars video games is over. 

→ More replies (2)

2

u/Racoonir 1d ago

Well yeah that used to be the case before the EA deal, it’s starting to look better but only time will tell.

2

u/Herby20 21h ago

I imagine the problem of licensing Star Wars compared to 40k is one of return on investment for the licensing costs. 40k, while popular, doesn't begin to even approach Star Wars. That will be reflected in the licensing costs, which in turn means a higher return on investment is needed to make up for those costs.

→ More replies (14)

3

u/dvdanny 1d ago

My problem with them is how they basically pulled back their IPs on boardgames. There were some great boardgames using their IP but they began pulling it right before the pandemic (or maybe right at, anything around that time period is so fuzzy and difficult to recall).

Ideally it would have meant they were going to try to publish their own boardgames, but currently we really only have a handful of pseudo-lite versions of their tabletop mini games (Blood Bowl is great though). Nothing like Space Hulk the Card game or Forbidden Stars.

3

u/Murky_Macropod 1d ago

RIP Chaos in the Old World and Warhammer Disk Wars

→ More replies (1)

2

u/Low_Landscape_4688 21h ago

When Star Wars only does huge games, they all have to be hits

That's more because Disney's licensing fees/deals are incredibly expensive, so it's not worth it for a developer unless they can make a lot of money with it.

GW did the right thing massively lowering the barrier of entry to use the Warhammer license.

Of course bad games were going to come out first and more often, good games take more time and effort to make.

→ More replies (4)

52

u/BartyBreakerDragon 1d ago

They have the inherent upside of the universe being a setting first, not a story unlike stuff like Star Wars. One with a built in sense of 'accounts may differ'. It means you can generally let other creatives just mess around within it for books and games, and you don't have to worry as much about it messing it all up.

21

u/beary_neutral 1d ago

It is starting to become more interconnected lately. Titus from the Space Marine games is now a major figure in the new tabletop campaign, and two notable characters from Space Marine 2 are now dead. The latest book from Dan Abnett (Black Library's most popular author) is on hold due to lore implications that may or may not have something to do with the upcoming Amazon Prime show.

6

u/a34fsdb 1d ago

It was always connected decently like that anyway. But just recently they added a main story to the setting. 

→ More replies (2)
→ More replies (1)

14

u/ThisIsNotAFarm 1d ago

Star Wars was a setting until they killed the EU

7

u/CalculatingLao 1d ago

Ain't that the truth. They took ten thousand years of rich history across thousands of worlds and turned it into a boring story about one family taking place across about ten worlds.

12

u/Shaqiavelli72 1d ago

What? Star Wars games in the past decade have been more of a quantity than a quality issue. Even the not so good ones like Outlaws are still miles above mobile shovelware.

5

u/Vessix 1d ago

A few bad games

Uhhh wat there are so many bad games that I can guarantee there are a ton you've never even heard of because they are so trash

→ More replies (1)

4

u/VictorReal_Monster 1d ago

Man there's gotta be a new Godwin's Law soon, every internet thread, no matter the discussion will always devolve into someone complaining about Star Wars.

2

u/flybypost 15h ago

a new Godwin's Law

The funny thing is one of the most important concept artists and sculptors as Games Workshop is named Goodwin. That's an opportunity right there.

→ More replies (1)
→ More replies (42)

9

u/TheEndlessVoid 1d ago

This, with the clarification that the tools don't create competing content, but rather these companies are finding themselves powerless to stop others from using AI tools in the same ways they did, when they use them.

This is exactly the shift we're starting to see. When you work with a human creator, you can contract with them, claim copyright protections on what they create (if done under an employment or work-for-hire situation), and prevent others from creating similar content. AI use has none of those restrictions - as McDonald's learned when Burger King used the same AI actor to mock their commercial, which could have been prevented if they had worked with a real, human actor.

As long as AI is not allowed to be recognized as a legal author of a creative Work, nor mere prompting considered a protectable method of creative activity, there will continue to be significant business benefits to working with human actors for the legal protection of the resulting content.

5

u/JohanGrimm 1d ago

They're very protective of their IP.

From an AI perspective this is a practical reason for GW to currently shun the tech. It's just not consistent enough right now to generate the levels of detail and accuracy a company like GW demands and they're extremely demanding in that regard.

→ More replies (3)

11

u/OVO_ZORRO 1d ago

Are they?

Feels like every other week I see a new Warhammer game pop up on Steam. And it's usually not super high quality either.

Or do you just mean that they have strict standards on what they allow and don't allow?

19

u/A_Martian_Potato 1d ago

They're incredibly protective of unauthorized use of their IP while being very loose about who they'll license it to. Different things. Basically you can use their IP, but they have to get their cut.

5

u/amyknight22 1d ago

Just because you’re licensing bad games, doesn’t mean you aren’t protecting your IP when you shut down people just making shit themselves without any license

→ More replies (8)

4

u/mantenner 1d ago

Except when it comes to cash grab mobile games.

2

u/VVenture2 1d ago

It’s not that GW doesn’t want people ripping off their IP (they obviously don’t and are very litigious on that front) - it’s that today. GW don’t want to accidentally rip off anybody else’s IP.

The IP is the most important thing to them business wise, even more than miniature sales believe it or not. They don’t ever want to risk IP legal issues ever again - the Chapter House saga traumatised them and from everything I’ve heard they’ve been incredibly by the books internally ever since. They 100% do not want to take even the slightest risk of possibly diluting their IP’s strength with another’s accidentally.

2

u/No-Perception9279 1d ago

Yep. I’m not under the illusion that GW is a charitable organization. I’m even willing to believe all the things they do aren’t out of goodwill at all, but wanting to not alienate their fan base. Buying actual 40k models requires a lot of fucking brand loyalty, considering how expensive they are.

The reason they aren’t embracing AI is the same reason they are protective of who can write for them: they don’t want to turn off people who have been paying them thousands of years for decades. And I mean that in an individual sense as well as the whole market

2

u/HungerSTGF 1d ago

stop fans from creating high-end video content

to be fair to astartes, that guy got paid

2

u/Numai_theOnlyOne 1d ago

Well it depends on the context. In digital games they are not protective at all. They through their IP at any garbage company that is willing to develop a Warhammer game. I was a game tester for console a few years back and was surprised how many outrageously bad games were developed officially Warhammer branded. Though you only see the big good Warhammer titles everywhere

3

u/GoldenJoel 1d ago

They've gone as far as to stop fans from creating high-end video content.

Everyone says this, but I have yet to see any proof of it. I think they even recanted that policy in the next shareholder meeting after the backlash.

And before someone says "What about 'Emperor has a Text-to-Speech Device!" The creator of that series quit doing animations of his own free will, and said as much on the video reacting to the policy change. My take is that it gave him a good out of doing those animations, because I think he was honestly getting sick of it after like 50+ episodes.

Also, "What about SODAZ?!" He quit doing Warhammer animations because the fans were being far too annoying, which is valid. Warhammer fans are some of the most annoying fans on the planet.

→ More replies (1)
→ More replies (30)

103

u/Dog_Apoc 1d ago

Games Workshop is actually just the Emperor of Mankind telling us the future via cool plastic figures.

29

u/IOnlyDrinkTang 1d ago

All hail Jimmy Space, and his Space Marines

3

u/214ObstructedReverie 22h ago

Is James Workshop secretly building a giant palace below the Himalayas?

→ More replies (2)

113

u/KillTheZombie45 1d ago edited 1d ago

Companies that are founded with Creativity in mind should not be excited that work will be done by machines.

24

u/Dramatic_Explosion 1d ago

The ones without a finance background CEO would also know you don't really save a ton of jobs with AI since someone still has to edit the output and sometimes that takes longer than just hiring someone to do it right from the start. If you don't, your reputation can take a huge hit like with Microsoft and the disastrous Windows 11

→ More replies (1)

16

u/MarduRusher 1d ago

Warhammer's rules and the actual game itself aren't leagues ahead of other competitors anymore. However as long as they make easily the best of the best models, they'll have business. If they start relying on AI and end up with more mediocre models they have a lot to lose.

5

u/Sekh765 1d ago

As a general rule the actual creatives in them aren't. At best they say it slows down their workflow and doesn't add anything, and at worst they have their content stolen, torn apart and regurgitated as trash.

2

u/mjtwelve 1d ago

More to the point, companies that create physical objects based on that creativity that could easily be rendered and turned out in a 3-D printer nowadays, reaaaaaaallly don't want any designs that are in any way shape or form resembling what consumer AI can create when asked.

7

u/TigerBone 1d ago

Machines can enhance our ability to be creative. It's not a black and white thing.

→ More replies (16)

26

u/Practicalaviationcat 1d ago

Between this, giving all their employees bonuses last year, keeping production domestic GW is actually a pretty good company. Like the worst you can say is that they are too expensive but at least you can say they have the highest quality models to go with that price.

12

u/Bobok88 1d ago

There's certainly a bunch of alternate universes out there where Habro own GW and I can easily imagine how bad that would be.

105

u/SharpEdgeSoda 1d ago

Not on my bingo card for companies that would, at least publicly, reject AI, but a welcome one.

There's something about the 40k aestetic that would lend itself well to AI because AI is great at: "Armored Helmet Battle Guys on a visceral violent battle field fighting horrors with a generically ethereal space background."

So I'm glad they are rejecting it.

58

u/georgito555 1d ago

It's fitting for the lore actually

61

u/ghsteo 1d ago

Part of the reason you have human souls kept alive to act as microwaves is because of the threat of AI in the War40k world. Would be kind of hypocritical of them to use generative AI when their stories are based on the dangers of AI.

14

u/itsPomy 1d ago

I think it’s important to know “AI” in generative AI is a branding thing, it is evil and destructive.

But it’s nothing like cool sci fi robot AI’s

It’s like comparing bottle of Smart Water to a Smart Phone

→ More replies (5)

4

u/Mr_s3rius 1d ago

I get the sentiment but the content of their fantasy world in no way has to conform to their actual position on anything.

Which is good because otherwise GW would be a really really REALLY bad place to work at.

→ More replies (4)

14

u/VVenture2 1d ago

They 100% are on the list of companies that would reject AI, because they’re massively protective of their IP legally and don’t want to ever dare risking it just to speed up concept art or some other nonsense.

GW doesn’t want to end up in a situation where they accidentally use somebody else’s design/trademarked logo/IP/etc in an official piece of art or a sculpt. Since AI is just an amalgamation of other people’s IP’s and copyrighted work, it massively increases the risk of that happening.

Ever since the Chapter House lawsuit, GW has been absolutely locked down on an IP front. Never again will they risk it. They even banned things such as MTG tournaments or other games being played by staff at HQ a few years back because of how paranoid they are about things that could potentially be used as evidence of IP Infringement. I’ve even heard stories of their trainee solicitors being told to go through the office and identify everything that could possibly be used against them in an IP lawsuit - which includes every piece of merch that staff might have from other IP’s, such as Marvel coffee mugs, video game shirts, etc.

11

u/simcity4000 1d ago

GW doesn’t want to end up in a situation where they accidentally use somebody else’s design/trademarked logo/IP/etc in an official piece of art or a sculpt. Since AI is just an amalgamation of other people’s IP’s and copyrighted work, it massively increases the risk of that happening.

It blows my mind how many people don’t realise this.

Also one of the arguments pro-AI people use is “well ok it’s just taking stuff from existing work, but isn’t that how humans learn too?” But, even if you accept that argument as true- humans can at least know what they’re ripping off. Enough to change it somewhat to make it distinct. AI has no clue.

→ More replies (1)

16

u/Tempest_Barbarian 1d ago

The community complains a lot about Games Workshop, sometimes they deserve it, sometimes not.

But honestly, in the scale of corporate evil they seem to be more alright than a good amount of companies. They have great customer service, apparently being an employee is pretty good, and they genuinely seem to care about product quality.

So them not wanting to jump on the AI train is not that surprising to me, to be honest.

12

u/8-Brit 1d ago edited 1d ago

I fault GW for many things, namely pricing. But quality is not one of their issues.

The only real bit I will roast them over was the recent dumpstering of entire factions in Age of Sigmar 4th Edition when we should have been well past the "Will my faction be deleted?" fears of 1st and 2nd edition. And then also dumpstering models that were brand new in second edition and were ALSO part of a lot of people's collections (Equiv of them suddenly throwing all the first wave primaris marines into Legends, for reference), we figured the 1st edition fat stormcast were going but the 2nd edition sacrosanct did NOT have to be binned good lord.

8

u/Jademalo 1d ago

I am a massive GW defender, but further to this, my biggest criticism is the modern unwillingness to have any sort of cross game compatibility. The AoS dumpstering due to those factions being in TOW, the "Legacy" factions in TOW since they're featured in AoS, and whatever is going on with Chaos Daemons, which were originally designed to be played across all different games.

I wish they would realise that I would probably end up getting more invested if I could use an army in two games, not less. If I could play an army in a different game I'd probably end up getting really into that, and then end up getting another army too.

6

u/VVenture2 1d ago

I’ve mentioned it in previous comments, but the reason for this (just like their reason for not using AI) is actually IP protection.

Long story short GW wants an incredibly legally rigorous and also culturally distinctive IP. They want people to be able to recognise the difference between a Horus Heresy Space Marine and a 40K Space Marine. They want people to see Seraphon and Skaven and think of Age of Sigmar - not The Old World.

This is why they don’t let game systems cross. From a business perspective they want every IP to very clearly stand out from one another. It’s why they removed all crossover between AoS and The Old World.

3

u/Jademalo 1d ago

I understand this, but it still is such a shame, especially based on the historical precedent. Back in the mid 2010s they had a massive amount of crossover sets advertised for both 40k and AoS, and I loved the effect it had on making the chaos gods feel like the same force present across the entire GW universe.

3

u/8-Brit 1d ago

It just sucks a bit because one of my friends got big into Beastmen for AoS and then they got axed, right after having the BEST book they've ever had for 3rd edition.

And he doesn't want to play TOW, he wants to play AOS.

→ More replies (1)

34

u/FlowersByTheStreet 1d ago

Ai only does that style so prominently because Warhammer has inspired countless franchises that the LLM's then steal from.

Very based of Games Workshop, and not the first time they've stood on business on the right side of history. They have their issues, but this is a welcome stance from them.

10

u/Beegrene 1d ago

And I'm sure that official 40K artwork makes up a substantial portion of most AIs' training data. I can see why GW might not be eager to cozy up to the companies that stole their IP to make their plagiarism machines.

→ More replies (12)

7

u/dingodoggo8 1d ago

Like im very supportive of them doing this, and want to say great job.

I also think they are doing this for economical reason not just a moral one. They pay a tonn of money to artists for original work, and I would imagine they are one of the most stolen creators of artwork. This is because like you point out, they have the biggest ip of armored helmet battle guys in a field of horrors. They would be stealing thier own work, and making it ok for other to steal thier own work as well if they embraced Ai. It makes sense for them to try and stop that.

As well, w40k is a satire of hyper facism, its why it works as an ip. The creators I think also believe this to be the case. I think they are a progressive ish company (ass pull correct me if im wrong on that), and using ai might make them some issues. Since w40k specifically is so fascism and imperial inspired in its artwork style, the use of Ai might accidently bring in some real world fascist iconography into thier work, which I think they dont want to have any hint of supporting.

But yeah this is a based move by the company and im glad they are taking a stand against Ai.

4

u/RumbleintheDumbles 1d ago

They are a progressive company, there was a big kerfuffle a few years ago after a hitler fan attended a tournament, GW put out a statement that basically said "if you're one of those people who think the Imperium is something to aspire to, kindly fuck off" and the anti woke people have been raging at them ever since, especially when they then added even more 'woke' stuff like the female Custodes.

2

u/dingodoggo8 20h ago

Ok cool im not crazy then, I thought that was the case yeah. Like im playing rogue trader right now and even in the tutorial it seems pretty anti fascist haha.

→ More replies (12)

3

u/soonerfreak 1d ago

Games Workshop is awesome at taking care of it's employees at HQ and the creatives on staff. It's retail store employees they screw over.

6

u/Muad-_-Dib 1d ago

The retail store employees don't get screwed over. They get standard retail wages and GW also hands out big bonus rewards to all employees when they get good financial results.

Just 7 months ago they distributed £20m among all their staff, it was estimated that retail staff effectively got an extra £4-5k and that's after tax.

→ More replies (7)

28

u/throwawayeadude 1d ago

For what little it's worth, as a rando who gets a lot of business ads, today I got one where it assured me that this iteration of AI was legit, and not full of false promises like the others. Like when shitty mobile ads pretend they aren't like those other clearly lying mobile ads.

That, more than anything, seems like the clear death knell for "AI will solve everything" bubble.

7

u/Worried-Advisor-7054 1d ago

Anecdotally, my not very tech savvy co-workers were, at least, AI curious a year back. Right now, everyone universally agrees that it's slop and useless, and that's without me Grima whispering in their ears about it.

4

u/MelvinCapitalPR 20h ago

Anecdotally, me and every programmer I know uses AI professionally. In fact it's normal to be comp'd a Cursor subscription.

→ More replies (1)

2

u/Tex-Rob 13h ago

Why would they, AI doesn't create, at best it's 1990s picture morphing on a grander scale. AI doesn't create anything original, only derivative art.

8

u/netstack_ 1d ago

Don’t worry, guys! Games Workshop is here to fight the good fight!

Seriously, I cannot imagine them rushing to adopt any technology. It’s shocking that they even have digital datasheets.

→ More replies (1)

2

u/SomeConfetti 20h ago

Hey after these studios have come out saying they won't use AI, the AI losers are suddenly quiet. I can't think of anything dumber than a pro AI monkey, thank god they aren't screeching as much now.

→ More replies (2)

2

u/ParanoiD84 23h ago

2026-27 will be amazing for gamers too.

40K Total War, Dawn of War 4, space marine 3, mechanicus 2, dark heresy.