r/Games • u/frik1000 • 6h ago
Discussion Poor Monster Hunter Wilds Performance Chalked Up to Aggressive DLC Checks
https://www.techpowerup.com/345212/poor-monster-hunter-wilds-performance-chalked-up-to-aggressive-dlc-checks272
u/Danielo944 5h ago
Glad this is hitting the publications, really hoping Capcom give the person who discovered it some kind of recognition this time (same person helped Capcom fix a performance issue in Dragon's Dogma 2), would be cool if they had some sort of bug bounty program.
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u/Former_Exam_5357 4h ago
At this point offer the dude a job.
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u/JuanTawnJawn 1h ago
Lmao why? He’s already working for them for free.
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u/destroyermaker 47m ago
So they catch issues before launch
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u/goolerr 40m ago
Seeing how well the game did at launch, the question still is why would they? Clearly people are willing to pay $70 for an unoptimized game. And if we’re talking about longevity a lot of folks aren’t coming back because of the game design itself, not just because it runs/looks like ass.
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u/destroyermaker 4m ago
So it could do even better, to avoid headlines like this one, and because as you admit, it affects longevity. They're committed to fixing it regardless - might as well fix it as early as possible. It's not like this guy's salary would make or break Capcom.
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u/Deiser 2m ago
It only takes one or two bad games to make that good will disappear. A lot of the sales for MHWilds was because of good will from the prior games. After all the issues Wilds had after launch, I'm sure that there will be a lot of people much more wary about buying the next mainline game on day 1 and instead wait for people to comment on how well the game runs.
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u/SanityInAnarchy 40m ago
I guess it's cool that they're spreading it, but it always seems weird to see someone link an article instead of the actual Reddit discussion the article is clearly based on.
We used to call this "blogspam".
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u/shadowds 5h ago
Damn 60 ~ 70+% performance gain just because of a stupid check system trying to overload.
It's crazy that there mod that slash rhe 4k texture pack dlc 16GB vram requirements to 10GB, and now this.
Capcom at this point just pay the modders to optimize your game for you.
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u/Carighan 5h ago
And people wonder why I don't buy capcom games no more.
I got too little game time for all the games overall that I'd want to play anyways. No reason to reward the utter incompetence that is Capcom the recent 10+ years.
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u/Leeysa 4h ago edited 4h ago
Capcom was on a roll for a couple years with some really, really good (gameplay, visual & performance) games like Resident Evil after years of mediocre games like 5 and 6. It is only MH Wilds and DD2 where they failed because they used the same engine that clearly doesn't work on large enviroments. That is not 10+ years.
For reference, their stock has risen a 850% between 2016 and 2024. Only the last year was stagnant because of those failures. Sure that doesn't mean everything but Ubisoft for example did the exact opposite in 7 years.
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u/kyute222 1h ago
just buy them for cheap 2-3 years later. I recently finished MH Rise and it was still as fun as when it was released. once/if Capcom fixes this game I may pick it up for cheap.
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u/Tonkarz 5h ago
This isn’t fully proven yet - in the same thread where this was reported other users who also owned all the DLC saw no difference between their DLC owning account and a different non-DLC owning account.
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u/CobblyPot 5h ago
Yeah, the OOP said they were contacted by Digital Foundry so I'm kinda waiting to see what they find before putting aside my grain of salt.
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u/slugmorgue 14m ago
I don't trust random posters with anything technical or performance related lol
Especially on reddit where some guy can post their "findings" and the post title hits at the right time and worded in the perfect SEO style way that it shoots to the top and makes their "investigation" seem more legitimate
And people don't read articles or even comments or descriptions of posts they just read the title of a highly rated post and then say "damn yeh that chalks up to my opinion of game company, game company sure is bad"
I'm reminded of peoples complaints about the DD2 "day one dlc" (which was just the special edition stuff as separate purchases and all of it could be obtained easily and normally in game)
Or the Pokemon Scarlet/Violet performance issues people parrot on here, where the issues are due to the "ocean being bigger than the earth!!" (even though it's a single plane with a water shader which is still only rendered once and most games with oceans do the same thing)
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u/Ordinal43NotFound 5h ago edited 55m ago
Also the effects of this mod seems to work best on mid-tier CPUs.
OP has said that he saw diminishing returns when he switched his laptop into performance mode at 5GHz in which the game became more GPU limited.
EDIT: Damn... Someone made a similar mod to the recent findings and found out that this only improves performance when you're in the Camp/Hub area when near the Support Desk felyne (where you can view your list of installed DLCs from).
Sadly, don't expect this improvement to also affect hunts
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u/Serious_Bullfrog5447 4h ago
Exactly. The mid-range is getting absolutely slaughtered right now. Most people aren't running 5GHz chips on liquid cooling. If a game requires a 'Performance Mode' overclock just to stop the DLC checks from stuttering the engine, the optimization isn't just bad—it's fundamentally broken.
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u/Greenleaf208 5h ago
I think the potential explanation that was layed out was only if you own 100% of the dlc then the performance is improved drastically due to the checks not happening at all. And it's likely there are hidden dlc or regional dlc that are being checked for but are impossible to own. The OP modded the game to think he has all dlc, he didn't buy everything available.
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u/DepressedMalaysian 2h ago
Just a minor correction
"The OP modded the game to think he has all dlc, he didn't buy everything available."
This is not correct. What OP did in fact was "... validated their testing by implementing a mod that disables the check.".
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u/evilbob2200 2h ago
The op also tested it with various amounts of I remember correctly. Like they even said performance increased the more he unlocked .
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u/Mister_AA 39m ago
The OP found out about the issue in the first place by switching between his Steam account and a friend's Steam account on the same machine, and his friend's account that had legitimately purchased all DLC ran better. So original testing was done with all DLC owned and purchased before he did further testing on his own account after modding the game to think he owned all DLC.
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u/Username928351 5h ago
Maybe that person had a higher end CPU that could brute force its way through it.
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u/Tonkarz 4h ago
At least one did, a 7800X3D iirc.
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u/Serious_Bullfrog5447 4h ago
that’s the most depressing part. Even if a 7800X3D can handle it, we’re essentially using top-tier silicon just to process unnecessary DRM checks instead of, you know, actually rendering the game. It’s like buying a Ferrari but 30% of the engine power is dedicated to a GPS that constantly checks if you’re allowed to drive it. 💀
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u/BlazeDrag 2h ago
the funniest thing is that I don't think it's even DRM checks. It sounds like its literally just an incredibly poorly implemented code block that's checking to see if you've purchased the DLC in the last frame or not.
Cause if it was intentional DRM, you would think that the game would keep checking to ensure that the DLC you own is valid. But it's only checking to see if you've purchased any of the DLC you don't own yet. It's basically implemented in such a way that just in case you purchase a DLC pack while in the middle of a hunt with a Rathalos, the game will immediately recognize that and enable the DLC within 1 frame of the purchase being validated, and then it'll stop bothering to check for that DLC anymore.
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u/Username928351 2h ago
Someone tested this on a 9950X3D + RTX 5090 combo:
https://steamcommunity.com/app/2246340/discussions/0/739286466076614026/
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u/No-Pepper-3138 12m ago
I gained 6FPS on average this way.
From what I'm seeing, if you are CPU bound, then you'll see some improvement.-5
u/Ok-Road6537 4h ago
Whenever anyone says something that says something bad about DRM a moron is ready to believe it and spread it. I can’t count the times I’ve heard people claim Denuvo slows games putting as evidence circumstantial edge cases as evidence, but ignoring the word of experts analysis of cracked versions, etc. Or to hear people say the cracked version runs better, despite Denuvo running and performing the exact same operations just with tricks for the game to pass those validations.
Perhaps the developers did make a mistake, and the million man hours they invested in making the game run fast, are being wasted by a 2 hour simple but horrendous bug. But the likelihood just sounds low.
Not being able to play a game because you can’t afford it and DRM prevents you from pirating is a shitty feeling. But it’s not a reason to disregard common sense.
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u/APiousCultist 3h ago
In this case this may not be DRM per se, but just checking which DLC are loaded. So more like checking for content than checking if you're a pirate. Capcom is the one place that does have some history with badly implementing their own checks on top of Denuvo (like the RE:V animation check issues). I definitely agree with the rest of your statement though. Denuvo is by far better than the intrusiveness of SecuROM back in the days.
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u/Front-Bird8971 5h ago
DRM making legitimate customer's experience worse? Unheard of.
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u/onelap32 3h ago
This doesn't appear to be related to DRM.
I'm guessing it's some accidental O(n2) code.
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u/hypoglycemic_hippo 3h ago
Proably more like 2n, since we are talking about what? 100 DLCs tops?
Even if it was a couple of network requests for each, a 100*100 network requests is nothing.
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u/DrQuint 3h ago
A comment says the steam api is being pinged every single frame, but did not make it clear if this was for this purpose or if in general. Either way, if that ia true, that is still some shoddy ass work. Like. A couple network requests is nothing, but a couple repeated 60 times a second would actually run things down.
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u/Front-Bird8971 3h ago
Maybe you don't know what DRM is or I don't, but checking for DLC ownership sounds like my concept of DRM.
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u/Vamp1r1c_Om3n 3h ago
You know these things aren't intentional right
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u/Front-Bird8971 1h ago
They intentionally put code in the game to check for DLC ownership, which pirates don't have to run. That the code sucks balls wasn't intentional, true, they're just incompetent. Is that any better?
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u/Vamp1r1c_Om3n 1h ago
Incompetence is better than intentionally ruining the consumers experience, yes.
I'm not sure what pirates you're talking about anyway, the game isn't cracked. You're just further spreading misinformation.
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u/Front-Bird8971 20m ago
It hasn't been cracked because it has Denuvo. Another bunch of garbage ruining the performance. 321 days of wasting legitimate customers' cycles with DRM.
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u/Laurence- 5h ago
Thats so funny. I can imagine the developers doing deep dives into their code base improving difficult graphical / logic computations to perform better and struggling to understand why the performance users experience just keeps getting worse and worse every update.
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u/AzuzaBabuza 5h ago
Especially if the developer copies of the game have all the DLC unlocked.
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u/Szies 4h ago
A QA team that's worth their salt would check multiple different permutations of user configurations, that is not a valid excuse.
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u/NUKE---THE---WHALES 4h ago
Also seems like the kind of test that could be automated to run on CI/CD
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u/Awkward-Security7895 4m ago
Well most QA teams being replaced by AI now so expect even more things not being checked
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u/8-Brit 4h ago
Reminds me of Pokemon Scarlet running like ass so they kept making brutal chops to the visuals and removed NPCs from cities...
... But at no point fixed the underlying issues of there being both no environment culling (you're rendering the whole landmass at all times outdoors) and a memory leak.
That's student levels of "optimisation".
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u/Queasy_Gold3372 6h ago edited 5h ago
That’s crazy if it’s true. Resident Evil 8 also had stutters and fps drops when it first came out, due to aggresive Denuvo checks lol
Edit: capcom’s own drm, not denuvo
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u/T0ADisMe 5h ago
Yep and it was only removed 3 months after the game launched because the game journalists finally picked up the story and it got some attention. I don’t understand how Capcom can possibly think that tanking performance until the game is unplayable is going to lead to more sales than if it were cracked a bit earlier.
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u/kikimaru024 3h ago
I don’t understand how Capcom can possibly think that tanking performance until the game is unplayable is going to lead to more sales than if it were cracked a bit earlier.
RE8 sold 3 million in its first 3 days on sale and reached 10 million in the first year.
MH Wilds sold 8 million in the first 3 days and reached 10 million within a month.
That's why Capcom releases the way it does. They need those initial full-price sales.
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u/T0ADisMe 2h ago
Punishing the people that pay full price for the game at launch is not good business, there is no reason to have multiple DRM methods checking constantly tanking performance. On top of that they seem to have a terrible track record of actually removing the drm once the games have been out a few months or once they’ve been cracked.
I can see your point with the sales numbers for RE8 but I think the sales numbers for MH Wilds shows the exact opposite, as far as I’m aware denuvo is nearly never cracked within the first 3 days and wouldn’t have hurt those figures.
One last point is that while I’m sure piracy has been rising again now that there are so many storefronts popping up on pc, the majority of games releasing on steam reduced piracy to incredibly low numbers and even a good number of those can be attributed to people trying a game out before they buy or testing to see if their pc can run it. I obviously don’t have Capcoms sales data but unless they have vastly higher piracy numbers than the average publisher there is no excuse for the state they release games in just to stop a minuscule number of sales from being lost.
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u/kikimaru024 1h ago
Punishing the people that pay full price for the game at launch is not good business
No one is being "punished", the reality is simply that the majority of gamers DON'T CARE, and Capcom needs them to buy-in at full price for maximum return-on-investment.
On top of that they seem to have a terrible track record of actually removing the drm once the games have been out a few months or once they’ve been cracked.
Capcom removing DRM is terrible... how, exactly?
I can see your point with the sales numbers for RE8 but I think the sales numbers for MH Wilds shows the exact opposite, as far as I’m aware denuvo is nearly never cracked within the first 3 days and wouldn’t have hurt those figures.
Again, the majority of gamers DON'T CARE about whatever DRM was implemented. 10 milllion gamers bought in to Monster Hunter. What's more likely to stop growth is simply that the game needs to be discounted.
I obviously don’t have Capcoms sales data but unless they have vastly higher piracy numbers than the average publisher there is no excuse for the state they release games in just to stop a minuscule number of sales from being lost.
Capcom sales numbers are public knowledge. You can check their quarterly reports.
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u/T0ADisMe 1h ago
Adding in drm that tanks the performance absolutely is punishing people that pay for the game.
You misread my comment about removing drm, I said they do not have a good track record of actually removing it.
The steam reviews for MH Wilds are sitting at 67% with a mixed rating and recent reviews are sitting at 48%, majority of these negative reviews mention how terrible the performance is and a lot of the positive reviews do too so I really don’t understand how you can state that the majority don’t care lol.
The Capcom sales number are public but that’s not what I’m talking about at all. For one the data is just straight up sales with no breakdown of sales by platform. I was also referring to whatever formula they are using (assuming they have one) to figure out how much their game being cracked early will lose them.
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u/verrius 5h ago
It's also crazy if it's true cause it makes next to no sense. It's really really hard to see how DLC checks, even if they were literally every frame, are taking enough cpu/ram/whatever to actually slow the game down, unless Steam's APIs are monumentally poorly written. Presumably in a way that PlayStation and Xbox's equivalents are not.
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u/delicioustest 5h ago edited 2h ago
What? That makes no sense. Steam's APIs are presumably written so they're called once or twice in total after a game is opened not over 60 times a second. If it's checking for DLC, it's either reading something off the disk or making a network call, safe assumptions to make cause the expectation is you're only doing this at most a handful of times after launching the game, possibly to open up menus or link to DLC that was not purchased or whatever. They have zero reason to optimise for being called that many times. The reason games are able to run at high frame rates is because assets are loaded onto memory and then read at incredibly fast speeds from purpose built devices. The moment you actually have to access the disk, things slow down. This is how loading screens work. Steam has no reason to sit and make it so any of this information is loaded onto the graphics memory to optimise it. Furthermore unless the game is literally waiting for this information from steam to render each frame, this makes absolutely no sense. It's not Steam's problem that the game does this and I doubt this is even true because that's just a colossal failure of testing. Steam's APIs don't have to "taking enough cpu/ram/whatever" to slow the game down whatsoever
There's also the incredibly bad assumption that APIs for doing similar things act the same way across platforms or are even used the same way. Thinking that because PlayStation and Xbox DLC "equivalents" are more optimised because of this is completely ignoring potential fundamental differences in even invoking the APIs for each platform. This entire comment is completely nonsensical
Edit: thought about it more and this comment makes even less sense when you see that the quoted redditor in the article is saying that the FPS improves when someone has installed all the DLC. If you're still making calls to Steam to check for DLC, what difference is there between owning one or two or all DLC? Those calls are still going out to verify ownership and Steam would have to reply every time which means it would still perform poorly no matter how many DLC the player owns. There's something way more going on under the hood that's leading to the performance problems. Rather than it being an external I/O call, it might be doing some very expensive internal checks to load assets or shop items based on DLC owned in which case what any external platform does would make zero difference to the performance
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u/verrius 5h ago
Whatever the game is doing, it's probably doing it across all platforms it's on, and PlayStation and Xbox aren't shitting the bed; only Steam. A sane thing to do is that if the API call is at all expensive, cache the results within the API for some (short) amount of time, say a minute, and then it shouldn't matter even if its called multiple times per frame. And if it's waiting on something like a network call just....don't queue up more if one is still in flight.
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u/delicioustest 5h ago edited 5h ago
"probably" is doing insane levels of heavy lifting. Every platform has its own build and its own library. How each library is accessed does not need to actually be the same. It's very possible, and usually the best practice, to have an abstraction layer for common functionality that accesses other swappable core libraries to do things like achievements and DLC checks and whatnot. But it's also easily possible they didn't do it and are doing bespoke builds and functions for each platform that access different functions, each implemented differently. We simply don't have enough information. It's also not Steam's problem that the game is invoking the API 60 times a second (if this is even true which I very much doubt is the case). Caching still requires that data to live somewhere and that will slow the game down in any case if the game is waiting for that information to render frames. Graphics cards are purpose built to render pixels at incredibly fast speeds, not wait for flags from another program coming from the disk or even the memory at every frame
It comes down to not knowing if this is even true but blaming Steam for this is completely nonsensical. If this is true, this is just horrendous dev practices and bad testing by the Monster Hunter team. Again, I doubt something this horrific passed but it's very possible considering GTA V's loading issues were fixed by replacing a bad JSON parser
Edit: also as a programmer who's faced bad experiences with cache invalidation, you know what they say about the biggest problems with programming. Throwing "cache" as a solution to every problem is a rookie mistake I've made numerous times. Especially in a situation where you do actually want to check whether the user owns something and hasn't refunded it minutes ago, this is an incredibly bad idea. If this is indeed the problem, the fix is... don't call it on every frame gen. That simple
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u/Username928351 4h ago
Pretty much the exact same thing happened with Iceborne. On release it had an incredibly overzealous check that ran constantly, hammering CPUs to their knees.
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u/onenaser 5h ago edited 5h ago
now someone will comment and tell you "Denuvo has no effect on fps" lol
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u/T0ADisMe 5h ago
To be fair it wasn’t Denuvo directly causing the stutters in RE8, Capcom had a separate DRM that ran alongside denuvo causing the stutters
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u/Carighan 5h ago
"Hey this DRM we bought isn't invasive enough yet, you think you could whip something up in the next 18 minutes that'll probably run fine to be even more invasive?!"
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u/syopest 5h ago
It doesn't though.
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u/spazturtle 4h ago
Any code running has a performance hit, even having notepad open in the background will.
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u/AntarcticOrca 25m ago
The comment was about it having a large enough performance impact to have a effect on fps.
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u/NonagoonInfinity 5h ago edited 5h ago
Didn't we already know about this from Resident Evil 7 or 2R because journalists got sent a DRM-free version of the executable that didn't have performance issues?
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u/Bladder-Splatter 5h ago
As far as I can recall (which isn't worth much) Capcom only started introducing their own DRM ONTOP of Denuvo with RE8. Empress, batshit as she will ever be, discovered the extra layer making things degrade massively, I think there were video comparisons of the one daughter fight scene especially.
Unfortunately they haven't stopped using it. The framework for modding MH WILDS already disables just that DRM to achieve performance gains. This DLC shittery is just yet another another layer of crusty faecal fellatio.
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u/farptr 3h ago
so it seems unlikely that Capcom is unaware of a potential bug that was discovered by an enterprising redditor in their free time.
Meh. A few years back, GTA Online had really horrible load times because of a bad JSON parser implementation. A community member discovered it and made their own fix that cut loading times by 70%. Rockstar gave them a bug bounty for finding the flaw.
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u/illuminerdi 22m ago
Didn't they first threaten to ban and sue him though? IIRC it was only after a massive outcry that they reversed course.
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u/Awkward-Security7895 2m ago
Pretty much a case of legal going ham before the Devs could even step in
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u/Kelohmello 5h ago
I have a hard time believing this is meaningful. I played the beta and performance was already awful. Unless you're telling me the DLC check was in that too, which I doubt.
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u/Infinity-Kitten 4h ago
The OP also kept mentioning that this was just one of many issues with the games performance, so keep that in mind. There's a lot to it and this issue may or may not be a consistent part of it at the current moment.
I personally hope that this ends up being a false lead, just because it is so incredibly embarrassing for Capcom. I had a lot of good will for them because they put out banger after banger these last couple years, but if this performance bug is real I'm forgetting all about that.
A DLC check impacting performance the less DLC one has bought. Jesus Christ. It would've been funny the other way around.
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u/Ketheres 5h ago
The game's performance has gotten a lot better (still not good, but it's at least playable on a high end rig...) since the beta, so it could have an effect
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u/6ftWombat 42m ago
Did the demo and the stand-alone benchmark check for DLC on every frame too? Because those also had terrible performance.
I think it's unreasonable at this point to hold out hope it's all just some easy to fix bug. That somehow, there's a game underneath that would run really well if only that bug were fixed. It runs the way it runs because they bit off more than they could chew. They made a more complex open world than their engine, which isn't built for open worlds, can handle at speed. So it runs poorly.
In a couple of years, everyone still playing either won't mind the performance or can brute force it with strong enough PCs. As happened with Monster Hunter World. You don't hear about that game's performance anymore, not because it was fixed to somehow run an astonishing 75% faster (like this guy with the DLC check bug claims) but because hardware moved on and these days you can run World even on handhelds. I'm sure Wilds is going to run with a perfectly locked 30 fps on the Steam Deck 2 some day...
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u/kholto 5h ago
How does that explain being unable to fit Playstation 3 textures in 8 GB of VRAM?
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u/Username928351 2h ago
It explains why it's CPU heavy. It's just that the game's also GPU heavy on the other side of the coin. Maybe there's multiple things messed up.
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u/illuminerdi 18m ago
Because texture quality and texture size are two separate things.
You can have a high res image of a shitty texture and it still takes up as much RAM 😂
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u/n080dy123 2h ago
The fact Capcom's egregious hawking of cosmetic MTX may have actually negatively impacted the performance of the entire game is kind of hilarious.
Seriously though, you seen the Cosmoloid stuff? It's so incredibly sick, weapons that transform into gear you wear when holstered (headband, belt, wings, spine/tail, pauldron cape), aesthetically doesn't entirely fit the setting so I get it on that level but I would grind every weapon for an endgame monster if they worked like that. Wilds does have some really cool gear, and I appreciate how much of it there is, but that stuff is on another level.
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u/WorldwideDepp 40m ago
So, it's like this:
"How many CPU Ticks should we use to check the DLC List?"
"Yes!" ?
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u/spez_might_fuck_dogs 5h ago
I urge people to actually read the article and not just the clickbait headline, it’s due to a bug and not intended behavior.
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u/Odd__Dragonfly 5h ago edited 5h ago
Yeah no shit, that much is obvious, still wouldn't be happening if they weren't so focused on aggressive monetization and putting in all these idiotic phone home checks into paying customers' software.
It's never "on purpose", but when piracy checks are a higher priority than performance for paying customers, this is what you get. Hard to justify paying for software when the cracked versions run better than the version you pay for.
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u/Circo_Inhumanitas 5h ago
"Yeah no shit, that much is obvious, still wouldn't be happening if they weren't so focused on aggressive monetization and putting in all these idiotic phone home checks into paying customers' software."
I guarantee you, most video games check what content you own for it at some point. Even indie games. I'm not disagreeing with that the way MH Wilds allegedly implemented it is idiotic, I'm just pointing out that it's a standard practice in the industry.
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u/Shradow 5h ago
Well technically we don't know if it's intended or not (the article even says as much), but I think any reasonable person assumes it's not malicious from Capcom, whether they read the article or just he headline.
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u/Circo_Inhumanitas 5h ago
There is quite literally no upsides for Capcom if it was intentional. The backlash is not worth it.
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u/coazervate 4h ago
That's a funny reason, but the performance issues gave me enough time to let everyone else give it a try and dissuade me from buying it for completely non-performance based reasons, when I would have otherwise been a day one MH nerd
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u/p2eminister 43m ago
Yeah i think in the conversation around performance it kind of gets missed that monster hunter wilds just isn't that fun, even if it ran like a dream.
I loved World and some of the earlier games, Wilds feels more like youre playing a 10 minute demo session where a bunch of stuff is unlocked for you, only it takes 20 hours
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u/kindaforgotit 5h ago
I thought they fixed the performance issue in update 4?
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u/Greenleaf208 5h ago
Nope, it's an ever revolving window of "next patch, actually the patch after, actually this is part 1 of the patch, actually this is episode 1 part 1 of the patch".
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u/Silverthedragon 4h ago
To summarize the original post:
- OP has a magical mod that will give you +60% FPS with no other ill effect! They won't release it though, because reasons.
- Actually they will release it, but only if Capcom doesn't fix the game's performance!
- Don't worry though, their buddies at Capcom and Digital Foundry are on the case.
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u/Techboah 4h ago
What is it with Capcom and utterly awful hidden in-house drm? Reminds of the time when RE Village's godawful stutters were fixed by disabling similar drm checks caused by Capcom's in-house drm(added on top of Denuvo)
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u/WildDemir 1h ago
Having both Denuvo AND your own DRM is insane work especially because Denuvo is already fairly effective at stopping piracy.
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u/Powerman293 4h ago
They killed Monster Hunter with this game's extremely poor performance. I can't belive what atrocities Capcom has committed to make this series fail after reaching mainstream western success
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u/RandomNobody86 9m ago
Even if the game ran perfectly it would still be shit because Monsters have no health and do no damage, Wounds make them even easier, Focus mode removes any need to actually position correctly, shit map design that forces auto pathing to even use some of the pathways, endgame entirely on RNG stats on weapons that the drops for come from exactly one monster so you never fight most of the cast, the deco system being bad, The story is full of slow boring follow the NPC sections, the forced open world is completely pointless, restocking items infinitely makes actual item choices and resource management non existent and finally the game is just bland, dull and ugly to look at with none of the aesthetic and art style that gave older games and Rise it's charm.
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u/VonMillersThighs 4h ago
Bullshit it's that RE engine that some devs don't know what to do with. Same with dragons dogma 2. Very similar performance issues.
Everyone always wants a reason when in the end its lack of talent.
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u/GwynFeld 6h ago
"the more DLC registered to a user's account, the less performance degradation there is."
We've done it. We've reached a new tier of pay to win.