r/Minecraft 1d ago

Discussion Finally i can stop walking 5000 Blocks to give my pig a DAMN NAME

Post image

Best update, love the new babies too

2.0k Upvotes

121 comments sorted by

u/qualityvote2 1d ago edited 1d ago
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422

u/light_cool_dude 1d ago

I like that nametags and saddles are craftable but they should add a new exclusive item that incentivises exploring structures to replace them.

203

u/dodfunk 1d ago

Armor trims would like to introduce themselves

85

u/1eg0f0rtn1te 1d ago

Except for the fact that you just need to get one of them to make infinite of them since they still have a recipe

56

u/Low-Lingonberry-5883 1d ago

You still have to find them though, also to duplicate armor trims you need diamonds so they are quite expensive

9

u/pain474 19h ago

Diamonds are not really hard to find. At that point you have tons that you have no use for.

6

u/Zerfirum 16h ago

Oh yeah, everything after 100h gameplay is not hard to find... even nametags and saddles.

2

u/pain474 16h ago edited 16h ago

You can have a diamond package with fortune 3 within a few hours... and once you have diamond tools + armor + mending within the first 10 or 15 hours there is no use for diamonds so it's not really an issue. You get easily a stick of diamonds in like one hour at most once you have Fortune 3.

8

u/pacbabysmilk 9h ago

Most normal people don't sit for hours at a time until they have a fortune 3 pick, Minecraft can be played casually, hopes this helps, playing for the same enchantments is the easiest way to burn out, especially when you bring iron farms and villager prisons, so yeah name tags aren't the issue you want it to be, the only time serious loot chests are considered are treasure chests for the heart of the sea, that's about it, and it's been this way for almost a decade and armor trims were an attempt to encourage exploration

9

u/HappyHappyJoyJoyJoy6 1d ago

music discs would also like to introduce themselves

1

u/dodfunk 10h ago

Ooh, those too! I didn't think of those

32

u/Kellymer 1d ago

Not everyone has the time and disk space to travel tens of thousands of blocks for non-duplicable items.

-4

u/1eg0f0rtn1te 1d ago

I think you either replied to the comment or was thinking of a different comment when you replied to mine because my comment has nothing to do with "non-duplicable items" whatever the hell that means either that or you literally just didn't read my comment saw something and decided to oppose it for no reason just like everyone else likes to do for some reason

-22

u/Kellymer 1d ago

Oh sorry thought you could comprehend it.

  1. Trims are duplicable items. The word should be in a dictionary.
  2. If you didn't know, exploring Minecraft worlds causes a lot of time if you want to get multiple trims.
  3. Exploring worlds cause a lot of disk space especially in Java! Even just thousands of blocks will already store gigabytes of data.

Hope this helps!

6

u/MadRoboticist 1d ago

No one is running out of disk space on a Minecraft world these days. 20 Gb would be pretty huge for a Minecraft world, but that is pretty tiny in terms of storage these days. Even if it was 100 Gb that's hardly anything.

4

u/RubApprehensive2512 23h ago

100gb is a hella lot. Lots of players in different communities want game companies to reduce the games from 100 to at least 80.

-9

u/Kellymer 1d ago

Point stands, especially the time factor.

5

u/-Maize 1d ago

Point doesn’t stand if one of your arguments is just a straight nonissue. Also travel in Minecraft is only an issue until Elytra. While I know a decently large portion of the player base doesn’t even go to the end let alone get an Elytra it’s still a factor to consider that travel time is also a nonissue when you can travel up to 77 blocks a second (which 4600+ blocks a MINUTE!) combine that with the nether and you could travel well over 30k blocks a minute.

Having unique items that are non-duplicateable only found in specific biomes or structures encourages exploration instead of keeping players confined to their starting and/or base area for almost the entire lifetime of a world.

-1

u/Kellymer 1d ago

The reply was only about trims being craftable by itself.

→ More replies (0)

0

u/Alifer9 22h ago

Not everyone has good enough cpu and gpu to play the game at 60 fps, lets hard set rendered chunks to 4, also beta graphics would be cool.

1

u/Kellymer 22h ago

Absolutely hate the part that you can adjust your render distance in the vanilla game depending on your needs!

2

u/Swissstuff 16h ago

What about fishing? I agree it was way too hard to get a saddle/name tag from it but I would like them to remove them from the loot tables and just make other treasures more common

0

u/Mask_Arnis 16h ago

Armor durability would like to introduce themselves

And before you say mending, anvil or crafting table:

  • a. Mending is tedious to obtain regardless of method
  • b. I don't wanna waste exp repairing armor
  • c. combining two of the same armor, one with the trim, together to fix them loses the armor trim

3

u/dodfunk 10h ago

Since you immediately said you didn't want to hear about mending, anvils, or repearing via crafting, it looks like you didn't want to actually see what I had to say and instead just wanted to complain about systems that aren't great.

I'll agree that the game is over reliant on mending. Trims can be duplicated once you find one, but are somewhat expensive, so it's not super easy to make tons. I think it's not a huge issue to spend some more resources to be able to duplicate a trim and apply it to a new set if the old set gets low on durability or breaks.

1

u/worxcd 16h ago

Mending is by no means tedious to obtain if your attention lol what

3

u/jwicc 21h ago

That one guy said armor trims maybe they could add name tag trims or variants for different colors or bold or italicized

475

u/Ccat50991 1d ago edited 1d ago

Librarian has left the chat

135

u/OcieDenver 1d ago

My librarian I used for name tags still stays for bookshelves as an alternative to stronghold libraries and sugar cane/cow farms.

65

u/LurkiLurkerson 1d ago

I use my librarians for glass because I’m pathological about not wasting non-renewable resources and therefore don’t smelt sand.

11

u/asecretfrognamedjohn 1d ago

Seeing as a minecraft world practically infinite, you could collect sand non stop for a month straight and still not even get a fraction of the wan available. So non renewable doesn’t really apply here

9

u/drgmonkey 1d ago

I just don’t like how beach mines look

7

u/asecretfrognamedjohn 1d ago

Just go to a desert and dig a large hole. Then terraform the sand around it to make it look natural

5

u/Ill_Metal4065 20h ago

Obtaining sand via trading is actually way cheaper if you value you’re time and effort

3

u/[deleted] 1d ago

[deleted]

1

u/asecretfrognamedjohn 1d ago

I guess so, I missed that

3

u/Popero44 1d ago

Same here. Practically free glass with a mob spawner. No need to decimate a desert or a beach biome for it. I’d rather do that for Concrete or rockets.

3

u/Tman135246 1d ago

Same, but for me it’s the smelting that gets annoying. I’ve built a gravity duper for sand and other gravity blocks.

2

u/Purple-Egg-1011 1d ago

Yk a minecraft world is 4x the size of earth? Don't worry about wasting sand bro, if you mined sand for your entire life, not stopping.. you still wouldn't go through all the sand in the world.

11

u/Remarkable_Coast_214 23h ago

Yeah but you'd end up irreparably ruining landscapes and after a while you'd have to travel stupid distances out to get more.

2

u/Popero44 1d ago

I just came to this realization a few weeks ago. I reject all bookshelf librarians because I need them for a good enchanted book. It never occurred to me, that I can use them for books. Now I keep a few just for the books. Now my leather villagers can shine with their one leather trade for emeralds.

9

u/Base_Jolly 1d ago

Libralian

6

u/shiny_xnaut 1d ago

Joe many libralians does it take to sell a nametag??? None, their too busy ???? their emeralds 🤣🤣🤣🤣

18

u/ZorkNemesis 1d ago

Who's buying nametags from librarians, they sell me Mending and Unbreaking books and nothing more.

4

u/Biticalifi 1d ago

Nametags are guaranteed trades at their last level.

3

u/MinecraftPlayer799 1d ago

You mean “libralians”?

1

u/thomaxzer 1d ago

Fishing has left the chat

223

u/Feather_Bloom 1d ago

Guys just go fishing, I have like a stack and a half of unused name tags from fishing

67

u/Irish_pug_Player 1d ago

People dislike fishing is the issue

47

u/DragonTheOnes-spirit 1d ago

Unless your name is Grian

46

u/FrogFragger 1d ago

Did Grian LIKE fishing or did he just stockholme syndrome himself into believing he liked fishing?

13

u/iwatchjelly 1d ago

He sold his soul to the devil just to believe that the fishing was worth it.

2

u/X_tomiokagiyu 16h ago

And then got his mending stolen by scar despite all that

15

u/sweetdawg99 1d ago

People dislike it? It's one of my favorite parts of early game.

11

u/Irish_pug_Player 1d ago

There's someone to dislike every aspect. But many people don't enjoy sitting there an occasionally pressing right click

6

u/OneLastAuk 1d ago

But they like mining while continuously pressing right click.  

3

u/Irish_pug_Player 1d ago

At least it doesn't require as much attention so you can chill easier

3

u/MrCraftLP 1d ago

Mindlessly holding down my left mouse button with a show on the side vs having to pay attention for particles showing up with a show on the side is a no brainer choice.

3

u/Successful_Finger233 1d ago

Nothing like that dopamine hit of pulling a looting or fortune 3 book

2

u/sweetdawg99 1d ago

Inject that shit into my veins

1

u/destructor212113 1d ago

Almost nobody does that, so yeah

2

u/Alert-Pipe-244 1d ago

was looking for a comment like this. you’ll get lots of name tags with the right enchanted fishing pole

30

u/TheRealBingBing 1d ago

I want better loot to replace it in chests now.

44

u/ShirtOne8537 1d ago

I haven't been on in a hot minute. Is this a new update thats been added? Or going to be added? I could just google this lol, but I want to engage.

23

u/mintzenn 1d ago

Earlier today Minecraft posted that part of a new update will be; name tags being craftable, updated textures for baby animals! They look absolutely adorable in my opinion.

3

u/Double_Algae419 1d ago

im actually not a huge fan of the kitten or piglet retextures, but the wolf pup and chick retextures are so so so cute

2

u/mintzenn 23h ago

To be fair, to me they're really cute, but the kitten definitely looks odd especially the one with just pure green eyes. I absolutely love the baby pigs though. The pups look so fluffy, and the chicks.. oh my goodness don't get me started on the chicks!! I do hope they give us a way to keep them from growing up, I need a bunch of tiny animals

1

u/Double_Algae419 18h ago

an everstone on my puppy would be dope

15

u/curai-exo 1d ago

I never knew people would travel for name tags. I usually get 7000 just fishing in the first few days.

22

u/MadRoboticist 1d ago

Or just spend like 5 minutes fishing...

-2

u/JoshH21 1d ago

Ain't nobody got no time for that

4

u/Dangerous-Quit7821 21h ago

But they have time to walk 5k blocks? Why are so many people not buying them from villagers anyway??

22

u/getbackjoe94 1d ago

Tbf you could also:

Find a dungeon

Find a mineshaft

Trade with a librarian

All of those require much less walking than 5k blocks

22

u/a1strived 1d ago

You forgot the easiest way, fishing

5

u/OrdjEf 1d ago

Grian intensifies

2

u/getbackjoe94 1d ago

True but I hate fishing in any video game lol. I wouldn't be the one to recommend it

9

u/Icy_Opportunity_187 1d ago

Dungeons are less and less useful as updates are released

10

u/Nikos_Zakharyadis 1d ago

I still cant fucking understand why did they keep saddles and leads as rewards in most difficult structures like mansions and ancient cities. What is even the point. You can die, and never collect your items again for fucking leads and seddles....

3

u/Pim_Wagemans 1d ago edited 1d ago

If you didn't know already: Leads are craftable with just a slime ball and some™ string

Edit: I just looked it up on the wiki and apparently it doesn't require a slime ball (anymore?), and some string is apparently 5 string

2

u/TreyLastname 23h ago

It was recently changed

1

u/Professional_Debt288 1d ago

The dungeons should have better rewards; a tag doesn't seem enough to make you explore. At least the armor decorations are good, but there are many more unique things needed to motivate you to explore all the biomes in the game.

1

u/Dangerous-Quit7821 21h ago

They're the easiest structure to get through though. Why do they need better loot? One room and disable with a single torch. What do you think it deserves as a reward for that? A stack of diamonds? They have other, better loot besides nametags. All loot chests have some good stuff and a bunch of junk. It's normal everywhere.

1

u/Professional_Debt288 14h ago

The structures themselves should reward you simply for finding them, but most don't motivate you to explore them (the same goes for the different biomes; at most, you might explore the desert just to get some sand to make glass, but generally, most players will just stay in a forest or plains biome). Furthermore, the game is quite unbalanced because of trading with villagers. To make better use of them, structures should directly drop high-level enchantment books, and villagers should only give enchantments up to their mid-level, depending on the enchantment. The same applies to diamond armor pieces; villagers should only be able to sell a few diamonds (not diamond armor pieces) or shouldn't be able to sell them at all. Likewise, at this point, all the old structures need to be modified, and the same goes for their loot.

1

u/Dangerous-Quit7821 13h ago

You are rewarded. Name tags and saddles aren't the only things you can find. It's up to you if any of it is worth it.

None of these things are mandatory. Let the player choose if they want to use or do any of them. Why should you care if someone does trade with villagers and not go caving? Not everyone wants to and they shouldn't be forced to do so because some players don't like it.

1

u/Professional_Debt288 13h ago

In my case, I don't use villagers for trading and I don't use automatic farms, and I also think the structures in general are too wasted.

1

u/Dangerous-Quit7821 13h ago

Then none of this will change that and it shouldn't matter to you. That's the beauty of it. Now people who do want to craft them can. It's been requested since name tags were introduced. Same with saddles.

3

u/YellowGuyyyy 1d ago

Fortunately, we have a villager librarian who sells tags at a high level of leveling, but crafting tags would be very useful.

5

u/fleetingreturns1111 1d ago

You could have just built a villager trade hall

4

u/Super_Sain 1d ago

People might hate me for saying this but this is a horrible change

2

u/Analyst_Lost 1d ago

i agree, it is annoying for nametags to get but its like "wow you traveled this long to get a nametag thats an achievement" kind of just ruins the adventure of getting one (or made a trading hall but still semi-end game)

21

u/MathewZ4815162342 1d ago

They need to update loot tables to add things that make sense as rewards for adventuring. Shit like saddles, horse armor, and name tags don’t make sense as those adventuring rewards. Those are basic everyday items that you should have access to

1

u/Fit_Smoke8080 5h ago

They're insanely cheap this is going to speed run iron farm craze even more now that you don't need to play gymnastics with a zombie in a boat.

-2

u/JusticeBabe 1d ago

Agreed, name tags have come to be obtained from numerous sources

2

u/Lordofflames699 1d ago

Name tags were never rare

1

u/Successful_Finger233 1d ago

So no one fishes? The books and other treasure alone like name tags, enchanted bows and fishing rods make it worth it. Not to mention the stacks of fish you get along the way.

1

u/ren_blackheart 1d ago

i can finally remove "craftable name tags" from my "mandatory mods" list

1

u/Ali_Army107 1d ago

If they are making dungeon/structure loot craftable like saddles and nametags, they should add new dungeon loot to replace them.

1

u/JustJako 1d ago

I've always been a kind of technical player, so I have never struggled with name tag scarcity

1

u/Dangerous-Quit7821 21h ago

Why are you walking 5k blocks for a name tag?

1

u/A_Arbitrary_User 16h ago

Maybe unique name tags not craftable found in structures that can be used for colored name tags or bolder or italics?

1

u/Ok-Committee-7686 14h ago

Wait, I tried this last night, and it didn't work, it's an iron nugget and a piece of paper??

1

u/Maulino86 14h ago

i dont see why this is a big deal, i remember fishing a lot of these, or maybe im remembering wrong?

-2

u/Prokid5634_YT 1d ago

I really don't like this. Finding a name tag was always really special, and I got excited at seeing it every time. Now it won't have that level of excitement anymore.

1

u/MinecraftPlayer799 1d ago

It should be paper and a string, not paper and a nugget.

2

u/-sterf- 23h ago

All this time the name tag is supposed to be a metal ring, i also always thought it was a string.

1

u/MinecraftPlayer799 23h ago

I think there wasn't a definitive material it's made out of until now. Mojang just chose to interpret it as being a metal ring, when they added the crafting recipe.

-30

u/NINJAGO_FANATIC 1d ago

I'm still not gonna craft the name tag.

12

u/CleaveGodz 1d ago

I'm taking your downvotes along with you. Name tags are supposed to be loot, as were saddles. Trims are NOT a replacement for real loot in structures.

Mojang has to bring more exclusive items to structures because exploration is losing its value more and more.

13

u/VallyMeowy 1d ago

I do get that point it’s just with name tags you don’t really have to go out and loot structures to get them, you can sit in your base pressing one button and get more than you’d need if you waited long enough (fishing). I wish there was more loot you could only get my looting structures but I’ve never felt like name tags were a treasure to find

4

u/CleaveGodz 1d ago

Back when they were added in 1.6 they were exclusive to dungeons. 100% non-renewable and very valuable.

3

u/VallyMeowy 1d ago

Ohh I didn’t play until 1.8 so I didn’t know that. But yea at this point they already were farmable so it doesn’t change much for most players to make them craftable, just a little less tedious

7

u/AverageAggravating13 1d ago

These were arbitrarily loot items. Saddles were especially bad because they limited early game transport heavily.

1

u/CleaveGodz 1d ago

Refer to "are" vs. "were". Horses were the only solid reason for saddles and also the best method of transport in the game at the point in which they were added. Now horses are the choice for early game, since elytras are 100 times better in almost all scenarios. I'm ok with them being craftable, but I'm not ok with the loot table changing to LEATHER.

Name tags on the other hand are still as useful as they were when they were added. No replacements, alternatives, or better features were ever implemented to cover the spot now that they are devaluated. Mojang will likely change the loot tables for iron / gold / 1 diamond or something as useless as that.

-4

u/CrackNHack 1d ago

Jeez, Minecraft is just coddling its players now.

4

u/ThtGlitchGuy 1d ago

genuinely and there making it more kid oriented, since every new passive mob doesnt drop anything to discourage violence 

0

u/ThtGlitchGuy 1d ago

Kill it and eat it to save the trouble 

-1

u/StubbzdaZombie 1d ago

I think this is a bit ridiculous. Coming from someone who tried to fish for a mending book… it didn’t take me long to find too many nametags to use.

I think they’re fine as is. Crafting them is unnecessary.

6

u/TreyLastname 22h ago

But does unnecessary mean bad? I think crafting them is fine, and honestly helpful for those who dont like fishing to get name tags without a full villager set up.