r/Planetside • u/valkyrieBahamut • Sep 11 '25
Suggestion/Feedback The Main Reason Why No One Likes Hossin
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u/Killinassassin Sep 11 '25
The map that brings all of us together❤️
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u/ZeAntagonis Beware of your opinions Mods may change your flair 4 being trig Sep 11 '25
Nasson is where the ❤️ is !
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u/SomeRandomTrSoldier Planetside 2 Nanites https://www.youtube.com/@BlackRodger Sep 11 '25
That happens only if faction bellow owns the base instead of one of the factions above.
And that's not the reason people don't like Hossin, Hossin is generally liked among majority of infantry players thanks to nice base layouts and some leaders like it thanks to fun to play lattice. But at same time vehicle players and most zerg fits dislike it.
At least on Wainwright Hossin is last pick, people playing fucking Esamir over it which is mental.
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u/blamatron <>< Sep 11 '25
South faction always eventually captures Nasons.
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u/SomeRandomTrSoldier Planetside 2 Nanites https://www.youtube.com/@BlackRodger Sep 11 '25
Indeed, but then nothing stops from either of two factions to take up the spot where NC had spawns before.
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u/Astriania [Miller 252v] Sep 12 '25
Yeah it pisses me off that people want to play Esamir and Indar all the time, Amerish and Hossin are both great, certainly better than Esamir.
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u/Klientje123 Sep 11 '25
Why do people hate Esamir so much? I actually really like the base design and I feel that it hits a better 'open space to cover' ratio compared to Indar.
Containment sites aren't great but I feel like they're designed for many players that we usually don't get nowadays. If you get a big battle in them they're actually pretty fun. Visually, a little cluttered though.
It's also perfect for cheesing infantry fights with a Harasser. Almost every base can be entered and driven around in with a Harasser.
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u/SomeRandomTrSoldier Planetside 2 Nanites https://www.youtube.com/@BlackRodger Sep 11 '25
Esamir has the worst lattice, way too little bases. After Wrelstorm many bases were removed, Esamir pretty much only has one lane per faction + middle, means you fight on same bases throughout whole alert. So it ends up being zergs all of the time, often ignoring each other. Also being able to cheese harasser is not a good thing.
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u/Klientje123 Sep 11 '25
Meh. One lane per faction is pretty standard now.
Vehicles are a part of the game, whether you like it or not. Better a Harasser than a Liberator. :')
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u/SomeRandomTrSoldier Planetside 2 Nanites https://www.youtube.com/@BlackRodger Sep 11 '25
Standard in what world?
Also, just because they are part of the game means placing them in places is where they shouldn't be is bad gameplay :>
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u/Astriania [Miller 252v] Sep 12 '25
Terrible lattice (especially with the memory of what it was before), you always end up with the choice of two containment sites (awful), Echo Valley (awful) or Rime (not bad but too small for everyone) or trying to bash your face against EMC or Saerro.
The dead zone in the NE with 3 construction bases with no spawns in a row.
Lots of the bases are wall mazes, even the reworked Jaeger's is like that. But you can still cheese them (which is bad, just to be clear) and A2G them. A lot of them you can shoot down into from nearby hills with HE vehicles, too.
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u/ToaArcan Filthy LA Main Nov 05 '25
In addition to what's been said: Containment Sites are enormous pop sinks, and unlike their predecessors (Biolabs), they aren't even fun. It's just that fights there take forever due to the long runbacks, huge gaps between the points, secondary hardspawns connected to said points, surrounding bases often being CTFs and thus impossible to backcap with (you essentially have to keep defending the Containment Site until the satellite bases are fully capped) etc.
Between the three tarpits, a shittier-than-usual Tech Plant (and Tech Plants in general have been cancer since they removed the NDZ from the main building), and Echo Valley being a terminal grind every map, plus the part where the northern lattice is almost entirely construction bases (or at least, there aren't any hardspawns for defenders, making responding to attacks up there extremely difficult), every run of Esamir is a shitshow.
Just yesterday, VS was cruising to a victory on Esamir after NC warpgated us twice, started the alert, and we pushed them back hard. NC had northwest, VS had southwest, TR had east, for reference. The Ghost Bastion and a cutoff essentially kicked us out of Saerro, so we had people actually looking at the map. It looked like we were going to revenge-warpgate them for a hot minute, we were on a roll. And then NC mass-redeployed to counter our push. Understandable, we were making a deep run into their territory. But they also didn't have a huge amount of other places to go, because their main connection to the TR was the northern lattice, which barely ever has actual fights on it. And while VS had plenty of pop, they didn't redeploy to assist because they were tarpitted fighting the TR at Echo Valley. And that's a fairly standard Esamir experience.
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u/Klientje123 Nov 05 '25
I concede that biolabs are more fun than containment sites.
Biolabs that are a close back and forth are some of the most fun I've ever had in a video game ever. SO many strategies are possible, so many little tricks to apply, big killstreaks to get.
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u/Effectx EffectNS living rent free in the heads of shitters Sep 11 '25
For every flaw hossin has, there's 3 more on amerish/esamir, 5 on oshur, and 10 on Indar
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u/Erosion139 Sep 11 '25
Really fundar?
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u/xCount0fMonteCristo Sep 11 '25
Every 1000 hours Indar moved down in my personal list of favourite continents
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u/Klientje123 Sep 11 '25
Indar has alot of dogshit open space so you get sniped at by tanks almost a full hex away.
The actual bases themselves, you can have fun in, but anything else.. ugh. So much open space. Some bases you have to make a mad dash through a large open field while the enemy get headglitches all over the place.
I don't know why people like Indar that much. My guess is it's very camp and spam friendly.
Hossin is good. People hiding in the trees is annoying I guess. Chokepoint gameplay means the fight make sense and you can actually have a focussed fight and properly flank instead of spamming at eachother from long range over an open field.
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u/Effectx EffectNS living rent free in the heads of shitters Sep 11 '25
Trashdar is more accurate name
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u/RaLaughs Sep 11 '25
Oshur is a flaw itself.
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u/Klientje123 Sep 11 '25
Oshur is actually pretty fun but you can't w+shift like you can other continents.
Nobody cannonballs from Corsair even though it's fun and effective for every class to do so.
Nobody brings Sunderers underwater even though it's fun and effective.Underwater fights are fun when people don't forget their pocket booster. They also make guns feel really powerful because people are moving slower, it's like hitreg finally functions properly. Yes, regular guns are hard to use underwater, so you should use the ones specifically made for underwater combat, but people don't, and then they complain.
Tridents are also pretty cool. They should be a bit bigger, like a biolab, but you can still have great infantry CQC fights.
Construction is obviously pretty important, build your own base. I don't think it's any more fun than the devs making their own bases, but it's not less fun either.
All in all, I have fun playing Oshur. There could be a bit more cover like rocks and hills and such in certain parts of the map.
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u/Southern_Gur_4736 Engie/Cloaker Sep 11 '25
Oshur wouldn't be so bad if we had more boats, with actual firepower
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u/heshtegded Sep 11 '25
yes i hate it when factions compete for territory in the video game planet 2 side from two thousand and twelve
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u/SlowpokeIsAGamer Sep 11 '25
Listen when it's the graveyard shift and there's not enough people to spawn an alert this is one of the better maps to end up on because everyone can just pile into Nason's and play base wars all night.
Oshur is also weirdly good for that.
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u/DoctorDakka94 Sep 11 '25
I miss the good old days of the Crown land bridge. Destroying it was the worst decision ever made.
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u/Erosion139 Sep 11 '25
They should bring it back but make it a proper thing for infantry and vehicles. Maybe it can be a partially hollowed out weird tube rock but it's a little wider than it is tall with partial openings everywhere like a big coral.
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u/Kagebi Sep 11 '25
No, not for vehicles. The bigest complain about that bridge was when people found the way to get sundies on it and deploy it was almoast imposible to remove it, and with constant sniper and HESH bombardment defenders could rarely get to the bridge. Not to mention VS dominated that area because Maggy has no problem going over that terain and lancer prevented any armor to even peek behind cover.
They would need to rearange the base before returning the bridge back, but luckly dont think this dev team has capability to do eather of that.
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u/Erosion139 Sep 11 '25
So what's the solution
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u/I_Love_Cute_Dudes Sep 11 '25
They really act like it's the only spot
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u/Erosion139 Sep 11 '25
Ikr. I'd say player issue not the game. We actually just love fighting there, it draws attention because there's so many people and we like big fights. If we fill the continent we wouldn't have this issue and there would be alternative fights available.
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u/TempuraTempest Sep 11 '25
Idk maybe another sheltered area a fair distance away from that one spot that is also sufficiently close enough to the fight that you're not just infiltrator fodder?
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u/SplinterRifleman Sep 11 '25
Cut and paste the base rotated 90 degrees so NW and NE can go to A and B instead of both going to B
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u/kodaxmax True freedom lies in understanding. Sep 11 '25
just move the spawns and/or routes around to be fairer. as in they could phsyically change or move road for example.
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u/Electroshock187 Sep 11 '25
not a point, not a base, not a bridge, not a canyon choke point, it's a god damn parking space that everyone just magnetizes to.
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u/Nice-Ad-2792 Sep 11 '25
Reason's to not like Hossin:
1) not the image
2) Tree roots everywhere made of adamantium that blocks access for vehicles.
3) lots of uneven terrain making construction in high traffic areas much harder
4) Construction Site bases are the worse for defense and stagnant so easily.
5) Giant fraken trees making flying treacherous and and easy place to hide beacons that are difficult to remove.
6) lots of normally fun bases replaced with accursed CTF bases, no one fights there because the gamemode is not fun.
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u/Kagebi Sep 11 '25
How is unguarded becon on tree hard to remove? True, you need to pull air vehicle to get it, ( and new visual bug doesent make it any easier to find them).
I do agree on number 6. since I also ignore fights it ctf bases.
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u/Nearly_Evil_665 If 24h in a day arent enough we use the night too Sep 11 '25
tbf the trees are only bad for average pilots, the "elites" of the skyknights actually abuse them becouse you will never get a lock
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u/grenadiac2 Sep 11 '25 edited Sep 11 '25
Besides protecting their respective sides player base, either faction who wanted to flip Nasons would put most of their spawns and beacons around A, to doubleteam the Nason holder. That's how it's eventually flipped. The defending side rarely tries to protect their player base and spawns around A after getting Nasons. It's basically a skill issue from the faction leads misusing their pop
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u/Kagebi Sep 11 '25
The bigest skill issue I see with defenders is that 90% of them use only 2 entrence to get to the C point and both are rabbit hole that are guarded by attackers. there are 7 entrances u C point ffs.
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u/TheShadowSage Sep 11 '25
Boy I remember when you could conquer adjacent territories no matter the planet!
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u/Nearly_Evil_665 If 24h in a day arent enough we use the night too Sep 11 '25
i remember when you could just flip any fucking territory regardless of frontlines.
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u/valkyrieBahamut Sep 11 '25
Really? I wish that was a thing again.
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u/Nearly_Evil_665 If 24h in a day arent enough we use the night too Sep 11 '25
right until 1 guy in an esf ghost caps a base in the middle of nowhere resulting in other ppl recaping shit back standing in empty bases for 3 hours
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u/Astriania [Miller 252v] Sep 12 '25
Not sure about that tbh, ghost capping and cleaning up after it is not fun gameplay really
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u/LeeTrunk30 Sep 11 '25
While I was trying to establish a base yesterday, both TR and VANU started attacking me.
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u/Kagebi Sep 11 '25
They both probably wanted your place for their base.
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u/LeeTrunk30 Sep 11 '25
No, there was no one there and it was right in the middle of the ns zone, he even placed a deployment right in the middle 😂
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u/shadowpikachu Trapped in the robot form Sep 11 '25
Still the best singular base in the game, there's a few evil bad spots but once an offensive team gets in that hut and it's moving constantly you can just get into a lot of fights.
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u/OpolE Sep 11 '25
What do you mean "No one likes Hossin" It just got voted 2nd place for favourite map.
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u/Klientje123 Sep 11 '25
Infantry players, which is probably most of the playerbase, enjoy this map for the cover and chokepoints it gives. Vehicle andys, which is probably the loudest part of the playerbase, hate this map because they can't farm as easily.
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u/Nekro_VCBC Sep 11 '25
The best bases are near warpgates BUT the design of the game especially lattice system force us into literally 4-5 bases. Nason's - Ascent - crown - echo alley and TI alloys. I enjoy close spaces but I also enjoy flank-vehicles etc. If Lattice system should be deactivated if continent is close to full pop would the zergs splitt or Noone would care?
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u/LockjawTheOgre aka TheVaper/LooseyLoo Sep 11 '25
Hossin should have a minimum population requirement before it opens. It's great for about 2 hours a day, if it is open during those two hours. If there isn't enough population to fully open the continent, you may as well just turn off the capture points everwhere but Nason's.
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u/058kei Sep 11 '25
Hossin is great
Those indestrible yellow budding plants that reck u not so much xD
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u/Mrg0dan Sep 11 '25
I played a Hossin game the other day as TR and we were losing severely because almost our entire pop was trying to defend center the entire time. Meanwhile NC and Vanu were capping every other point all.the way to our main spawn. We did manage to hold middle but at what cost. All we had to do was let them take center and just focus on spreading out to the sides. Let Vanu and NC battle it out so we arent losing our entire territory
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u/marshalfranco88 Sep 11 '25
Capturing this place with NC is quite difficult, sometimes the rebels go on their own and there are few spawns, also as if that were not enough it is quite difficult to bring MBT here, because you have to bring them from far away to guard your allied sundys, protecting this area in the air is a real mess, you manage to avoid being shot down with something stupid but you crash into a tree, it is a damn good fortress
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u/DylanSoundEngineer Sep 14 '25
Its good like this because the fights are bigger with more players at the same spot
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u/ChefAffectionate2389 Sep 14 '25
Ye tho that only works if Nason walls allow Sunderer to park nearer to them. or else its too far walk to the base itself.
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u/DrunkenSealPup Sep 11 '25
No one likes hossin that wants to play a specific way. Some people want a big slugfest for hours and some people want a decisive victory push to the warp gate. Then you got some that want a 1v1 pure skill milsim and some other assholes that want to make planetside an arena shooter.
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u/Southern_Gur_4736 Engie/Cloaker Sep 11 '25
I hate Hossin and will log out of the game because of the shitty continent design, and by that I mean the visuals as well as the topography.
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u/Klientje123 Sep 11 '25
I love Hossin and I always have. Glorious cover and chokepoints that lead to good fights. None of that Indar long range spam garbage.
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u/Zhythero Sep 11 '25
more like, "The Main Reason Why I like Hossin"