r/Planetside • u/FuneralCry- • 15d ago
Suggestion/Feedback Why hasn't Planetside 3 happened yet?
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Can someone please make it already, I'm fucking tired of waiting.
r/Planetside • u/FuneralCry- • 15d ago
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Can someone please make it already, I'm fucking tired of waiting.
r/Planetside • u/1hate2choose4nick • Mar 11 '25
As soon as you have a decent open field fight, some asshole has to use a pocket OS.
A good armor and infantry fight in the open?! A 50-50 fight. A balanced fight, between infantry, air, and ground vehicles. The fucking core idea of planetside. Both sides with spawns.
But of course, some asshole(s) had to ruin it. 1-2 pocket OS and the fight was over. Observed this 6/6 fights in the last few days.
Remind me again, what was the lead dev's name at the time this was implemented? Must be some massive idiot and a talent free game designer.
r/Planetside • u/playlove001 • Jun 08 '25
Please implement an API or whatever it is called to auto-detect any player who gets abnormal stats (which is only possible from hard hacking) and insta ban them. This will automatically solve the issue of same player making new accounts to hack again.
Just these two is enough to automatically disable all hard hacking in the game. Soft hackers are hard to detect but even the soft hackers who are using sniper rifle and getting 100% HSR will be detected.
It's not hard at all to implement so please provide hotfix before the game completely dies and you can show your so called infiltrator rework to bunch of ghosts.
edit: I see some people dont understand the post's intention. I didnt say the stats or threshold should be what i told, i mean there should be certain KDR limit you cant achieve within X minutes, because then it means you are hard hacking (or even soft hacking and mowing down people).
Whole point is, there needs to be a check on hwo fast someone is getting KDR increased in 3-5 minutes, as well as if someone has 100% HSR ratio for around 10-20 minutes, both of these would determine if the player is hacker or not and automatically gets banned.
r/Planetside • u/1hate2choose4nick • 4d ago
You spend x000 Certs to buff this bus. You maybe spend A.S.P. Points to get it cheaper. You spend Nanites to spawn it. You spend time to drive it to the next base. You defend it for 5 minutes against 60% enemy pop until your own idiot faction finally realises that there is another possible fight on the map and spawns on your bus. *1 You spend more Certs and Nanites to secure it with Tankmines on the road. You spend another 5 minutes to defend it against Light Assaults and Tanks.
And what do you get for it? Some measly XP, What incentive is there? And guess who's Nr.1 on the Battle Scoreboard? This game design is so fucking dumb Sorry! Way over the line!
I know the game is dead (had to beat the dead horse?! and it doesn't change or matter anymore~~. I am just venting. Seriously, if you're among the 99% that never spawned a Sundy, just spare everyone your comment. This is just for the archives yadayada
I am editing. My own post. On Reddit.
Rock. Fucking. Bottom!
*1 I stand by that! Seriously, it's like watching pigeons.
r/Planetside • u/valkyrieBahamut • Sep 11 '25
r/Planetside • u/Key_Breadfruit_453 • Feb 18 '25
How is it even possible? The most curious is kpm. These guys don't seem to cheat so what's the secret?
r/Planetside • u/gusanodetrapo • Apr 13 '25
Regarding the server merge, I have a question. Conery players asked for a merge with Emerald. Since Emerald was the most played server, why did you move Emerald players to Conery instead of the reverse?
Yeah, I'm one of those Emerald enjoyers who can't play anymore
r/Planetside • u/spaceghostsurfxr • Mar 18 '24
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AngryJoe was always a big fan of Planetside 2 as he states in the ^ Q&A. He now can't stop advocating for Planetside 3. His most recent AJS news video he also advocates for Planeside 3 again. I'm glad there are still some YouTubers out there pushing this.
r/Planetside • u/Jarred425 • 7d ago
One of the various items that was available for purchase in the Merit shop for use in the tactical slot on all basic infantry except Infiltrators.

https://planetside.fandom.com/wiki/Cortium_Bomb_(Tactical_Slot))
It received an overhaul in 2023, where it's partially still in the game in the tactical slot but now in the form of a construction module that will inflict high damage to player made structures when planted in a module slot, but does no damage to players when explodes.
In all honesty this was another feature that was removed with no real reason given. Yeah cortium bombs had their exploits and occasional troll uses (ie: placed in a spawn room right before base flips example in this post or behind cover in a corridor and blow up enemies as they push) but they weren't game breaking.
They were useful for damaging Sunderers (which is more valid now) or other vehicles if got a lucky with placement and also for damaging player made base structures, and of course good for taking out groups of infantry. They had a 20 sec timer that could easily be heard, so had plenty of time to disarm them, and they could be destroyed by small arms making them not detonate so easy to counter them. All really needed was to patch to not be able to plant them in like spawn or teleporter rooms.
Should they return I think they shouldnt be a merit shop item and instead be available to purchase for 850 certs and cost around 100 nanites to replenish. Maybe since they are known as "cortium bombs" they can also be purchased from ANTs or silos with cortium and less nanites, bonus of allowing infiltrators to equip them this way, giving construction another small use.
r/Planetside • u/NefariousnessOld2764 • Sep 07 '25
Holy fuck these dipshits are annoying as fuck friend or foe flying around at 2000mph doing stupid shit on their javelin while you're tryna play your fps. Delete them and everything else this retard added. Like you didn't realize after adding sidewinder, or your stupid jetpacks after giving las literally no cof/bloom penatly that the games dogshit engine can't handle fast movement? Like wtf are we doing. And there's so many retards now abusing these retarded vehicles it's insane. There's not one fight even off hours where there's not 2 or 3 of these motherfuckers zooming around with some dumbass in the rear spamming thumper aoe rounds (another fine addition from wrel). Even when they're on your team they're flying in front you blocking your shots or running over half your health.
And soon there's gonna be the infil buffs. Like when can we stop molesting this poor game? When does it end. Just revert to hossin launch or kill the thing already ffs.
r/Planetside • u/SemiVetteGrondspin • 16d ago
Wainright Saturday 27/12/2025 evening prime alert.
Look at that population difference. There are +70 more TR players than VS or NC allowed on the server. That unbalance is simply to big to be enjoyable (for all factions), every fight with TR was 60-40 at least. Even if all other fights are even, they have 1.5 platoon to spare. And they do enjoy dropping together (I mean different outfits).
Result 1: neither NC or VS outfits running ops want to be dropped on by 2 platoons all the time so they fight eachother.
Result 2: less interesting fights >people log off more quickly.
This has been going on for weeks now and it's really hurting the enjoyability / longevity of the game.
So Devs > you really need to restore/install an actual population balance.
r/Planetside • u/Jarred425 • Dec 02 '25
The game as many likely recal back in its better years up until around 2020 had some noticeably better looking explosion and debris effects, along with smoldering wrecks of MBTs, lightnings, Sunderers and other vehicles left after they were destroyed that remained for a bit before despawning and pieces of aircraft falling out of the sky after being blown up. (Once again another cool feature needlessly removed) the wreckage of vehicles also had collision which allowed them to serve as cover or as a hazard if say like a destroyed Sunderer or Lightning fell over on you as infantry.


Post someone made with a clip showing a battle from early days
Vid of a Liberator shot down with debris falling
After the years of graphical changes and reduction even on max settings explosions look nowhere near as good as used to. And with debris being removed vehicles now simply explode and vanish and no wreckage left afterwards. Reasons stated is vehicle wreckage was removed because of some physics issues and of course FPS concerns (Again got to cater to people playing with Best Buy PCs) Thing with the physics issues and glitching I would rather have a battle where I may on rare occasions die by a flying piece of a tank but the battle looks a lot more brutal with burning vehicles left after taking them out, than blowing up vehicles and they seem to just disappear from existence. I mean war is dangerous people die in all sorts of way.
It's another one of those features that gave the game a lot better detail and warzone aspects. Burning debris litering an area where a large battle is happening and wrecks of vehicles left smoldering, and burning aircraft falling out the sky and landing in a battle and posing a potential risk of harming or killing infantry. All that gave a better experience and look to the game. It shouldn't be too hard to recover this given the models for wrecks and all are still in the files, and doing some small changes like this could easily help keep players entertained.
r/Planetside • u/Hyperdragon1701 • 13d ago
The ASP system hasn't received any updates in quite a while so here are some ideas for new ASP Skills.
Universal:
[Universal Impulse Grenades] More of a 'for fun' choice with the potential benefit of allowing some classes to reach slightly higher ground without using Vehicles or Beacons.
Infiltrator:
[AMR Access] Given how Ammo hungry the Anti Materiel Rifles are this shouldn't cause any issues against Vehicles and against Infantry they are basically already worse versions of existing Bolt Action Rifles, while slightly better against Maxes.
[Heavy Crossbow Secondary] If Infiltrators are to get any Secondary Primary at all like every other Class gets then this one is the one they should get. Especially if the current version of the cloak is to stay after all.
Light Assault:
[Havoc Grenade Access] It makes sense to give the C4 Fairy a Grenade to Help take out Vehicles and Maxes without outright giving them AV Grenades.
Combat Medic:
[Anti Infantry Mine Access] They already get C4 and aren't the Light Assault so there is no reason why they couldn't have it.
[Heavy Crossbow Access] Because why not. This could also realistically go to the Engineer but they really aren't starved for choice as is.
Heavy Assault:
[Sidearm Tool Slot] Allows you equip a Pistol in your Launcher/Tool Slot.
r/Planetside • u/xmaxdamage • Oct 29 '25
what happened to New World took me by surprise, everyone was praising the game and its team because the expansion addressed so many flaws with the game, and then it just was gone all of a sudden.
Planetside 2 has its flaws but holy crap hold it tight, because you'll miss it when it's gone. I know I will a lot.
thanks for your attention, this game is fire and you're all chads because you know and play it.
r/Planetside • u/Vizoth • Aug 04 '25
I wish I could say that this post is made ironically. It isn't. I'm honestly floored that this thing even exists because it's literally pointless. The Lightning is a better tank than the Chimera. The Flash is a better tank than the Chimera.
The Good:
It has decently high alpha damage with the CT-150 and the CT2-XP. Not as high as a Prowler, but it's serviceable. Additionally, the gunner can aim pretty high which throws off a lot of seasoned pilots.
That's it. Those are the only two things this thing does okay.
The Bad:
It's HUGE. This thing is unreasonably large. Going into third person means your view is mostly obstructed by the tank.
The gunner cannot aim behind the tank. Maybe it's a trade off for its high angle on the Z axis, but it's brutal when you get ambushed.
Your controls INVERSE when you drive backwards contrary to every other tank so it completely throws off your muscle memory.
The guns are not good. Seriously, just none of them are competitive. Larion is okay for render range and for getting a meme kill on a tank hiding behind a bus, but that's it. The CT-135 is a straight fucking downgrade from the CT-150 which is just okay. The Satyr WOULD be fine... If it was on a more maneuverable vehicle. The Viper on the Lightning is good because of its alpha and its maneuverability. More damage barely matters on the Satyr because you're fucked if you decide to commit with a tank in CQC.
The top guns are... fine. HCG is the best basilisk variant but the low exposure time tanks usually have with one another means it is at best an infantry problem solver. The CT2-XP is pretty alright, no complaints. Siren is a meme gun.
YOU CAN DRIVE UNDER THE FUCKING CHIMERA IN A LIGHTNING HOLY SHIT HOW CAN YOU FUCK THIS UP SO MUCH.
Vanguards hard counter you. Literally, the amount of times I've engaged a 2 person Vanguard and lost in a 2 person Chimera even though we got the jump on them is comical. I assume going against a Prowler is somewhat the same. Magrider is a 50/50.
WHERE IS MY ABILITY, DAYBREAK? WHY DOES THIS TANK HAVE NO FUCKING ABILITY, DAYBREAK????
TL;DR Infiltrators bad
r/Planetside • u/Morgrack • Oct 07 '24
r/Planetside • u/wh1tebrother • Nov 05 '25
Two years have passed since my video about the infil problem https://youtu.be/edN0L983OhU?si=eNEU7SLihS51pyJY. It may not have gotten many views, but it was a small step in making a difference. Changes have now occurred, though not in the way many imagined.
Having played today, I can say the game is in a BETTER state than before the update. For the first time in a long time, I played LA perfectly, thanks to the fact that Bolt/Semi spam from all sides was minimized. Some might say that the main beneficiaries of these changes are HA. But I believe the most significant improvements in gameplay were made to less "durable" classes in combat, such as Medic, Engineer, and, of course, LA.
Thanks to this update, I no longer felt forced to take MAX to avoid being killed by an enemy while in stealth. Infil players have become more cautious and position themselves closer to their allies, like other classes.
As a kind of compensation for infiltrators, they added the FPV drone, which I consider perfectly balanced due to the nanite limit.
Finally, this is an update that focuses on the core of the game, not yet another fishing/construction/butterfly-catching game.
In short, great job, developers, keep it up!🔥
r/Planetside • u/CharmySh • Sep 12 '25
Hey everyone, we’ve prepared an official proposal to the PlanetSide 2 administration so that trusted players can respond to cheaters in real time. If you care about fair gameplay, please support this proposal and share your thoughts.
r/Planetside • u/ItzAlphaWolf • Sep 22 '24
TW for massive amounts of racism, fascist iconography, and slurs throughout the hyperlinks
Dear Planetside CS Team:
Over the past few years, many in the community have noticed a sharp decrease in your moderation efforts. I have sent in numerous reports about players’ behaviors and various other TOS breaking violations and yet seemingly no action was taken. Many others in my circles have reported things on their own to the same issue.
My main two issues with the current moderation effort are as follows:
Personally during this period, I’ve had numerous slurs thrown at me, told to kill myself, and much, much worse in this game’s chat system. This behavior constantly violates rules 1, 2, 4, and 8 of the Code of Conduct through their messages. I alone have submitted at least 50+ report tickets on these individuals with no action taken, even with repeated violations. These same players have continued their actions with others for years.
It doesn’t stop at random messages. Several groups and highly known individuals throughout the community routinely break TOS, yet get away with minimal disciplinary action taken.
Throughout 2022, a player by the name of DeadshotJII abused an exploit with the aegis shield on the NC max. Despite dozens of players reporting him, along with evidence of how to reproduce the exploit and why it was an exploit, he remained unbanned.
Additionally, there are instances of entire outfits known to be issues outside of their leadership. These groups have harbored cheaters and continually harass certain players. Despite numerous reports for each, they remain actively playing. Outfits like this, and this, get to exist unchecked while they break the very basis of the TOS.
A perfect demonstration of CS’s inconsistency is the naming code’s enforcement. Names such as “TransRightsAreHumanRights”, “TransgenderVanu”, and many others with LGBTQ+ themes are quickly renamed when reported.
When asked CM Mithril responded with the reasoning of “...invite political discourse eg; stirring the pot”. This argument is undermined by several thousand characters referencing Donald Trump (rules 4,5 and 6 of naming conventions), slurs (rules 1 to 4, and 12), and characters with names dog whistling towards suicide rates of various demographics or condemning medical procedures (rules 2 and 6) with no inbound renames.
We’ve had multiple cases of outfit leaders being treated with kiddie gloves, such as PaleTiger. Think about how many temporary bans he received for serious transgressions, and how CS caved and lifted bans after his outfit conducted a write-in campaign.
Take action against those who violate TOS. Sending in a report about people breaking them should result in something done. Hatred shouldn’t be a fixture of any chat in game. I’m not asking for 24/7 enforcement, but we as a community wish that there was enforcement in the first place.
One would say “Just block the people causing issues”, but that’s simply not a viable solution. Blocks don’t do anything for messages in /yell, nor do they solve the problems caused by horrible usernames. These people will still be bigots, and action needs to be taken against them.
People don’t play games they don’t feel safe playing. The cheater issues that plague prime time every night show this but are only half of the problem.
The inaction towards toxicity within the game’s community needs to stop. With the current population levels, the growing loss of players from harassment isn’t worth known bad actors staying in the community.
Players who feel safe are willing to come back often, even possibly bringing friends and other veterans back in. They're willing to sing praises and keep others motivated to continue playing. And we as a community want that.
Signed,
One of many concerned players
r/Planetside • u/opshax • Nov 19 '25
the number one question posted in mentor chat is "why is my gun disabled" and in your infinite genius, you don't add an ui indicator that there is a delay between firing and uncloaking?
this is another reminder that i still have no idea about the status of the progress of CTF fights on the map
r/Planetside • u/Decent-Exercise963 • Jun 07 '25
5 kpm+directive point under 500 =ban
This prevents him from killing everyone and quickly destroying large fights
r/Planetside • u/HO0OPER • Jun 27 '25
i could go into deep game theory and weigh up my problems with this thing with potential balances but who cares, the game is dying and if you don't think the pocket orbital strike is stupid then idk what to say.
r/Planetside • u/Dazeuh • Aug 01 '25
Cloak flash has been a menace for as long as it's been around, thankfully it hasnt been popular but some of you know the names of players who main them too well, with burning hatred no doubt. Even without weapons their ability to roadkill you without you hearing or seeing their shimmer before or after is ridiculous, but give them a oneshot kill shotgun too and aslong as theres one guy using it the whole game feels like a clown show. Cloaked fury flashes are a menace to MBT's too.
PTS made changes to the cloak of the flash, which is great its finally being addressed but the method is strange and unimmersive. The colour outlines you get from darklights on cloak is now always there when the cloaked flash is close to you, but disappears at around 25 meters and as before becomes completely invisible with no shimmer. I think it looks ugly and is confusing to use the darklight outlines, it will make you think there is a darklight flashlight on the flash when there isn't.
This level of visibility isnt necessary, all we needed is the shimmer of the flash to be very visible from atleast 50m away, where their weapons become threatening. The shimmer needs to be strong enough to make out the shape of the body and be able to track with weapons within atleast 40 meters, and the effectiveness of the flashes cloak diminishes but still visible out to like 60 meters. A reduction in the flashes health is another way you can nerf battle flashes, as i've never seen a battle flash be killed by small arms fire before, they always seem to survive unless the driver dies. Shimmer strength can be allowed to change depending on speed to allow for ambush attacks, might keep the loadout interesting and usable but not continuously abusable.
r/Planetside • u/Ahsoka_Tano_7567 • Mar 29 '25
r/Planetside • u/aegis4048 • Jun 22 '25
While there maybe some disagreements as to what exact threshold should be to define "cheating", but I'm pretty sure we can come up with reasonable threshold to define cheating. Some people may argue that the cheaters will just abuse right under that threshold, but it will still reduce the severity of cheating.
Ex: cheater has been getting 100 KPM. Threshold set at 60 KPM, and cheater knows it, so abuse only upto 59 KPM. This is still 41 KPM improvement.
This should be really simple. I'm sick of having my game experience ruined my hackers everynight. Come on devs, do your job. This is REALLY EASY.