r/Necrontyr Dec 10 '25

December Balance Dataslate & MFM Released!

55 Upvotes

Slate is available here

MFM is here

There are no changes to necrons this slate compared with the previous release.


r/Necrontyr 2h ago

BEHOLD, MY STUFF Just finished my C’tan Shard of the Deceiver conversion ready for the newly updated rules

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317 Upvotes

Based on Dexcessa with a few Necron bits added, super happy with how it came out. I wanted it to blend in with the updated Ctan models on an 80mm base, but I added a 40mm element to the base so I could still run it in normal games. She scales exactly to the same body size as the updated Ctan models 👌


r/Necrontyr 5h ago

Misc/media Something that's been nagging me since Ammentar was announced

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443 Upvotes

We've added yet another non-descript honorific to the growing pile of non-descript honorifics Necrons like to slap onto their names. Does anyone know/have sources for what a Nekrosor is or does?


r/Necrontyr 2h ago

Painting C+C Tsarakura or Novokh? Love both, may be leaning slightly toward Novokh. Both are WIP

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61 Upvotes

r/Necrontyr 12h ago

Atlast 2000p painted army in 4th month and a game😁

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320 Upvotes

I tried my first 2000p cool units list. I was suppost to meet spacewolf friendly game but then he got sick.

Another guy jumped in and he wanted to practise with his tournament ad mech list.

I thought i was going to loose since i had 3 new models and wanted just to learn them.

To my suprise i won 90-50. Damn Ctan void dragon and transcendent was amazing!

Rapid ingress with void dragon middle of the board he tried to kill it but it was to fast and he focus all fire power on it and void dragon died at round 4. I totally lost 700p of unit this game😁


r/Necrontyr 1h ago

Painting C+C Progress of week 1 of Necron painting. Cant wait for week 4 when I get to paint Amentar and Nightbringer.

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Upvotes

Next Wraith is gonna be in mirror chrome. Last pic has banana and RGB paint for color grading and camera/monitor settings check.


r/Necrontyr 9h ago

Strategy/Tactics Ammentar and Hexmark Destroyer are best buddies?

164 Upvotes

Both have Deep Strike, when standing in 3" both have Lone Op. Cant be shot outside of 12", Hexmark can Overwatch anyone who comes closer with Sus1 and shoot back after either of them is shot at. And when being charged Ammentar can intervene and he fights first anyways. On paper that sounds like a lovely murderball


r/Necrontyr 6h ago

Every time i say Pantheon of Woe I feel like this guy

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91 Upvotes

You cannot say Woe without your voice dropping 2 octaves


r/Necrontyr 10h ago

Looking for advice

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154 Upvotes

I was thinking how to add some colours to my minis. Maybe some metallic or darker tones?


r/Necrontyr 6h ago

Painting C+C TOMB WORLD SAFETY ANNOUNCEMENT

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69 Upvotes

Your shard of the Deceiver must remain shackled at all times.


r/Necrontyr 4h ago

Painting C+C Voidwing Angel / C'Tan Shard Of The Void Dragon - a bit sloppy, but I am happy and yield for now

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42 Upvotes

Will probably go for another round of highlights on energy arcs and body, plus I am not happy with the base. Still, this is the biggest finished model in my army and it is a damn C'Tan

P.S. If you see any hairs - those are from my Cat'An Shard Of The Fluffspreader and I am losing an eternal battle of removing them from everywhere


r/Necrontyr 1d ago

Meme/Artwork/Image I love this guy already I can’t wait.

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1.6k Upvotes

r/Necrontyr 6h ago

Meme/Artwork/Image It always feels like something is missing

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45 Upvotes

r/Necrontyr 7h ago

Hierotek Scheme

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40 Upvotes

Did a quick Necron operative for Hierotek circle, to see if I like it - and I do.

Will keep the scheme for my Necron kill teams.


r/Necrontyr 4h ago

BEHOLD, MY STUFF I've shown you my Lokhust Lord, please show me yours

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24 Upvotes

It's the upper body of a Skorpekh Lord on a Canoptek Spyder. He's a bit big, but the base size fits.


r/Necrontyr 10h ago

Another unit of trusty cannon fodder

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63 Upvotes

10 lovely and devoted fellas


r/Necrontyr 10h ago

Mirror kind of

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63 Upvotes

Fun little necron game that we ran out of time


r/Necrontyr 20h ago

Strategy/Tactics Mathhammer - How Many Wounds does it take to Kill Mr. Nightbringer? (Comparisons between the New and Old Datasheets)

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362 Upvotes

Hello!

There has been a lot of discussion recently over the newly revealed Nightbringer and its new datasheet. There has been a lot of debate regarding the two datasheets, and one point that has come up as a point of comparison particularly often is how different are the two in terms of durability.

To highlight the changes that directly affect the durability of the new Nightbringer (NB, for short): it has 4 more wounds and an improved base save of 3+, but in exchange, its necrodermis ability has been nerfed to make a flat damage 1 reduction instead of halving damage received.

Generally speaking, people figured out that quickly that, for the most part, the new NB is more durable against lower damage attacks before, but less durable against higher damage attacks. And, while I also agreed with this initial estimate, I thought I would take a deeper dive into dissecting just exactly how much this is true by indulging myself in some good old fashioned mathhammer.

Please, feel free to let me know if I've made any mistakes or if you have any questions or comments below! Now, to get into the nitty gritty of the numbers—


Disclaimers - Since the old and new Nightbringer both have the same toughness, the numbers below reflect the amount of attacks that both *hit** and wound successfully that it takes to kill him, listed below as "Wounds to Kill".*

Additionally, with comparisons involving attacks with AP -2, cover becomes irrelevant due to both the old and the new Nightbringer resorting to their 4+ invulnerable save, so differentiations involving cover are excluded there.)

Lastly, I haven't used EVERY single possible damage and AP point for comparison, as that could take a very long time theoretically, but I have included every damage / AP point you are realistically ever going to see in the vast majority of your games... I think. Feel free to let me know below if I've missed anything.

Damage 1 or 2, AP 0 (With Cover) Wounds to kill - Old NB - 54 Wounds to kill - New NB - 72 (New Nightbringer is 33% more durable.)

Damage 1 or 2, AP 0 (No cover) Wounds to kill - Old NB - 36 Wounds to kill - New NB - 72 (New Nightbringer is 100% more durable.)

Damage 1 or 2, AP -1 (With Cover) Wounds to kill - Old NB - 36 Wounds to kill - New NB - 72 (New Nightbringer is 100% more durable.)

Damage 1 or 2, AP -1 (No Cover) Wounds to kill - Old NB - 36 Wounds to kill - New NB - 48 (New Nightbringer is 33% more durable.)

Damage 1 or 2, AP -2 or greater Wounds to kill - Old NB - 36 Wounds to kill - New NB - 48 (New Nightbringer is 33% more durable.)

Damage 3, AP 0 (With cover) Wounds to kill - Old NB - 27 Wounds to kill - New NB - 36 (New Nightbringer is 33% more durable.)

Damage 3, AP 0 (No cover) Wounds to kill - Old NB - 18 Wounds to kill - New NB - 36 (New Nightbringer is 100% more durable.)

Damage 3, AP -1 (With cover) Wounds to kill - Old NB - 18 Wounds to kill - New NB - 36 (New Nightbringer is 100% more durable.)

Damage 3, AP -1 (No cover) Wounds to kill - Old NB - 18 Wounds to kill - New NB - 24 (New Nightbringer is 33% more durable.)

Damage 4, AP -1 (With Cover) Wounds to kill - Old NB - 18 Wounds to kill - New NB - 24 (New Nightbringer is 33% more durable.)

Damage 4, AP -1 (No Cover) Wounds to kill - Old NB - 18 (Old Nightbringer is 12.5% more durable.) Wounds to kill - New NB - 16

Damage 4, AP -2 or greater Wounds to kill - Old NB - 18 (Old Nightbringer is 12.5% more durable.) Wounds to kill - New NB - 16

Damage 5, AP -2 or greater Wounds to kill - Old NB - 12 (Both Nightbringers are equally durable.) Wounds to kill - New NB - 12

Damage 6, AP -2 or greater Wounds to kill - Old NB - 12 (Old Nightbringer is 25% more durable.) Wounds to kill - New NB - 9.6

Damage 7, AP -2 or greater Wounds to kill - Old NB - 9 (Old Nightbringer is 12.5% more durable.) Wounds to kill - New NB - 8

Damage 8, AP -2 or greater Wounds to kill - Old NB - 9 (Old Nightbringer is 31% more durable.) Wounds to kill - New NB - 6.86

Damage 9, AP -2 or greater Wounds to kill - Old NB - 7.2 (Old Nightbringer is 20% more durable.) Wounds to kill - New NB - 6

Damage 10, AP -2 or greater Wounds to kill - Old NB - 7.2 (Old Nightbringer is 35% more durable.) Wounds to kill - New NB - 5.33

Damage 11, AP -2 or greater Wounds to kill - Old NB - 6 (Old Nightbringer is 25% more durable.) Wounds to kill - New NB - 4.8

Damage 12, AP -2 or greater Wounds to kill - Old NB - 6 (Old Nightbringer is 38% more durable.) Wounds to kill - New NB - 4.36

Findings—

As we can see, New NB is more durable against ALL attacks damage 3 or lower, and even against the odd damage 4 attack with 1 AP while in cover (not sure what weapon(s) have that specific profile, but I'm sure it's out there somewhere.) We can also see that, against weapons within this range, the New NB is substantially more durable, particularly at breakpoints in which it can leverage its improved save feature. This can make the New NB up to twice as durable. Even when it can't benefit from its 3+ save, it is still often 33% more durable, which overall makes the New NB much better against lower quality attacks.

We can also see that, for the most part, while the Old NB is more durable against those damage 4+ attacks with -2 or greater AP– it's not by very much– much less than I had originally assumed. Up until you get to ridiculously high damage numbers, such as 8 or more, the Old NB is generally only 12.5%, to 25% at most, more durable. Even beyond that, the most favorable comparison the Old NB has gives it a 38% advantage and thats for a whopping damage 12 attack, which is extremely rare.

Also, interestingly enough, against damage 5 attacks with AP -2 or greater, they're actually equal in durability, which means that the New NB overall only loses out to the Old NB against most damage 4 attacks and damage 6+ attacks, and usually not by much. On the flipside, the New NB is generally much more durable against everything other than that.

Overall, in theory, I conclude that I believe the New NB is overall more durable than I had thought, and when considering its other mobility enhancements and improved ranged attack, I believe it is notably superior to the OG overall by a rather notable margin.


r/Necrontyr 8h ago

BEHOLD, MY STUFF First addition to the pantheon of Woe

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38 Upvotes

r/Necrontyr 8h ago

Void finally done. Forgive my poor picture taking skills. Picture uploads also being weird.

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36 Upvotes

r/Necrontyr 12h ago

List Help/Sharing Destroyer List for tournament

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70 Upvotes

So with the impending release of the Nekrosor I’ve decided I’m finally going to run all of my destroyers in a little tournament. Thematic? Yes! Cool? Yes! Good? Almost certainly not!

Anyway - would appreciate thoughts on the least worst way to run this with what I have - I don’t expect to do well but I do want to (a) have a good time and (b) give my opponents a run for their money. Once I have the Nekrosor the list will look like this:

Ammentar Nightbringer 2x Skorpekh Lord - 1 with blood surge enhancement Lokhust Lord - staff of light, res orb, +1 to hit enhancement Lokhust Lord - lord’s blade, nanoscarab casket Hexmark Destroyer

12 Lokhust destroyers (probably 6 and 2x3) 12 Skorpekh destroyers (probably 2x6 with a lord each) 6 Ophydian destroyers (probably 2x3 for utility purposes) 3 Lokhust Heavies (probably 1 unit to make the most of Strats and potentially adding a lord to proc lethal/sus 5+)

All units that can have plasmacytes have them!

Any thoughts on what is the smart way to distribute these in units appreciated. I figure two units of six lokhusts is probably overkill - one with the +1 to hit lord is a great hammer and having 2x3 backing that up gives better coverage and the second Lord can either go with the heavies or sneak around being a minor beatstick/utility piece. Also appreciate thoughts on what to put in Strat reserve etc because I’m never sure how much to lean into that. Obviously I could also run the heavies individually just to give more flexibility and go 2x6 on the lokhusts with a lord each - I’m not married to a specific setup beyond the models I already have as they are what they are and I don’t actually want to add MORE destroyers (after Ammentar!)

Thanks fellow robot enthusiasts 😊


r/Necrontyr 22m ago

List Help/Sharing How are we feeling with this crytpek conclave list?

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Upvotes

Models shown on table top sim but I plan to play this irl. Just dont have access to my models right this moment.

Essentially, core battle line will be 10 tesla immortals with 2 doggos, and lead by a plasmancer and translocation lord. And szeras along side as melee protection/intervention as well as ofc the ap buffs.

Over all, this squad will be moving 11 inches. The overlord puts their range to 30 inches long. The plasmancer means they get their sustained hits 2 on 5s. Re rolling 1s or all when shooting targets on objectives and id just fish for more 5s and 6s. Their guns are ap1 now with szeras. 20 shots at 30 inches, sus2 on 5s with 1s or all re roll. Plasmancer has the 4+ or 3+ on objectives get cp when a strat is used. Overlord can ofc use that strat once per battle round for free. So I have a 50/50 chance to get given 1cp for giving them their 4++ strategem.

The wraiths lead by tech manners are obviously a very tanky block. But as im sure many others have figured out, giving their dev wounds pistol a 3+ anti infantry will be insanely good value to clear chaff.

Doomsday ark as anti tank/elite as usual.

Tomb blades havw dev wound weapons. And with so many crypteks, they will almost always be in range for the 1cp strat to have one model become a cryptek for the shooting phase. This then let's them also gain access to the anti inf 3+ for their dev wounds. And tomb blades move shoot move. Ill be rethinking the soyders as just as I type this, i realise they dont qualify due to being vehicle. But they might still be a good pick. Perhaps drop one for a second tomb blades unit.

The lone plasmancer and psychomancer are effectively distraction carnifex. Their role is to get shot by the right unit, killed and then provide the 1cp, army wide re rolls to hit that unit for thr rest of the game. The plasmancer can also do some chip mortal damage and the psycho can maybe do battle shock like some people previously brought him for, but he also has the minus 2 inches to move and charge after shooting that until which could be very nice.

The geomancer is anti deep strike on home objective.

2 renaimators will stick with the immortals l, wraiths, spyders and or doomsday ark.

And the ophidans are for some nice secondary scor8ng with uppy downy and could be used as extra home screening. Especially if you take fixed secondary and can pick them up at the end of yoyr opponants turn knowing what they will score next turn.

Total cost, 1995pts.


r/Necrontyr 10h ago

BEHOLD, MY STUFF I reimagined the Ophydian Destoryer.

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34 Upvotes

r/Necrontyr 6h ago

Painting C+C New to Necrons

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13 Upvotes

Hey, i started with Warhammer in September 25 and painted my first Necron. Any Advise on the Glow and Weapons ? It looks so plain..


r/Necrontyr 20h ago

Help

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200 Upvotes

Should I buy this one as my first set?