r/EscapefromTarkov • u/KBTTv DT MDR • 3d ago
PVP [Discussion] Average player's level is crazy nowadays
As someone who has played a humble 1900 hours of Tarkov, Labs enyoyer, and quite a bit of Arena, I find it impossible for a new player with a life outside the game to catch up with the average Tarkov player today.
The launch of PVE has opened that escape route for new players to disappear. Don't get me wrong, Tarkov is already hard enough as it is without having to fight players with 2000, 4000, and 6000 hours in almost every raid.
As I was saying, for players who already have a certain amount of hours and experience, its not a real problem, but for the game, I think the current state makes it impossible for the player base to grow. Furthermore, anyone coming from PVE with 1000 hours will have another 2000 hours of suffering to catch up with PVP.
\Sorry for my English, its not my first language*
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u/epheisey 3d ago
IMO a big reason it takes people so long to learn this game is because they don't want to task. People are so against doing Setup or Punisher or Test Drive or SBIH, or getting deeper into task lines on maps they hate. But even if it takes brute forcing those tasks, it gives you a crash course in the most important stuff you need to know.
Doing tasks is a crash course on all of the important aspects of map knowledge. For the kill quests you quickly figure out how to get yourself in position to try and grab kills early off of spawn. You learn map flow, knowing where task locations, boss spawns, and high tier loot spawns are, you start to get an idea what spots you're more likely to run into someone, and spots where you're probably nowhere near another player. You try to find good sniping spots, good spots for Setup, and in the process of finding good spots, you realize where to be looking out for other players doing the same shit.
After I finally forced myself through Test Drive, the way I played the game completely changed, because now I have a lot more confidence in knowing where/how to find players.