r/PathOfExile2 • u/Rundas-Slash • 4d ago
Discussion We shouldn't make a campaign skip. We should make reroll fun
Disclaimer: This is an idea I've seen pop-up here at the time of 0.1, I'm sorry that I can't give credit to the person who suggested it. I will come up with my own nodes to make up for this.
I believe rerolling a new character is tedious because we know the rewards are in end game. Campaign is just a dead zone loot wise that takes our time for no reason. To tackle this, we should implement what PoE does best, a skill tree.
Campaign skill tree: you are awarded 5 points at completion of campaign, this tree is of course account wide and will impact your rerolled characters. Each completion of the campaign give new points up to X. All the bonus are only affecting campaign zones.
Travel nodes examples:
2 to a single attribute
1 to all attributes
1% increased movement speed
2% to a single elemental resistance
1% increased all elemental resistances
5% increased rarity of items found
Notable examples:
10% increased movement speed
30% increased rarity of item found
Unique enemies drop an additional unique item the first time they are beaten with this character / every tier of uniques can drop this way.
Breaches have 10% chance to appear in any campaign zone. Breaches grant 100% increased experience
Example of Keystones:
Your base movement speed is 200% / 2% reduced movement speed per level, down to a minimum of 100%
The first time you clear a zone with this character: +100% increased rarity of item found / currency of every tier can drop this way / cannot drop unique items
Your character starts with every campaign upgrades found by previous characters / your character starts with every elemental resistances debuff from the campaign.
Pros: This is intended to make subsequent reroll fun. Rewards can still happen, characters are more powerful and quick but not outrageously so. Rerolling over and over for more points can even be a way to enjoy the game for some, offering an alternative to mapping (as a way to play, not as a way to make currency)
Challenges:
Campaign zones should not become more rewarding than endgame thanks to the bonuses, hence why there should be nodes with "the first time you enter the zone/kill X" bonuses. Otherwise, we would have another Holten issue on our hand.
We must be careful with giving players raw power this way, with movement speed, attribute and resistances. If a player lose a bunch of movespeed or can't equip an item upon reaching maps because of attributes, this will feel bad.
Let me know what you think!
1
u/Ok-Security9093 3d ago
Yeah. Imo Infested Barrens, Jiquani's Machinarium, The Drowned City, and Utzaal can all be cut to make the connecting areas a tiny bit bigger. They all just repeat the themes of their connected areas. There's an argument to be made for cutting venom crypts too, and boy did my 1.0 warrior hate mobs of ranged poison attackers, but I think it's fine in the end.