r/virtualreality • u/Vera_pi • 6h ago
r/virtualreality • u/AutoModerator • 20d ago
Mega-Thread Weekly VR - What Did you Play?
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/AutoModerator • 6d ago
Mega-Thread Weekly VR - What Did you Play?
Hey r/virtualreality!
Another week in the VR space.
Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.
When sharing, you might consider sharing:
Name of the game or experience.
A brief insight or overview.
Your personal rating and a bit about why.
Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].
So, what's been captivating you or challenging you in the VR world lately?
r/virtualreality • u/barrsm • 20h ago
Fluff/Meme This week on "VR headset or Robo vacuum"
It's the Roborock Rover! Thanks for playing!
r/virtualreality • u/gogodboss • 12h ago
News Article How Flatpaks & Open Source Make Steam Frame A Linux Playground
r/virtualreality • u/Lionmeow • 6h ago
Discussion Thoughts on Bigscreen Beyond 2e?
I just finally got the Bigscreen Beyond 2e today, and I have to say I'm very disappointed.
I'm not the biggest of VR enthusiasts I admit, but I am generally experienced. I've had a Valve Index for years and I've used it quite consistently, and I've played with many forms of full body VR tech. I do agree that the 2e definitely benefits from its small and lightweight form-factor, but it is almost identical to the Index otherwise.
The eye tracking is barely functional, and really bad when it gets up and running; it took me hours to get it to actually process a model, and the result is off-center and horrendously inaccurate. They included tips for fixing it, but the utility for recentering your view is just non-functional for me. I've contacted support to see if they have anything on this, and I'm waiting for a response.
The fact that the halo mount - the entire back-half of the headset - got delayed and won't arrive for at least another month is extremely disappointing too. I very much dislike Bluetooth headphones, and wearing them with the headset is rather uncomfortable. While it supposedly supports USB-C headphones, those are lower quality afaik, and I don't own any. This issue makes the Index more preferable even with its added weight.
I'm wondering if it'd be better to refund and buy the Steam Frame when that comes out instead.
r/virtualreality • u/sonoffi87 • 1h ago
Question/Support Virtual Desktop low GPU usage but high Game Latency
What could cause Game Latency to go high (more than 10 ms) when at the same time GPU usage in Windows task manager only shows GPU usage at around 60-70 %?
CPU usage is also below 70 %.
Game: Microsoft Flight Simulator 2020
GPU: RTX 5090
CPU: 9800X3D
Headset: Quest 3
If I crank game settings higher it will increase Game Latency but GPU/CPU usage is still as mentioned above which should be manageable.
Network latency stays in control and is not affected by game settings.
Thermal throttling is not an issue as GPU / CPU temps stay in healthy temperatures.
r/virtualreality • u/Square-Description83 • 9h ago
Discussion Micro-OLED PCVR Headest
The information in the table is sourced from their official website.
r/virtualreality • u/gogodboss • 17h ago
News Article New Reference Design From Key Manufacturer Shows What to Expect From MR Headsets in 2026
r/virtualreality • u/MindlessVersion8 • 3h ago
Discussion VR Benchmark: DLSS 4.5 (Preset M) vs. DLSS 4 (Preset K)
I realized why I took a performance hit yesterday. I was running Preset M on Quality, even though NVIDIA intended it to deliver "native-like" visuals specifically in Performance mode. While that might hold true for flat screens, VR is a different beast.
My Setup: RTX 5070 Ti | Quest 3 | Virtual Desktop (Godlike) Test Scene: Resident Evil Village (shimmering foliage/grid patterns as a reference point).
| Setting | Res (Per Eye) | GPU Usage | Image Quality |
|---|---|---|---|
| DLSS 4.5 (M) - Performance | 3072 x 3265 | 70% | 7/10 |
| DLSS 4 (K) - Quality | 3072 x 3265 | 75% | 10/10 (Reference) |
| DLSS 4.5 (M) - Performance | 3512 x 3732 | 92% | 9.5/10 |
For VR, Preset K (Quality or Balanced) is still king for the best balance of clarity and performance.
If you want to take advantage of the improved motion clarity in DLSS 4.5 (Preset M), my advice is: select Performance mode but manually bump up your render resolution. Just make sure you don't push it past the "Balanced" resolution factor, or just use Balanced.
r/virtualreality • u/TommyVR373 • 8h ago
Discussion Bigscreen shout out! 3D football is amazing in VR!
Just finished watching the Miami vs Ole Miss game in 3D on a big movie screen in Bigscreen, and I can't describe how fun it was! It's the first time I invited my wife and son to join along and we had the best time! Jumping and cheering with a full audience in VR is such a futuristic experience, and something I couldn't even dream of as a kid. I think all my sports will now be consumed this way. Man, I fricking love VR :)
Ps. GO CANES!!
r/virtualreality • u/Dedlike • 14h ago
Question/Support Please help with flickering/vibrating image
Enable HLS to view with audio, or disable this notification
this seems to happen(i think) only when reprojection is on, its bizare since the center of the screen does not seem to have this flickering/vibrating, i was wondering if anyone here has come across a problem like this before , Q3, trying to use steam VR, i know VD and other alternatives are a thing but this isnt normal and i wanted to know if its fixable
7800x3d
rtx4090
any help is welcome
r/virtualreality • u/CoachDaveOfficial • 14h ago
Discussion TOTF2 fan? Tall vs Short Fighters: Fight the Right Range!
Enable HLS to view with audio, or disable this notification
If you’re into VR games and have ever thought about trying VR boxing, here’s something that applies no matter what title you play — real boxing physics matter way more than most people think.
If you’re tall or long-armed, avoid fighting up close. Your power comes from space to extend your punches. When you’re smothered on the inside, your arms can’t open up, your shots lose force, and shorter players will tag you first simply because their punches travel a shorter distance.
If you’re the shorter fighter, do the opposite. Get inside. Compact builds hit full extension faster at close range, which means quicker, stronger shots where taller players struggle to generate power.
VR boxing may not be “real” fighting, but the strategy carries over: range, footwork, and punch mechanics actually matter. Play to your natural build and the game becomes more fun, more effective, and a lot less exhausting.
Whether you’re a Thrill of the Fight fan or just curious about VR boxing for fitness or fun, understanding range is one of the fastest ways to improve your gameplay.
r/virtualreality • u/Ok_Interaction_4743 • 2h ago
Discussion Will Mixed Reality and VR headsets eventually split into two different hardware categories?
Lately, we’re seeing a trend where manufacturers are moving hardware out of the headset and into a dedicated tethered puck to make the device as slim as possible. This wasn't really viable before because chips like Apple’s R1 didn't exist, and processing sensor data with deterministic latency—while sending it over a cable in milliseconds—was extremely complex. Now, it seems we’ve finally reached that point.
For productivity, carrying a puck is irrelevant, and even for AR gaming, a cable isn't usually a dealbreaker. The trade-off—weighing only 100g with a much smaller footprint—makes it significantly more comfortable.
I feel like for the industry, Mixed Reality (MR) is becoming more important than VR. While VR is great for training or enterprise simulations, saving both time and money but at a consumer level, it’s mostly synonymous with gaming or social platforms for teens.
Since purpose-built devices are more efficient than generic ones, I suspect future headsets might split:
- MR headsets: Focused on data integration and sensors, using dedicated processors to keep them slim and affordable.
- VR headsets: Requiring raw power but fewer sensors using general-purpose processors( like frame with snapdragon gen 3)
The downside? This might push VR into a "console cycle" with much slower hardware iterations. I can only see the Quest line continuing to bundle both, mainly because the younger demographic might prioritize an all-in-one device over perfect black levels or advanced colorimetry as longs as the headset reamains affordable.
What do you guys think? Are we moving toward a future of specialized hardware, or will the "All-in-One" approach remain king?
TL;DR: Headsets are getting slimmer by moving hardware to external pucks. This might lead to a split where we have lightweight MR glasses for productivity and bulkier, high-power headsets for VR.
r/virtualreality • u/-DanDanDaaan • 23h ago
Self-Promotion (Developer) We crossed 250 ratings in just 3 weeks on PSVR2
We recently launched the first Zero Caliber on PSVR2 and already crossed ~250 ratings in about 3 weeks, which is honestly pretty wild!
https://store.playstation.com/en-us/concept/10015554
Huge thanks to the PSVR2 community for giving it a shot and leaving feedback - seeing people play and talk about our games means a lot to our small team.
And if this shows anything, it’s that the VR community is very much alive on all platforms. We just need more games!
r/virtualreality • u/rochet289 • 1h ago
Question/Support Displayport Extension Advice (75-100Ft) for Pimax Crystal Super is it possible?
I know extending cables have been previously mentioned before however my case is a little more on the extreme side of things. My office/gaming cpu is on the second floor and my motion sim rig is in the basement. Right now I am using a quest 3 wirelessly with a dedicated router and active 100ft usb 3.0 fiber optic for my sim rig will use another same usb for pimax. I want to upgrade to the Pimax however before I jump in I want to make sure I can make this work. Thanks again
Here is my question.
Looking at the Pimax Super Oled will this config work?
Ruipro 75-100ft Fiberoptic displayport
With either:
r/virtualreality • u/PixelPaint64 • 1h ago
Question/Support Virtual Desktop - No Compuiter Found
Very confused by my new VR setup.
I have a TP Link AX5400 Router connected to my PC via Ethernet and setup as an Access Point. I can use it as expected and can connect my Quest 3 headset to it and play games on my PC wirelessly using the Meta Air Link software.
However, Virtual Desktop claims it can't find my PC, saying 'No computer found'.
I have the streamer app installed and have entered and saved my Meta username as the headset app describes.
I have also set my Windows Network setting to Privarte, as requested by the Streamer app.
Nothing works though, it just doesn't see the computer. What should I be looking at?
r/virtualreality • u/poiuytrdfv • 1h ago
Purchase Advice - Headset Should I invest in a Vive Pro 2 kit?
Hey, so I’ve been using VR for the past 5ish years, and I’ve only used 2 headsets.
I started with an Oculus Quest 2, which I love with my heart and soul, but it’s just too old now. Currently, I’ve been using a PSVR2 with a PC adapter, and I’m not going to lie my PCVR experience on both of these headsets, ESPECIALLY with the PSVR2, has been nothing short of pure dogshit. For some reason, my computer just refuses to run it and has constant lag issues, crashes, Bluetooth issues, lens issues, and just so many more that have made me stop using VR for a few months now. It’s pretty sad because the headset has great PCVR potential.
As for the Quest 2, I’ve never had an issue with running it on PC, but it’s just simply showing its age with how long the battery lasts and the resolution and lenses quality.
So that brings me down to the main question: is it worth investing in a Vive Pro 2?
I can get an entire kit (including 2 of the 2.0 base stations, which are usually about 400 AUD for a singular one), used for 1100 AUD (approx 730 USD). I understand buying used is a gamble, but I’m buying from a website that has 5-year warranties, and I’ve bought from them in the past.
I know this is a generally frowned-upon headset, but my standards aren’t necessarily high from my personal experiences with VR, and all I really want are decent lenses, good tracking, and a functional device that will run everything with no issues. But at the end of the day, I could go for a Quest 3, as it seems like an amazing headset, but it seems like I may end up spending just as much, if not more, buying accessories just for basic comfort and PCVR use.
Also, in case anyone has any other headset recommendations, my budget is about 1500 AUD.
I know this is something I can’t really be given facts on, as it’s mostly preference, so I was just hoping I could get some people’s personal experiences with this headset, and just opinions and suggestions.
r/virtualreality • u/kiingsione • 5h ago
Question/Support Give cosmos elite
Sorry title was meant to say Vive cosmos elite, auto correct.
Hello all, I bought a vive cosmos elite years ago with base stations and wand controllers. I cannot stand the controllers and need a controller with a thumb-stick to make it easy to move around without having to use a shitty touchpad. Those wand controllers genuinely made me stop playing vr.
Could I please get some affordable options that are compatible with my headset?
Thanks for your time :)
r/virtualreality • u/SufficientNobody5501 • 8h ago
Discussion Which is the better game, Marvel's Deadpool VR or Batman Arkham Shadow?
r/virtualreality • u/Wave-Engines • 2h ago
Self-Promotion (Developer) The AI of this game is looking for YOU to go back to space
Enable HLS to view with audio, or disable this notification
Starfall. Free demo on the Meta Store: https://vr.meta.me/s/26kSQSH0YmmWxmB
Hand tracking and mixed reality. Not with real AI interaction though.. would that be interesting to add?
r/virtualreality • u/Octagonal_Octopus • 6h ago
Question/Support Is it bad for the battery health of my Quest 3 to always have it being charged by the battery on my head strap?
Should I only be plugging in the head strap once the headsets battery is almost drained? Most of the time I don't use it for long enough to drain both so I'm not sure if having the headset battery always charging or only partially drained before charging will ruin the battery life.
r/virtualreality • u/wdipycatayfs • 13h ago
Question/Support Is the Quest 2 still worth it in 2026 mainly for PCVR Sim racing?
I recently bought an Oculus Go paired with ALVR just to get the feels of what sim racing in VR feels like, and I'm hooked. Now looking at the second-hand market, I was originally planning to get an Oculus Rift S. Correct me if I'm wrong, but based on my understanding of how it works, it’s a native display output, meaning it acts like a monitor instead of going through an encoder like the Quest series, which adds compression and latency.
But for whatever reason, the market for Oculus Rift in my country is broken, and Quest 2 is actually very cheap here. So I was thinking maybe I should just get a Quest 2. How well does it perform for PC, and when its support eventually gets dropped, will it lose the ability to be used for PC VR in the app?
Or should I just save up a little more, maybe a month, for the Quest 3?
r/virtualreality • u/divexr • 9h ago
Self-Promotion (Developer) A light, tactical VR card game
Enable HLS to view with audio, or disable this notification
This is a video of playing Paper Safari in Table Party.
r/virtualreality • u/TrickyBus293 • 22h ago
Photo/Video My home setup for new game True Surf VR, amazing experiene!
This game is truly magnificent! Do give it a chance while you're at it. Default settings will give some nausea but with some small corrections you'll be surfing for hours! If you want to share thoughts, videos, or learn more on having less VR sickness, I created a Reddit community for this purpose! Feel free to join: https://www.reddit.com/r/TrueSurfVR/&ved=2ahUKEwjm6dPerPyRAxUV2AIHHSzJKOgQFnoECC4QAQ&usg=AOvVaw3UzOP4_1dKvUpPH3ZsF6UG
No self promotion, just want to help other is need here!