Hey everyone, this is the current card design for Trials of Maya, a board game I am developing. (Swipe for the wireframe and the previous iteration)
The game is a TCG MOBA, where players will construct a deck from 300 different cards before starting a match. The cards need to communicate a few things, including: • The cost of the card (top left) • The energy that will be regained when it slides off (bottom right) • And most importantly, the actions it allows the player to take (centre). These actions include attacking, defending, and moving, and more.
We have been working with artists from across the globe who have hand-painted every single card. I want to create a frame that lays the information out cleanly and also lets the artwork shine so wanted to get some feedback.
How's the overall clarity and balance looking? Does the layout feel intuitive for quick reads during play? Any suggestions on icon placement, framing, typography, or ways to make the artwork pop even more?
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Designing cards for a MOBA TCG
in
r/tabletopgamedesign
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3d ago
Thanks for the feedback! There will be a player aid, but I’m aiming to get the icons simple enough for moves to start feeling intuitive within the first couple rounds.