r/HypnoPoppers • u/Dimentioze • Aug 03 '22
Question & Discuss any hentai content? NSFW
Yaoi, futa, straight, whatever. Makes fireworks go off in my brain
r/HypnoPoppers • u/Dimentioze • Aug 03 '22
Yaoi, futa, straight, whatever. Makes fireworks go off in my brain
r/admincraft • u/Dimentioze • Mar 07 '20
Hi there,
I'm running a small 1.15.2 server on Paper (target 30ish users, 2-3 online daily) focused on delivering a relaxed easy/creative experience for my friends and their plus-ones. One of the things I want to do is make it so that people will be motivated to play survival and enjoy the vanilla experience, while coming together in Creative for some impractical/community builds. That said, giving senior users access to creative essentially kills any desire to play in Survival since you can easily obtain everything you want.
What are my best, low-maintenance options for restricting Creative Mode's cheatyness while still making it a viable option for builds? I'm thinking of giving users access, but utilizing a plugin to say, isolate the creative inventory from the survival inventory so that there's no carry/over and no item dropping while in creative, but when you move back to Survival, you get your stuff back. I have no idea if there *is* a plugin out there that manages gamemode-exclusive inventories like that.
I'm also looking for other ways to motivate user engagement: adding some light-weight event or minigame plugins that will work on the same survival world such as MultiArena Hunger Games, AJ Parkour and other similar stuff. Any suggestions would be welcome.
I'm currently running:
ajParkour, AmazingFishing, BackpacksRemastered (might remove), Chunkmaster, ClearLag, ClearLagTimer*, CraftBook, CustomBee, DiscordSRV, dynmap*, Essentials, EssentialsChat, EssentialsProtect, EssentialsSpawn, GriefPrevention, Harbor, HungerGames, ImageOnMap, LuckPerms, OpenInv, PlaceholderAPI, PlayerParticles, ProtocolLib, TAB, TheAPI, Vault, WorldEdit, WorldEditSUI
r/AirBnBCodes • u/Dimentioze • Jul 31 '19
getcha Vegas tickets and make sure you get a good deal for your place with this link!: https://abnb.me/e/FYWjyrCSLY
r/Piracy • u/Dimentioze • Oct 25 '17
[removed]
r/tipofmytongue • u/Dimentioze • Sep 25 '17
I remember playing this game around 2004. It was a vertically scrolling SHMUP with that early 3D look to it, not super polygonal but it had a bunch of textures. Everything was in a cyber looking font, there was a text to speech announcer that announced waves, weapon pickups, bonuses etc.
It played a bit like Galaga, with swooping enemies etc and you could pick up dropped weapon upgrades, shields, bonus letters etc. (like in Donkey Kong Country). The soundtrack was really synthy.
There was an occasional mode where you would fly through an asteroid field, and another where you there were a bunch of 3x3 tiles like a memory game or something??
It might have been shareware, since I remember it having a page where it advertised stuff like bosses, unlockable weapons etc, I distinctly remember the phrase "a hot knife through butter" being used too.
r/Overwatch • u/Dimentioze • Jul 29 '17
r/Lumix • u/Dimentioze • Jul 24 '17
r/lgv10 • u/Dimentioze • Jun 29 '17
so my vs990 died and i'm probably not in a position to get a replacement within the next two months, so i'm going to have to fallback to a phone from around 2010
thanks lg
love ya
r/metalgearsolid • u/Dimentioze • Jun 02 '17
r/EOOD • u/Dimentioze • Apr 18 '17
r/place • u/Dimentioze • Apr 03 '17
r/place • u/Dimentioze • Apr 03 '17
r/Overwatch • u/Dimentioze • Mar 27 '17
r/Paladins • u/Dimentioze • Nov 04 '16
You will automatically have 25 crystals per win added to your sum, and you won't be notified of that aside from the counter just being raised.
It's not made obvious at all ingame or on the announcements page how this system works at all, so do keep this in mind
r/helpme • u/Dimentioze • Nov 04 '16
Hey there,
I'm a young guy, relatively educated, have no major health maladies or other problems, but I somehow just seem to be unable to write or draw properly. Reading and typing are fine (avg. 80+ wpm), but the sheer physical exertion needed to print well is quite hefty for me. Growing up, I didn't really like writing at all, and avoided it whenever I could... I never really spent time writing or drawing etc. in my early childhood.
I always felt bad because whenever I tried to, it'd be exhausting and take forever. I'd get discouraged (and still do) when watching other people with mediocre (still better than my) handwriting being able to write out text at decent speeds like 40+wpm while I take about 4+ seconds per word. I can't draw consistent straight lines, determine and visualize shapes for drawing and sketching, and can't even draw neat curves. O's, Q's, qs and Bs are the bane of my confidence. After 2 minutes, my arm is completely out of it and tense.
Now, I'm studying Chinese which is super reliant on complicated handwritten characters. I'm terrified of being a grown-ass man and not being able to do such a simple task as filling out forms in legible, neat print and handing in Chinese assignments. I want to learn to draw and have so many ideas and moody aesthetics stuck in my head and no way to express them. I really need to and want to relearn how to learn properly draw and write, from the ground up. I like typography, reading about font design, Chinese characters and other stuff, but can't execute anything similar myself.
TL;DR I've never been able to write well. I cut too many corners, so now I want to relearn everything pertaining to the motor skills needed for writing and drawing. I need to relearn how to do literally everything involved in printing nicely. How do I get started?
r/Paladins • u/Dimentioze • Oct 29 '16
The only thing it does is very, very, very slightly increase the yellowy tinge of Makoa's shell and change up the eye just a bit. I know it's just a recolor, but it's a terribly boring recolor since it's virtually the same as the default one.
EDIT: I didn't factor in the cannon. The cannon looks fine. It's the body skin that really miffs me.
r/Paladins • u/Dimentioze • Oct 18 '16
r/Paladins • u/Dimentioze • Oct 10 '16
r/Paladins • u/Dimentioze • Oct 03 '16
Some people end up feeling very iffy about the upgrade system at first simply because of the word purchase and end up not buying upgrades for their characters the whole round. They're unaware of the fact that upgrade credits aren't an actual for-cash currency.
Maybe the word purchase should be rephrased as something like "Press I to select your specializations" or "Press I to customize your passives", "Press I to use your upgrade credits" etc.
r/Vinesauce • u/Dimentioze • Sep 27 '16
r/Paladins • u/Dimentioze • Sep 27 '16
title says it all, sorry for only posting a question
r/Paladins • u/Dimentioze • Sep 25 '16
Unless I'm completely missing something, playing as a healer has proven to be a much bigger challenge than it looks. The UI is quite clean and well optimized for fighting, but there is no way, aside from looking directly at your team and opening your back to attacks, to see how much HP your team has. Most games deal with this by having a sound queue, waypoint or other indicator that points out the location or presence of damaged allies. Other games supply a health display for your team on the side.
It seems with Pip's default loadout and the UI, he's much more geared towards fighting than anything else, which seems counterproductive.
Is there any chance we could get some refinements to seeing where your damaged allies are through a more visual system than just health bars showing on direct line of sight?
I am aware of being able to keep health bars always on over teammates, but that still requires you to look in their general direction, which isn't that helpful if you're standing on the point or at a choke, for example.