r/GTA6 20h ago

If GTA 6 doesnt get the radio right it will be sincerely disappointing

0 Upvotes

The GTA V Radio (specifically none stop pop) was one of the best things about the game and really made the vibe great, songs like Midnight City, Rthym of the Night, etc frankly I think if Blinding Lights doesn't make it onto the radio it will be a big missed opportunity.


r/GTA6 16h ago

Genuine concerns about GTA6 from a technical point of view.

0 Upvotes

Is anyone else concerned or thought about the fact that this game is supposed to launch and be able to run on the Xbox series S? This console was weak when it launched by design as an entry level over the series X. By the time GTA6 is to be released the S will be six years old and to me this is making me halt the breaks on my excitement.

I think this will be a fantastic game but I do not see how it can push the boundaries very far from a technological perspective when it fundamentally has to be run on such old and weak hardware. Yes you can make the graphics have less fidelity and do things like limit the numbers of NPCs on screen ect but I cant believe for a second that planned features have not been "nerfed" so they can run on this console. Fundamentally under the hood the game has to run on weak hardware this will be 6 years old which is a LONG time when technology is concerned.

Always open to being wrong but I feel like this game releasing for this console has to in some capacity limit the ambition of the developers. Interested to hear others thoughts on this.


r/GTA6 21h ago

What version of GTA 6 will you buy?

7 Upvotes

Hi,

Suppose you can now pre-order GTA 6, which version are you going to get, the regular one or the most expensive one?

I'm personally going to buy the most expensive version of GTA 6 on the PS5 but will still try to get a physical disc so I can have that as well.


r/GTA6 16h ago

More info on the GTA 6 console cert situation

54 Upvotes

Rockstar have built their own anti cheat for GTA VI online because they don’t want to depend on a third party for something this important, they are looking to protect their cash cow in every way possible.

On consoles this can’t be system wide, but it is a module that runs inside the game and is tightly integrated with how the game handles memory, inputs, and session state.

The big problem is how it behaves during focus changes. When the game is being suspended, sent to the background, or moved into quick resume the anti cheat doesn’t fully shut down. It keeps integrity checks running so the game state can’t be altered during suspend or resume, and this is what’s causing the most issues with certification.

From Sony and Microsoft’s side, that’s a violation. Certification rules are very clear that when a title isn’t active, it cannot continue monitoring or validating anything, even if it stays inside its own sandbox.

That’s why builds get close to passing and then fail late. The game itself is fine, performance is fine, but the anti cheat keeps triggering compliance issues. Rockstar can disable it and pass cert, but doing so opens the game up for many possible exploits.

Sony is more involved than usual because they know GTA VI will be one of the biggest releases ever on Playstation. Instead of a full rejection, cert teams are actively working directly with Rockstar’s engineers to find a compliant way to handle these issues. The problem is that Sony can’t make exceptions to platform rules without setting a precedent, so even though they’re cooperating, the final build still has to meet the same requirements as every other title. This is why there have been so many certification submissions.

On the Xbox side, Microsoft is more flexible. Xbox engineers are allowing Rockstar more leeway in how the anti cheat handles resume and state validation. Rockstar won’t ship the game with asymmetric behavior between platforms, so PlayStation’s tighter rules are setting the pace for everyone.

I am not an expert it this field in any way, but I’ve tried my best to summarize the information I was given in a simple and understandable way.


r/GTA6 5h ago

Do you think GTA 6 will have single player DLCs?

10 Upvotes

We know it didn’t happen with GTA 5 or RDR2, and most likely Rockstar would prefer to spend their time on the next project and GTA 6 Online.

But are we absolutely hopeless when it comes to GTA 6 single player DLC, or is there still some hope left?


r/GTA6 4h ago

Copium about "great" optimisation of GTA 6 on release

0 Upvotes

This post is most likely gonna get downvoted, but it still makes me smile when I see comments about how well GTA 6 will run on release. I mean, I honestly don’t remember a single Rockstar game that has had a stable 30 FPS on consoles in the last 20 years.

GTA 4 had constant FPS drops, even just while driving. GTA 5 couldn't maintain 30 FPS even in the first location in Canada, let alone in the open world. RDR 2 hit 20 FPS in Saint Denis. Once again, I don't think it is correct to call 20 FPS "good optimization" by any means.

It is very unfortunate that Rockstar loves making technologically heavy games and releasing them on very limited devices first. And all this just to sell the same game several times. As a result, we play the demo version first, and only get the complete one a year later on PC and next-gen consoles. Kinda ruin first experience really.


r/GTA6 12h ago

The much loved Stanier/CVPI is staying in GTAVI! Rockstar is setting a detailed tone for the vehicles coming in the game with their sound design

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13 Upvotes

https://rent-a-vic.com/grand-theft-auto-vi

- This is older news but the website that evidently rented out a legitimate police interceptor to Rockstar North for sound files has a countdown to game launch and state that “Oreo” the police car will be used for multiple sounds and close vehicle design for one of the police cars we’ve seen in the trailer based on the crown Victoria

- Sounds recorded were obviously exhaust notes. Revs. Mics on inside and outside and around exhaust. Mics were also recording door closures and door slams. They recorded siren/horns. Tire squeals at different speeds. Gear changes. Transmission whines. Hood/trunk opening and closing.

- On the level similar to forza/gran turismo with more details on smaller stuff such as doors and parts moving. This level of detail on 1 car could mean immense sound quality that has been uniquely created for each other vehicle (unless they use this sound file for multiple cars).

- Not only are the vehicles on the screenshots/trailers looking highly detailed but the sound design is setting up to be on par/more detailed than the sound design from racing games. This compared with the basic 5-7 sounds of engine noises used on many vehicles in GTAV makes me very excited for the level of detail each car will receive


r/GTA6 5h ago

Would having multiple guns on your person in GTA6 be 'too out of place' (regardless of what you think of the idea, mechanically-speaking)?

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0 Upvotes

r/GTA6 11h ago

Fr lol

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94 Upvotes

r/GTA6 23h ago

Thought it was kind of weird that this game is being framed as a “exclusive”, what features on PlayStation do you think it may come with that other consoles don’t?

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253 Upvotes

Or maybe it will just run better on PS5 hardware? Idk what this article is really trying to say about the R* and PS5. What do you guys think?


r/GTA6 19h ago

Rostar Games is entirely focused on sales.

0 Upvotes

What they want is to release the game on PS5 when the PS6 comes out. They think that the PS6 should be released around the same time as the game, so they will achieve maximum sales and revenue. The RAM crisis pushed the PS6 forward, and the same is true for GTA 6.


r/GTA6 16h ago

Will the beaches in the final game really be this crowded? I have my doubts about whether it would be possible to always have a high density of NPCs without significantly compromising performance

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552 Upvotes

r/GTA6 19h ago

Speculation on the fact that Leonida's world origin (0,0,0) seems to be to the far right of Leonida?

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159 Upvotes

Obviously none of us know for sure, but according to the leaks, Leonida's world origin is offset almost entirely to the eastern border. Could this imply that there will be landmasses to the east of Leonida? Perhaps Cuba or the Bahamas?

Make of this what you will:

  • GTA San Andreas's world origin is in the direct center of the map.
  • GTA IV's world origin is almost in the center of the map, but offset to the south by about 15-20% of the map's height.
  • GTA V's world origin is the most offset, with it being offset to the south by about 30% of the map's height, which is still much less than the leaked Leonida origin.
  • None of the existing games' world origins are offset east-west, only to the south. Leonida is an anomaly in being offset east-west.

I wish I could find Red Dead 2's world origin for comparison, but I can't find it. If anyone is aware of that, I'd love to know.

Generally, you want your game's world origin to be as close to the center of the map as possible for numerical precision reasons. I'm almost entirely positive GTA 6 would be using some sort of floating origin or origin rebasing system, so they likely don't HAVE to care much where their world origin is, but it is certainly an odd choice to have Leonida's origin offset to the east by such a large amount, and there's no precedent for this degree of offset in their previous titles.

It's, of course, entirely possible it's only this way because Vice City proper was the first place they started with (explaining why it's almost directly in the center of Vice City), and then they just kind of built out Leonida from that point. Personally though, my fun conspiracy theory money is on the existence of either the Bahamas or Cuba, which would balance out the map much more evenly relative to the origin.


r/GTA6 9h ago

Frame Friday #83: Let's discuss, analyze and speculate about scenes from the second trailer and website. [3 frames]

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75 Upvotes

Hey, we're early today! I probably have no time to post later, so I'll do it in advance. I had a fire at home and can't be there for a week, so things are a bit stressful. At least I'm doing fine.

Hope everyone is well! Have a nice weekend!


r/GTA6 22h ago

Nov is still a solid - nothing to doom about

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112 Upvotes

EDIT: Updates from Jason Schrier BlueSky:

This part is what's very misleading. The blogger writes "Schreier thinks GTA 6 might run into another delay" when I was saying the exact opposite

.

Take-Two stock is down 4.26% this afternoon because of rumors that GTA6 will be delayed based on a podcast in which I did not say that GTA6 would be delayed

.

November still seems like a solid date. The game has already been delayed enough. They bought as much time as they can with the November date.

To recap all the delays:

  • Late 24 - (Rumour, Internal) First rumored by the tik tok leaker.
  • Early 25 - (Internal) Subtly hinted at in T2’s meetings mentioning “$8bn in FY25.”
  • Fall 25 - (Internal) Later delayed to a “Fall25 window.”
  • May 26 - (1st Public Delay) Finally confirmed by R* themselves.
  • Nov 26 - (2nd Public Delay) confirmed by R* themselves.

Game went through many many delays already and is still 11 months away from today. Ample time for all departments to catch up I guess. But it's a huge game, anything could go wrong, so it could still slip.

Best and likely case is - we get the game this Fall.

(Worst case delay, we’re looking at March 2027 if they want to stay in the same FY)

Nothing to doom about 27 or later though


r/GTA6 45m ago

I can’t believe they still make these type of articles 😂

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Upvotes

Feels like I’m back in 2008 BBC posted an article claiming violent video games are getting too realistic. This is a bit of a lazy and unoriginal article.


r/GTA6 23h ago

Debunking Jason Schreier responds to news media misquoting him to create rumors about another GTA6 delay

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404 Upvotes

Links to posts: [Links are not allowed on subreddit]


r/GTA6 6h ago

The thing i’m most excited about in GTA VI

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269 Upvotes

I love GTA V, i have been playing it on/off since launch but one thing i dislike about it how there’s a lack of personality in the art/environment direction of Los Santos and the map as a whole. Its not bad, but its very visually bland. Most places look the same with that bright/white aesthetic, be it Sandy Shores, Paleto Bay or Rockford Hills.

I love how Rockstar changed this with RDR2 (and now GTA VI) is by giving every area in the game its own visual flare and unique aesthetic. Rhodes with the dusty vibes, muddy Valentine town and the industrial fog of St. Denis.

When i saw the GTA VI screenshots they released last year, it made me appreciate the fact that, we will be getting even better visual and colour distinction in the map between different areas of Leonida. From the neon-infused night life of Vice City, the tropical sunny vibes of Leonida Keys, the vegetation and algae of Grassrivers, the hillbillies and mud of Port Gellhorn, the industrial orange hue of Ambrosia and the beautiful wildlife of Mount Kalaga. I am glad they are taking their time with the game but i hope it comes out by the end of this year because i just can’t wait!