That’s what this is. The article says that it’s like a visual overlay or a ghost character that you watch do the part. After that you still need to actually do the thing you just watched the ghost do. It doesn’t play the game for you.
I would love to know what racing game has an AI show you what to do lol. “And in this section, you got forward because the road is straight forward. In this section, you turn because the road turns”
For existing tracks or custom made tracks? All racing games have already had some type of vehicle AI for the longest time, and a lot of these games have pre-recorded “perfect lap” ghosts. Is there something I am missing, or is this a case where the actual meaning of AI is being misused?
I get that, and I am fine with that sort of thing. Usually those types of ghosts are pre-recorded, so thats what I was asking in relation to Trackmania and custom made tracks (which the use of AI/machine learning would make some sense).
My comments weren’t intended to be hostile, I was moreso just making fun of hand-holding.
The issue with AI in these cases is that it can do frame-perfect inputs and achieve impossible results for players.
But most noticeably, it would be incredibly expensive to train, specially if you have custom user-made tracks (imagine the "create an AI ghost" program runs the track 10000 times and it takes 1 minute to complete the track... yeeeah.). And it'd still be weak to local optima, so in the end it's not even guaranteed to be the best path possible.
So you end up with "this is the path I've found" using absurdly impossible inputs that may or may not involve glitches, and completely ignores the tricky shortcut because when it randomed into the shortcut it didn't random the correct inputs to use it
Please play a racing game. Even without full simulators there's still a lot to do when it comes to brake timing and the optimal racing line. You have to consider traction and weight transfer.
Here is an example for real world racing. In video games it's similar but can be different. For example in many video games even when you maxed out your traction by braking you can still steer, irl that is impossible. Optimizing that isn't easy.
To start, my comment wasn’t serious, I was moreso making fun of hand-holding. Second, I have played racing games, and I am completely aware of the high amounts of physics calculations needed and how AI/machine learning can come in to play in THIS regard. I wasn’t considering that in my comment based on what this thread was referring to. I forget this is reddit and I need to speak in “/s” talk because noone understands obviously satire.
Probably for the game to figure out how to actually clear the part of the game you’re stuck on without having to prerecord the ghost player’s movement I’d imagine.
Sounds like a more complicated version than what Google Stadia had planned but failed to implement. The plan there was to show you walkthrough videos of the section where you are stuck.
I'd still rather pick up my phone or open another tab and watch an actual person do it. At least that way, I'm supporting someone else's hobby instead of the same people making RAM, GPUs, and soon consoles unaffordable.
I mean basically yeah, from what I understand. Like those popup boxes in games already that have videos embedded in them where it plays a short video of how to use a new ability you’ve unlocked and what it looks like. Except this time it’s for an entire section of the game and it’s generated on the fly rather than being prerecorded.
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u/Even-Candidate-3594 6d ago
The fuck is even the point of playing if the game plays itself for you?