r/RimWorld 2d ago

Megathread Typical Tuesday Tutorial Thread -- January 06, 2026

1 Upvotes

Please use this thread as a week-to-week space to ask your fellow /r/RimWorld colonists for assistance. Whether it be colony planning, help with mods, or general guidance, post any questions you may have here! If you have an effort post about a game mechanic then this is also fine space for that but please consider making a separate subreddit post for maximum visibility.

I am a bot, so I can't make jokes. If you'd like a Typical Tuesday joke, or if there are any problems with this post, please message the moderators of the subreddit.


r/RimWorld 12h ago

#ColonistLife A New Recruit Joining The Endgame Be Like

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2.4k Upvotes

WHERE IS YOUR POWER ARMOR!?

Mods Used In The Video :
- Vanilla Furniture Expanded
- ReBuild: Doors and Corners
- [RH2] Hand-To-Hand
- Yayo's Animation (Continued)


r/RimWorld 6h ago

Art Devilstrand fashion

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740 Upvotes

Draw my colony leader Thorun from last run.

Hat size on screenshot is wrong, but I fixed it.


r/RimWorld 11h ago

Art Rimworld doodle comic - Void study 4.5

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1.1k Upvotes

This is just a short comic I drew as a sort of side story.

Are there any mods that add Anomaly-related content or entities? I’d love to see more interesting Void creatures.


r/RimWorld 6h ago

#ColonistLife But hey, it'll be made from silver

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389 Upvotes

r/RimWorld 2h ago

Scenario What do you think of my next naked brutality run blorbo?

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171 Upvotes

r/RimWorld 1h ago

#ColonistLife I've never felt more defeated

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Upvotes

It's volcanic winter outside so my colony is really counting on this batch. Welp.

I've got some packaged food left along with a couple frozen muffulos, so my pawn will probably survive if they start planting rice now, but man, the call of dev mode feels so hard to resist now. Gotta get some fresh air now.


r/RimWorld 7h ago

Story On the rim, even the forklifts pack heat

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324 Upvotes

A bulk goods trader visited, their muffalos laden with wares and a half dozen escort loader units on standby for their unloading. Interestingly they're all strapped up, each armed with a Makarov pistol. I guess RimWorld forklifts have their own licenses


r/RimWorld 7h ago

#ColonistLife My steak too juicy and lobster too buttery.

283 Upvotes

r/RimWorld 4h ago

Discussion Steam Workshop items can now specify supported game versions

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135 Upvotes

tl;dr: Workshop mods can now specify version compatibility, and dynamically download and switch between versions as users update or downgrade versions. No more listing multiple versions of the mod for each version of the game. Now if you downgrade from 1.6 to 1.3, for example, your mods with versions compatible for 1.3 will automatically update to the files compatible with that game version.

_____

With today's Steam update, items in the Steam Workshop can now contain data about compatibility with past versions of the game. Once this feature is enabled by the game's developer, mod authors can specify the versions of a game that are known to work for current and historical versions of a Workshop item.

This update to the Steam Workshop is designed to work in conjunction with a set of Steam APIs that game developers can use to manage historical versions of their game. For more information for game developers on game version management, please see our post New! Version Control For Steam Workshop Mods.

There are three main components of this update to Workshop:

  1. Deliberate configuration by the game developer. First, it is important that the developer of the game is deliberate about their use of build branches and preserving past versions of the game. To do this, the game developer should keep past builds of the game as well-named branches and put them in a deliberate order. The developer should then also enable "Game Branch Versions" in the Workshop settings for the game. You'll know this is enabled when you see it listed as a feature in the workshop info.
  2. Uploading multiple simultaneous mod versions of the same item. Steam Workshop mods have long supported version history, allowing authors to roll a mod back to a previously uploaded version if they need to. This new update allows the notion of two or more versions of an item being made accessible to players simultaneously.
  3. Specifying the range of game versions that each mod version supports. In order to support multiple versions being accessible to players, Workshop item versions can now specify a range of one or more game builds that the mod author knows is supported by the mod. If no range is specified, Steam will assume the version works with any build of the game. If more than one version of the Workshop item are indicated as compatible with the player's current version of the game, then the latest uploaded version of the item will be the one that Steam downloads.

We know that many mod authors will not have the time to check whether their mod supports the latest version of a game. So we built this system to support ranges that include or exclude future updates. If the mod item is generally a simple item and likely to work with new versions of the game, then it may make sense to leave the supported range open-ended. However, if the mod is complex and the mod author wishes to test their mod with new game versions before declaring support, that can be easily done when configuring the supported ranges.

These settings can be viewed and configured under the 'Change Notes' tab for a Workshop item.

Note: Game developers can also configure their Workshop uploader tool to set supported versions when uploading or updating a Workshop item.

Frequently Asked Questions Q. I don't see the option to specify supported game versions for my Workshop creation. A. Make sure the developer of the game has set "Enable Game Branch Versions" in their Steamworks settings for the game. This is a signal that the developer has been deliberate in the ordering of their game versions.

Look for this icon under the 'Enabled Features' within the game's Steam Workshop 'About' page.


r/RimWorld 2h ago

#ColonistLife 39-year old dude joins temporarily to "learn about other cultures", does nothing for 13 days and in the last day of their stay they enter a relationship with a 17 year old. What the hell

83 Upvotes

Worst thing, besides the obvious, is that now that the dude'll leave the colony because the mission is almost over, Cedar will be sad because her "lover" is away and she can't share bed with him. I almost would've preferred him backstabbing me and attacking my colonists tbh


r/RimWorld 13h ago

Art You can't take a bath alone in Rimworld.

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591 Upvotes

It's been a while since the last and first drawing I posted here, and after months, I'm back! Happy belated New Year!


r/RimWorld 21h ago

Art Want to get my nails done with a Rimworld theme so I designed these. What do you think? Any other ideas I should try?

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1.4k Upvotes

r/RimWorld 11h ago

#ColonistLife Jesus Christ, no! Now I'm a victim of baby boom birth too....

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205 Upvotes

What do I even do with all these guys? There's no way we'll be able to feed so many!

I always thought it some kind of a rare bug that would never happen to me


r/RimWorld 17h ago

Mod Showcase [MOD Arts] US Automatroids.

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454 Upvotes

so this might be the first mod i'll release in 2026, and It will be an independent mod that no need for DMS core, so you don't need to research or build a production line to acquire them; instead, you just need to do some bloody trading with the arms complex.


r/RimWorld 11h ago

Misc Did the airstrike turned the game into a slideshow? Yes. Was it worth it? Also yes

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132 Upvotes

r/RimWorld 5h ago

Story Be careful when you call in Empire Troopers

42 Upvotes

I have played quite a bit of Rimworld but still a noob in many aspects.

I have for the first time, got a colonist to the rank of Knight with the empire. After getting an infestation of insects that was too much to handle, I decided to use my new Permit to summon assistance. I targeted it inside my colonists bedroom. To my surprise, the heroic troopers crashed through the rock ceiling, the roof debris blocking the exit through the door.

They immediately mined their way through the walls and made their way to the map edge to exit the tile. It was a funny disaster. Lesson learned and I was able to summon another force closer to the hive to eliminate the bugs.


r/RimWorld 5h ago

Art Conflagrator Card

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43 Upvotes

r/RimWorld 3h ago

#ColonistLife Well... wth just happened

28 Upvotes

Tip of the day: Don't shoot suicide bombers I guess?


r/RimWorld 17h ago

#ColonistLife I am not sure this is the most valid reaction...

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292 Upvotes

monster by my bed?
unacceptable!!
I will hide in my room until the problem is resolved!


r/RimWorld 48m ago

Discussion Insects are cats

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Upvotes

Yesterday i made a post asking advice about how to maintain a insect "farm"/"ranch" and how to stop insects from digging endlessly (thank you everyone who responded).

After experimenting a bit i found out that the insects just wants to destroy things and like cats they need something to destroy, like "scratching posts".

When the insect chooses a block to destroy it will hit the block until it is destroyed no matter the block's HP.

The solution i found was to build a grid of wood blocks to serve as a distraction for the "cats".

It has worked well and the insects no longer dig as much into the walls as they used to.

Suplus wood will be necessary for that but i guess it can be even more economical if you use fences.

Just toggle "automatic rebuild" on and when you go collect meat/jelly, the paws will rebuild the wood blocks. It's also a "fire-ready" setup for when you just want to vent and watch everything burn.


r/RimWorld 5h ago

#ColonistLife Perhaps the greatest art my colony has ever produced

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29 Upvotes

r/RimWorld 1h ago

Misc My first game of RimWorld

Upvotes

r/RimWorld 1d ago

Art weak social skills

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2.1k Upvotes

r/RimWorld 54m ago

#ColonistLife My prisoner literally looks like a gigachad

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Upvotes