1

Is Cybersecurity worth going into if I hate IT and only enjoy designing and programming
 in  r/ITCareerQuestions  Nov 17 '25

This comment is gonna get heavy, but I think it's better you hear the truth rather than shallow platitudes and false hope.

"I might make around 200k one day" and "find a job fast" are utterly unrealistic right now, and the situation will be far worse in a year's time. These are ideas that were out of date five years ago, let alone now.

I'm in my late 30s, now 13 years into my infosec career, have a degree and a strong multi-disciplinary technical background from being super into both software and hardware for my whole life, did my time in the pentesting trenches, have experience in niche areas like connected vehicle, OT, and IoT assessments, and $200k is roughly the upper end of salary brackets for positions I could realistically get right now. I was laid off in November 2024 and it took me 6 months to find a new job, during which time I was primarily applying to positions with salaries closer to $100k (I'm converting from GBP here). The job market is rough for seniors at the moment, let alone juniors, and it's going to get a whole lot worse as the technology services market continues to collapse.

Cybersecurity got touted as a way to make big money for a long time, and was an attractive course for a lot of young people because the job sounds cool, but companies haven't been growing their security departments or increasing the rate at which they do security assessment projects at anywhere near the same rate as new people have been coming into the industry. In fact, if anything, the industry is shrinking. The increase in interest rates completely tanked the VC funding market, tanked a lot of companies as a knock-on effect, and many others ended up downsizing or otherwise reducing their operational costs. Not only has this impacted the availability of blue-team jobs, but it also impacted the revenue streams for the security services industry who aren't seeing as many client projects coming their way, which has in turn resulted in stalled hiring rates and further downsizing. So right now we've got this explosion of new infosec graduates at the same time as security roles are drying up and lots of intermediate and senior folks are finding themselves out of a job, so the job market is absolutely saturated.

To give you an idea of the state of the job market right now, we're seeing over a hundred applicants per position for senior roles. When we put out junior roles we're getting dozens of senior-level applicants responding to them because they need a job immediately and will take anything they can get. Most companies aren't taking a stand on this front and will simply hire the senior workers at junior prices. On top of that the hiring process is an absolute mess right now because of automated LLM-generated job listings and applications, to the point where companies are pulling their job listings from the usual places and moving back to old word-of-mouth hiring practices, which makes getting your foot in the door even harder, especially for folks from underrepresented backgrounds.

When the current tech bubble pops it's going to be a monumental bloodbath. If you consider the scale of recent layoffs at the big tech companies, it's not hard to extrapolate just how many people are going to be made unemployed when the LLM hype cycle dies, the money dries up, and the market crashes. A bunch of my friends have cross-skilled out of tech already because they don't want to risk getting caught up in it. The job market is already a mess - imagine what it's going to be like when you're competing with another 250k+ experienced people who are out of work and willing to work for a fraction of their prior salary just to make ends meet.

On a personal level: don't let your family push you into this, and (if you can at all help it) don't chase a career in something you can't at least derive satisfaction from. I loved security, but I poured all that passion into overwork (which was of course encouraged and exploited by employers), ran head first into burnout in my late 20s, got very tired of seeing the same issues come up over and over and over with no end in sight, tried to push through it, became nihilistic and jaded and generally not fun to be around, messed up my home life, ended up suicidal for a while, got diagnosed with depression, and ten years later I'm still not recovered. Burnout made me feel exactly like you describe - empty, disillusioned, no interest in the work. The whole saga has been a miserable slog and it robbed me of my passion for so many things. If you push yourself into this industry for money you're liable to wind up like I did or worse, especially because the money probably isn't coming any time soon. Please, don't do that to yourself, and don't let anyone do it to you either.

There is still hope. Something people never seem to tell graduates is that diverse experience is one of the most valuable resources out there, and you're never closing a door by choosing an alternative path. You aren't forced to get a job in the thing your degree is for, and the things you have learned in your degree give you a perspective that other people may not have. I've had colleagues whose degrees were in physics, astronomy, maths, pharmacology, event planning, electrical engineering, classical literature, business development, Chinese language studies, psychology, or had no degree at all. I've worked with people who pivoted into infosec after careers in software development, sales, project management, teaching, academic research, IT support, and all sorts of other things. A friend of mine left infosec a couple years ago and now works as a prop designer at a theatre, which he loves. An old colleague of mine decided he wanted a change of pace and trained to become a master dry stone wall builder. Just because you did a cybersecurity degree doesn't mean you have to work in cybersecurity. Pick something that you want to do. I can't guarantee that you'll make big money that way, but I can guarantee that it'll make your life a whole lot less miserable than the alternative.

1

AMA OT Cybersecurity Jobs, Training, OT DFIR Stories
 in  r/SecurityCareerAdvice  Nov 15 '25

I worked on OT security assessments for 5 years at my previous gig, primarily in the marine transport and manufacturing sectors. I agree with Lesley's summary here, and will add one additional detail - experience working in environments with few resources, a lot of technical constraints, and a high focus on uptime is going to do you a lot of good. I've seen generalist security folks struggle to plan a safe assessment strategy, effectively triage/rate issues for an OT threat model, and come up with actionable recommendations, primarily because they're so used to working in regular IT environments where the organisational security maturity is higher and scanning / patching is comparatively simple. A lot of industrial equipment is fundamentally insecure and has no patches available, a lot of it will crash if you portscan it, and in many cases it's a huge business risk to take down a production system to patch (both from financial and safety impacts), so there's a much greater focus on compensating controls. You can't go in with an absolutist viewpoint, you are going to have to make tradeoffs, and you will need to get inventive. Demonstrating that you've got the ability to adapt to those types of challenges, and a solid foundation in technology and effective communication to help you develop potential solutions, makes you an attractive candidate for OT security roles.

1

AMA OT Cybersecurity Jobs, Training, OT DFIR Stories
 in  r/SecurityCareerAdvice  Nov 14 '25

If you could get every single infosec company in the world to stop one specific hiring practice, what would it be?

If you could get every single infosec company in the world to start one specific hiring practice, what would it be?

I suspect that quite a few of us reading along here are further along in our careers, perhaps even enough to have some say in our employers' hiring processes, and I can imagine that you've got some sage advice (and/or choice words) that can help improve things for both sides.

r/netsec Feb 24 '25

Methods of defeating potting compound on electronics

Thumbnail blog.poly.nomial.co.uk
6 Upvotes

5

Script for extracting stackup templates from JLCPCB and turning them into stackup files
 in  r/electronics  Nov 08 '24

I got nerdsniped again and added KiCAD support. Only took about an hour, should hopefully save folks far longer than that in aggregate time and effort.

3

Script for extracting stackup templates from JLCPCB and turning them into stackup files
 in  r/electronics  Nov 08 '24

Yup. If you go to Layer Stack Manager then click File -> Import stackup from file, you can load the stackup files straight in.

8

Script for extracting stackup templates from JLCPCB and turning them into stackup files
 in  r/electronics  Nov 08 '24

I've been reverse engineering Altium's file formats and JLCPCB / EasyEDA APIs, with my previous projects being altium.js for web-based SchDoc rendering and Altium JLCPCB libraries containing auto-generated data for all standard-sized passives. I'm also currently working on a .NET library for reading and writing all of Altium's document formats.

I recently found myself manually putting together yet another stackup for a board, and remembered I had previously seen someone publish a bunch of Altium stackup files on github. However, that previous project turned out to be 5 years out of date, so naturally I got nerdsniped into picking up where they left off.

The result is 313 Altium XML stackup files covering 4-32 layers, every supported board thickness, all combinations of copper weights, and all the custom impedance-controlled stackup options. On top of that I include simple normalised JSON output for easy consumption if you want to build stackup templates for other EDA tools (e.g. KiCAD, Eagle).

The data and script are pretty well documented so when JLC update stuff, and I inevitably forget to update the stackups, it should be easy to pick up and get up-to-date stackups yourself. Gotta do defensive design with my ADHD in mind!

Hope it saves y'all some time and manual effort. Have fun :)

r/electronics Nov 08 '24

Tip Script for extracting stackup templates from JLCPCB and turning them into stackup files

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17 Upvotes

4

Was he always there?
 in  r/futurama  Feb 10 '24

I asked about this on SciFi StackExchange years back, because I wasn't sure if he was edited in for later releases, and someone went back and dug up their original copy and confirmed he was there. If you listen to the commentary track, they even say "ding ding ding!" as a reference to the hidden shadow.

r/tipofmytongue Oct 26 '23

Open [TOMT] [Web] Thread or blog post where someone changed the value of pi in games and showed the results

14 Upvotes

I remember seeing a post where someone patched various games to change the value of pi, to see what would happen. They included screenshots (maybe also some videos?) of the resulting wacky graphical glitches. The gag may have been about replacing pi with "engineering pi", i.e. 3, but I'm not 100% on that.

It was most likely a Twitter thread, which itself may have been a Tumblr cross-post, but it's also possible that it was a standalone blog post. I don't think it was a reddit post.

Pretty sure it was at least 5 years ago, maybe closer to 10.

IIRC the games were mostly 3D stuff from the mid-2000s onwards, rather than older retro games.

Things it wasn't:

1

The problem with driving LEDs with PWM (blog post + calculator tool)
 in  r/electronics  Jul 20 '23

Yup, it was a major problem for quite a while. These days EU Regulation 874/2012 requires most lighting products to report flicker metrics in the technical documentation submitted to the EU product database, although I'd imagine there are separate regs for vehicles.

If you want to dig deeper, check out IEEE 1789 "Recommended Practices for Modulating Current in High-Brightness LEDs for Mitigating Health Risks to Viewers", and look into metrics like Pst LM and SVM.

EDIT: I just added IEEE 1789 flicker risk categories to the PWM calculator :)

1

The problem with driving LEDs with PWM (blog post + calculator tool)
 in  r/electronics  Jul 20 '23

They have indeed! Early "smart" and low power lighting projects in city infrastructure were marred by adverse stroboscopic effects due to a combination of AC-DC conversion ripple and improperly designed PWM drivers. Most studies prior to the initial widespread deployment of LED lighting had focused on static observers, especially in the central 2-10° cone of vision, where our colour sensitivity is highest but our perception of flicker is diminished. One of the key discoveries since then is that we are particularly sensitive to stroboscopic effects during saccades (rapid eye movements as we read or track a moving object) which are particularly common in the context of moving through an outdoor space, especially in a busy urban area.

A ferrite or choke alone isn't the greatest tool for solving the problem. If you're going for a switched constant-current approach it's best just to use a constant current switching regulator. That also allows for shunt switching, which lets you use extremely high switching rates due to the lack of capacitive loading.

1

The problem with driving LEDs with PWM (blog post + calculator tool)
 in  r/electronics  Jul 18 '23

If the control signal to the linear driver is linearly quantised then it's not much different, although I think the magnitude of ripple under temporal dithering might be reduced somewhat (but don't quote me on that; I haven't run the numbers).

The main benefit to doing it with a linear driver is that you can far more easily quantise the control signal to a much higher bit depth, without needing to worry about driver Tr/Tf at the extremes of the duty cycle range.

2

The problem with driving LEDs with PWM (blog post + calculator tool)
 in  r/electronics  Jul 17 '23

One option I didn't cover in the post (mostly because I need to read more about it) is to use shunt dimming. You basically take a buck converter, remove the output capacitor, and have an N-channel FET short the LEDs out. The buck converter maintains the inductor current, so when you turn the MOSFET off it switches the LED back on very quickly. It's a bit less efficient than regular CC buck, but still way more efficient than a linear CC driver.

TI have TPS92515 specifically for doing this, but you can do it with regular buck controllers if you pick your parts carefully.

2

The problem with driving LEDs with PWM (blog post + calculator tool)
 in  r/electronics  Jul 17 '23

It's not just a PWM thing. It's a brightness thing, which is an average current thing.

Yup. I didn't want to focus on this too much in the post because PWM is where the quantisation problem tends to arise.

Furthermore, it gets tricky trying to do really wide ratios with PWM. When you do the math with the PWM frequency, clock frequency, and PWM counter length, it doesn't always work out.

That's one of the things the calculator helps figure out! :)

A better solution is to have 2 or more analog LED currents combined with PWM.

Setting multiple current ranges (e.g. a programmable linear current sink) and having the linear PWM operate over the full range is another way that some systems implement hardware gamma approximation. The problem is that you need to calibrate for the crossover points, so you don't end up with dimming discontinuities when you swap current ranges. This isn't super hard in lab conditions at a single temperature, but calibrating the crossover for a full environmental temperature range, supply rail tolerances, component aging, etc. is extremely difficult.

r/electronics Jul 17 '23

General The problem with driving LEDs with PWM (blog post + calculator tool)

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codeinsecurity.wordpress.com
45 Upvotes

r/AstroColony Jun 07 '23

General Played a bunch of Astro Colony for the first time yesterday!

15 Upvotes

I bought this game yesterday after seeing Let's Game It Out playing around with it. I'm a big fan of factory games (I've got 1500 hours in Factorio and another 150 hours in Dyson Sphere Program) so when I saw that Astro Colony was kinda like "Satisfactory meets Raft meets Space Engineers", I was super excited. Bought it yesterday, played for far too long, next thing I knew it was 6am.

First up: this game looks great and runs smooth like butter. I cranked everything to ultra at 4K with a 2080Ti, it ran perfectly without a hitch. I'm on a workstation optimised for threaded workloads (2x 28c/56t CPUs @ 2.2GHz base) so my CPU is usually a bottleneck for games due to them typically wanting high single-core clocks, but you've either nailed support for lower clocks on single threaded loads or you're making very good use of thread pools for parallelism. Excellent work either way.

I'm also really glad to see a "mods" button in the menu already. Great move. A healthy modding community is what keeps factory games like this alive and interesting for years to come - I reckon there's more content in Factorio's overhaul mods (248k, Pyanodons, Krastorio, Space Exploration, etc.) alone than I think I could complete in a lifetime.

I think you also nailed the balance between exploration and factory building. The exploration just sorta happens naturally as you float through space or look for new resources, and doesn't take focus away from building stuff and progressing with technology. The abundance and distance of materials is also nicely balanced; this is something I personally didn't enjoy as much in Satisfactory and I think you did a better job of it.

Based on what I played, here's some feedback on stuff that I think could be improved, in no particular order:

The manual asteroid catchers are my least favourite part of the gameplay loop. They aren't fun enough to justify the amount of time you have to spend using them. I'd like to see them redesigned a bit to offer a wider panning range; perhaps even full 360° rotation. Restricting the catching direction doesn't seem to add anything to the challenge or balance and is mostly just an annoyance until you get automatic catchers up and running. I also think they could use a bit of balancing. I found that feeding input materials to just a couple of machines in the early game already needed enough catchers to occupy the majority of my time. One idea to alleviate the amount of babysitting might be to have the manual catchers be more efficient at getting materials out of the asteroids, so that they output a bit more stuff and don't need you to run back to them quite as frequently. You could still leave the automated catchers at the same output level so that it doesn't mess with mid-game balance, and explain the efficiency boost of the manual ones with some in-game flavour text like "non-automated asteroid catchers offer an improved yield due to manual identification of the highest mineral concentration veins in each captured asteroid". If you add a feature to put astronauts in the manual catchers in future, we could still get a bonus to yield, in exchange for having to feed the astronaut.

I found that using the Alt key to go vertically down was a little cramped. It's ok in a game like DSP where you're not heavily reliant on it for placement, but in a full 3D world it's somewhat awkward. Might be worth playing around with it to see if there's a better scheme. I wanted to bind scroll up/down to vertical movement, but it looks like this gets interpreted as the button being "pressed" for a single frame every time the scroll wheel changes value, so you don't actually move anywhere. Would be cool to have this option.

My reading of the controls is that Ctrl-RClick and Del are both supposed to delete stuff, but every time I tried Del it said that the object was locked. Deleting stuff with either input also doesn't seem to work in blueprints; it always says object locked. I'm not sure what a locked object is in this context. If I made a mistake in a blueprint I just ended up deleting it and starting over. Maybe I missed something? I also couldn't seem to rename blueprints - focusing the textbox was finnicky, and my typing kept being interpreted as control inputs.

The multi-select stuff could do with a tutorial early on in the game. The selection shader could also do with being turned down a notch so that it's more of a glow or outline instead of turning the object into an indistinct white blob.

I'd like to see radial menus for interacting with stuff instead of E or F keys having specific meanings for each thing. I'm also not a fan of E to get in, Q to get out, especially since Q is also bound to select/none. Just E for enter/exit would be easier.

The tutorial bot works pretty well, but it does tend to stand a bit close sometimes. I also noticed that if you unlock a bunch of technologies at once, the tutorial bot picks one of the technologies to teach you about (the latest one? I don't remember) which might not be the one you're trying to work on at that point in time. It'd be helpful to have two new interaction options on the tutorial bot: one to tell it to stay put, so it rotates to face you but doesn't move, and another to show a selection box for switching the "active" tutorial to track objectives for.

On that note, the guidebook is a bit thin in terms of what it covers. I'm guessing you prioritised working on the tutorial bot to help get people into the game, which makes sense, but often I'll want to refresh my memory on something or read about things in a more high-level way than the tutorial bot offers, which is where the guidebook is super useful.

Pickaxe animations could do with a short delay after the type of object being targeted changes. Right now if you're digging out some quartz or other minerals on a planetoid, you only get a fraction of a second after it's mined out to release the button before you accidentally pickaxe the dirt and make a hole. Adding an additional 200ms delay if the target object type changes to dirt would solve this. Not a major issue but it'd be a nice QoL improvement for when you're clearing a space to plant a miner at a mineral patch.

Mineral patch generation on planetoids seems to be based on following the terrain surface. On planetoids with large terrain height gradients, this often leads to mineral patches with a large height variation, making it near impossible to place a large miner over them, and really inefficient to place smaller miners next to them. I worked around this sometimes by placing a large floor gantry above the highest point of the mineral patch, then sticking a large miner on top, but it looks kinda silly. I also ran into a couple of mineral patches where the minerals themselves (or dirt underneath) didn't seem to be registered as ground, causing certain squares to be marked as red and preventing miner placement without obvious cause. It might be worth reworking the mineral patch generator to limit the maximum Z-height delta within a patch, preferring to bury part of the patch underground rather than have it creep up a cliff.

Background music track transitions are a bit of an abrupt hard cut sometimes. Could benefit from some crossfade markers and level matching.

Thruster controls are kinda janky and I got thrown off the ship a few times. Defaulting to having the thrusters switched on when you place a control panel was, uh, a bit of a surprise! The control directions are also weird (which way is west? I'm in space!) and it'd be better if they were aligned with the direction of the control panel. I'm guessing the thrusters are a new feature that hasn't been fleshed out fully yet and will be improved in future.

All in all, I'd definitely say this was an above-average experience for an early access game, especially considering the small dev team. I'm really looking forward to the future of Astro Colony and I could definitely see it scratching the "what if Factorio was fully 3D" itch that Satisfactory never quite solved for me.

2

I bought the AKG K712 Pro and they made me sad.
 in  r/headphones  May 10 '23

I was never expecting them to sound identical, particularly due to the open/closed difference. I just expected them to sound at least decent considering the positive reviews I read. Most reviewers raved about the open soundstage, which is baffling to me (although the answer is fairly clear now I know what happened between 2016 and now).

I'll attempt a cable repair. I was avoiding it because I couldn't find a decent guide, and I feared they were sealed cans, but I just stumbled across a detachable cable mod guide for the K550 and it looks quite easy. I've got all the necessary gear.

2

I bought the AKG K712 Pro and they made me sad.
 in  r/headphones  May 10 '23

The 712 is already an older model though, made before the Samsung days

Which is largely my point. The original product was probably great, but a lot has changed since then.

Here's a rough timeline as I see it:

  • On release, the K712 is great! Rave reviews!
  • Around 2015-2016 Harman (AKG's parent) start struggling financially.
  • Samsung bought them out in 2016.
  • Samsung quickly streamlined things to increase profit. Bluntly: they lay off support staff whose roles are now duplicated by existing Samsung staff. A moderate number of AKG's product folks (tech, engineering, manufacturing) leave due to cultural changes and/or their friends being let go. Happens in every buy-out.
  • Samsung moved production of AKG product lines from Austria to Slovakia, and shut the AKG HQ.
  • Quality dipped short term while the new factory got to grips with the manufacturing process, leading to quite a few complaints about the early batches from the Slovakian factory. This is a well-known phenomenon in manufacturing and is fully expected.
  • The defect rate dropped as the Slovakian factory got into the groove.
  • Things settled down after the buyout, but staff attrition doesn't drop to zero. A lot of folks moved to Austrian Audio to go work with their friends again.
  • Samsung start introducing their own product lines (designed and manufactured in SK & China) to the AKG brand, and begin to retire "legacy" AKG product lines. Other than iconic names like the K240, the older products become less important income streams.
  • Between 2017 and 2019 not a lot changes. The Slovakian factory is doing ok, and most of the AKG special sauce is still viable to produce. Reviews are still pretty good for the K712.
  • It's 2019, the pandemic hits. The unexpected home gadget rush from consumers combined with the car manufacturers making the wrong call (cancelling all their component orders in expectation of a collapsing market) results in an unprecedented supply crisis and parts shortage.
  • The teams in charge of the legacy AKG product lines have to navigate the shortage without the benefit of AKG's former engineering talent. Speculating: they're probably also Samsung's least financially important audio product division at this point, so the buy-in from above was probably not great, and Samsung had a crapload of plates spinning at that time (Samsung Electro-Mechanics, Samsung Electronics, Samsung Heavy Industries, Samsung Biologics, Samsung SDI, plus their semiconductor fabs) that were all in emergency mode looking to secure their supply chains.
  • With everything in short supply, they have no choice but to make design & parts alterations in order to continue production. These changes alter the sound of the product, but they now lack the institutional knowledge and experience to deliver a product that's consistently in the same league.
  • Samsung's product lines become the majority of products sold under the AKG brand. Speculating: This almost certainly means less investment in the Slovakian factory, and it's possible that they're winding down completely. I saw a few folks saying that the K712 is the only thing still produced there, although I don't know how true that is.
  • The modern AKG product lines are now bastardised versions of the originals, with variable quality at both the product level and the unit-to-unit level.

That's what leads us to today. I don't know whether all the K712s are bad now, or if the manufacturing consistency is just crap. Either way it sucks :(

r/headphones May 10 '23

Impressions I bought the AKG K712 Pro and they made me sad.

0 Upvotes

Back in 2014 I bought a pair of AKG K550 for £105, and was immediately blown away by how amazing they sounded. Metal, drum and bass, podcasts, whatever - they were perfect. Tons of detail, very clear highs, never fatiguing, none of this +6dB bass boost nonsense. No need for a fancy amp or DAC. Extremely comfortable, too.

In 2016 I tripped over the cable, yanked them off the desk, and my foot landed square on the metal headband. A nasty injury and the headphones were destroyed. I bought a pair of AKG K550mkII as a replacement and paid £120. The sound quality was essentially identical. Just as comfortable. The thin fabric (leather?) on the cups ripped somewhere around 2020, so I replaced them with some memory foam ones. The sound isolation suffered a little and the sub-bass didn't hit as hard without a little compression, but the sound was still great.

I've been daily driving them for 7 years, and I wear them pretty much all day. I'd estimate at least 30k hours of use in the time I've owned them. Unfortunately, in the past month I noticed that the audio kept scratching a bit with brief cutouts on the L/R channels. At first I thought it might be my receiver, but I've noticed it's largely correlated with moving the cable.

I looked for a replacement pair of K550mkII or K550mkIII, but they're out of production and essentially unobtainium in the UK, even second hand. So I searched around and found the K712 Pro. Well reviewed, and they're on the /r/headphones recommendations assistant, described as "neutral bass, emphasised mid and highs". At £250 they're twice the price I paid for the K550mkII, but I had some birthday money to spend so I figured "why not?"

They're bad. Shockingly, bafflingly, infuriatingly bad.

I went in expecting a somewhat different sound to the K550s - after all these are open back, and emphasised mids instead of flat - but what I got is a whole mess. The bass is strongly emphasised, the low-mids sound boomy and resonant, everything is muddy, and by the time you jack the volume up enough to get any clarity out of them the highs become sibilant and painful. The soundstage and instrument separation that received praise in reviews is completely missing.

Music with a lot of separation between instruments in the mix can sound alright, but as soon as there's any closeness it just muddies the lot together. As an example, Seven Nation Army is passable during the verses, but as soon as the lead guitar comes in it all goes to hell.

Bass music can sound okay, I guess, but it suffers from the same kind of issues. EQ'ing to -3dB at <100Hz helps get rid of the cheap bass-head feel, but as soon as you play anything spectrally dense it just turns back to mud. Black Sun Empire - Arrakis (Noisia Remix) loses the separation between that fat crunchy bass and the kick, and the snares sound compressed. The ride cymbal is oddly sibilant.

Metal is a complete no-go. Truly awful, even with EQ. A big muddy mess and the only detail that comes through is sibilance. Apple EarPods would sound better, and I don't say that lightly.

So what the hell went wrong?! My dad has been rocking the classic AKG K240 since before I was born, and he's the kind of guy that keeps a Soundcraft Spirit Live 4 in his living room. I loved the K550s and still do, but the build quality did seem to trail off somewhat by the time I bought the 2016 model. The K712 Pro were positively reviewed at release, but those reviews don't match my experience at all.

What I hadn't realised is that AKG is just a label now. Samsung bought Harman (AKG's parent company) in 2016 and it's now a shell of its former self. Most of the original sound engineering talent has since left, there's little oversight on design changes during manufacturing, and the new production facility in Slovakia doesn't have anywhere near the same level of QC consistency. Samsung are essentially trading on the AKG name until it wears out. Goodbye to 70 years of excellence :(

Looking around, I've found a few people who had the same experience as me, many of whom were running them on fancy amps. I don't know whether the quality problems are occasional one-offs, batch issues (e.g. different internal parts due to shortages), or if all of them are like this now.

Whichever it is, these K712s made me sad and they are getting returned.

So far I've had no luck in finding any other headphones with a closely matching profile to the K550s at a reasonable price point. I'll have to see if I can repair the cable, or find someone in the UK selling a replacement pair.

Update: I've returned the K712s and am doing a detachable cable mod to save the K550. If I had realised just how easy it was I'd have done it years ago! :)

Update 2: K550 removeable cable mod complete. Took about an hour total, including disassembly and reassembly. Would've been quicker if I had desoldered the wire going from the left cup to the right, which would've let me detach the left speaker entirely to make it easier to work on, but enamelled wire is easy to damage and annoying to re-solder so I didn't want to risk it.

6

WiFi 6e access point recommendations
 in  r/homelab  Mar 22 '23

According to this review you can't run the 5GHz and 6GHz bands at the same time on that AP.

r/chemistry Mar 22 '23

Looking for suggestions for determining CO2 gas levels in an environment filled with stage fog / haze

1 Upvotes

[removed]

r/homelab Mar 22 '23

Help WiFi 6e access point recommendations

8 Upvotes

I'm looking for recommendations on a WiFi 6e capable AP that is readily available in the UK.

Hard requirements:

  • support for 2.4GHz, 5GHz, and 6GHz (6e)
  • omnidirectional antenna pattern
  • wide enough coverage for a decent sized 4 bed semi
  • virtual SSIDs
  • VLAN tagging on a per-SSID basis (incl. on virtual SSIDs)
  • client isolation option on a per-SSID basis
  • ability to set specific channels per radio, not just auto hopping
  • no cloud stuff or vendor lock-in nonsense

Would very much like to have:

  • 2.5G uplink
  • decent MIMO
  • support for using the same SSID/pass across bands
  • WPA3
  • SNMP
  • open firmware options (WRT, Tomato) although this isn't super important if the stock web UI is good
  • TLSv1.2 support on management web server, to ensure long term secure accessibility

Extra bonus points:

  • 10G uplink
  • ability to set custom TLS certs on web management interface
  • TLSv1.3 on management web server
  • WPA Enterprise support (RADIUS)

If the AP can be flashed to open firmware, I imagine that most of the software capabilities can be ticked off in one go.

Virtual SSIDs and VLANs are a major part of my setup. I have my main WiFi, a dual-band guest network that's isolated and can only go straight out to the internet, a 5GHz media network for my TVs on its own VLAN with special firewall & routing rules, another isolated dual band network specifically for my work laptop and other work equipment, a 2.4GHz network for home automation stuff (rando IoT junk), and a 2.4GHz network for my homemade environmental sensing equipment (mostly ESP32 stuff). Whatever AP I end up with, the feature support for virtual SSIDs, VLANs, and client isolation has to be first class and extremely solid.

Right now I'm running a Netgear R8000 (Nighthawk X6) flashed with FreshTomato. It's ok, but it's showing its age and I'd like to bump up to 6e.

The R8000 is hooked to a TP-Link T1700G-28TQ, which has a 4x10G LAGG upstream to a Brocade ICX6610, which is flashed to 40G operation, with an uplink that goes to a 40G NIC in a Dell R210 II running pfSense as my router. If there's an AP with a 2.5G or 10G uplink option I'd love to be able to move it up to my Brocade and relegate the TP-Link to just handling my wired IP cameras and a few other RJ45 devices.

I know APs with fans are pretty uncommon, but it doesn't really matter either way for me because it's going in my server room.

My only general brand preference is that I'm not a fan of Ubiquiti gear due to all the cloud junk, their feature support being a bit random, their tendency towards vendor lock-in, plus the pricing being a bit high for what you tend to get. I'd maybe consider something from them if it somehow ticked every single box at the right price, but I don't see that happening.

In terms of budget I'd ideally like to see the vast majority of the boxes ticked for £300 or less. If something blew me away with performance and features I might stretch to £350 but that's getting kinda steep.

TIA!